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/usr/include/repro/UserStore.hxx is in libresiprocate-1.11-dev 1:1.11.0~beta5-1.

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#if !defined(REPRO_USERSTORE_HXX)
#define REPRO_USERSTORE_HXX

#include "rutil/Data.hxx"
#include "rutil/Fifo.hxx"
#include "resip/stack/Message.hxx"

#include "repro/AbstractDb.hxx"

namespace resip
{
  class TransactionUser;
}

namespace repro
{

typedef resip::Fifo<resip::Message> MessageFifo;

class UserStore
{
   public:
      typedef resip::Data Key;
      
      UserStore(AbstractDb& db);
      
      virtual ~UserStore();
      
      AbstractDb::UserRecord getUserInfo( const Key& key ) const;

      resip::Data getUserAuthInfo( const resip::Data& user,
                                   const resip::Data& realm ) const;
      
      bool addUser( const resip::Data& user, 
                    const resip::Data& domain, 
                    const resip::Data& realm, 
                    const resip::Data& password, 
                    bool  applyA1HashToPassword,
                    const resip::Data& fullName,
                    const resip::Data& emailAddress,
                    const resip::Data& passwordHashAlt = resip::Data::Empty);  // Only required if applyA1HashToPassword is false

      void eraseUser( const Key& key );
      
      bool updateUser( const Key& originalKey,
                       const resip::Data& user, 
                       const resip::Data& domain, 
                       const resip::Data& realm, 
                       const resip::Data& password, 
                       bool  applyA1HashToPassword,
                       const resip::Data& fullName,
                       const resip::Data& emailAddress,
                       const resip::Data& passwordHashAlt = resip::Data::Empty);  // Only required if applyA1HashToPassword is false
      
      Key getFirstKey();// return empty if no more
      Key getNextKey(); // return empty if no more 
      
      static Key buildKey(const resip::Data& user, const resip::Data& domain);

   private:

      AbstractDb& mDb;
};

 }
#endif  

/* ====================================================================
 * The Vovida Software License, Version 1.0 
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