/usr/include/GNUstep/Renaissance/GSMarkupWindowController.h is in librenaissance0-dev 0.9.0-4build7.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | /* -*-objc-*-
GSMarkupWindowController.h
Copyright (C) 2003 Free Software Foundation, Inc.
Author: Nicola Pero <n.pero@mi.flashnet.it>
Date: January 2003
This file is part of GNUstep Renaissance
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _GNUstep_H_GSMarkupWindowController_h
#define _GNUstep_H_GSMarkupWindowController_h
#ifdef GNUSTEP
# include <AppKit/NSWindowController.h>
#else
# include <AppKit/AppKit.h>
#endif
/* This class is a drop-in replacement for NSWindowController, which loads
* windows from .gsmarkup files rather than from .nib/.gorm files.
*
* You should use this class instead of (and in the same way as)
* NSWindowController if you want to use Renaissance with
* NSWindowController.
*/
@interface GSMarkupWindowController : NSWindowController
{
/* Super doesn't give us access to the window nib path and window
* nib name as used in the -init methods, so we need to store them
* here to implement our own proper lookup and loading. It's a bit
* wasteful, but works nicely.
*/
NSString *_gsMarkupWindowNibPath;
NSString *_gsMarkupWindowNibName;
/* We keep here the top level objects decoded from the gsmarkup file.
* To destroy them, we loop on all objects in the array, and send them
* a 'release' message. Then we destroy the array as well.
*/
NSArray *_gsMarkupTopLevelObjects;
}
@end
#endif /* _GNUstep_H_GSMarkupWindowController_h */
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