/usr/include/quickfix/Application.h is in libquickfix-dev 1.14.4+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | /* -*- C++ -*- */
/****************************************************************************
** Copyright (c) 2001-2014
**
** This file is part of the QuickFIX FIX Engine
**
** This file may be distributed under the terms of the quickfixengine.org
** license as defined by quickfixengine.org and appearing in the file
** LICENSE included in the packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.quickfixengine.org/LICENSE for licensing information.
**
** Contact ask@quickfixengine.org if any conditions of this licensing are
** not clear to you.
**
****************************************************************************/
#ifndef FIX_APPLICATION_H
#define FIX_APPLICATION_H
#include "Message.h"
#include "SessionID.h"
#include "Mutex.h"
namespace FIX
{
/**
* This interface must be implemented to define what your %FIX application
* does.
*
* These methods notify your application about events that happen on
* active %FIX sessions. There is no guarantee how many threads will be calling
* these functions. If the application is sharing resources among multiple sessions,
* you must synchronize those resources. You can also use the SynchronizedApplication
* class to automatically synchronize all function calls into your application.
* The various MessageCracker classes can be used to parse the generic message
* structure into specific %FIX messages.
*/
class Application
{
public:
virtual ~Application() {};
/// Notification of a session begin created
virtual void onCreate( const SessionID& ) = 0;
/// Notification of a session successfully logging on
virtual void onLogon( const SessionID& ) = 0;
/// Notification of a session logging off or disconnecting
virtual void onLogout( const SessionID& ) = 0;
/// Notification of admin message being sent to target
virtual void toAdmin( Message&, const SessionID& ) = 0;
/// Notification of app message being sent to target
virtual void toApp( Message&, const SessionID& )
throw( DoNotSend ) = 0;
/// Notification of admin message being received from target
virtual void fromAdmin( const Message&, const SessionID& )
throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon ) = 0;
/// Notification of app message being received from target
virtual void fromApp( const Message&, const SessionID& )
throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType ) = 0;
};
/**
* This is a special implementation of the Application interface that takes
* in another Application interface and synchronizes all of its callbacks. This
* will guarantee that only one thread will access the applications code at a time.
*
* This class is a great convenience for writing applications where you
* don't want to worry about synchronization. There is of course a tradeoff
* in that you may be synchronizing more than you need to. There is also a very
* minor performance penalty due to the extra virtual table lookup.
*/
class SynchronizedApplication : public Application
{
public:
SynchronizedApplication( Application& app ) : m_app( app ) {}
void onCreate( const SessionID& sessionID )
{ Locker l( m_mutex ); app().onCreate( sessionID ); }
void onLogon( const SessionID& sessionID )
{ Locker l( m_mutex ); app().onLogon( sessionID ); }
void onLogout( const SessionID& sessionID )
{ Locker l( m_mutex ); app().onLogout( sessionID ); }
void toAdmin( Message& message, const SessionID& sessionID )
{ Locker l( m_mutex ); app().toAdmin( message, sessionID ); }
void toApp( Message& message, const SessionID& sessionID )
throw( DoNotSend )
{ Locker l( m_mutex ); app().toApp( message, sessionID ); }
void fromAdmin( const Message& message, const SessionID& sessionID )
throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon )
{ Locker l( m_mutex ); app().fromAdmin( message, sessionID ); }
void fromApp( const Message& message, const SessionID& sessionID )
throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType )
{ Locker l( m_mutex ); app().fromApp( message, sessionID ); }
Mutex m_mutex;
Application& app() { return m_app; }
Application& m_app;
};
/**
* An empty implementation of an Application. This can be used if you
* do not want to provide an implementation for all the callback methods.
* It is also useful for unit tests writing unit tests where the callback
* values of some or all methods are not of interest.
*/
class NullApplication : public Application
{
void onCreate( const SessionID& ) {}
void onLogon( const SessionID& ) {}
void onLogout( const SessionID& ) {}
void toAdmin( Message&, const SessionID& ) {}
void toApp( Message&, const SessionID& )
throw( DoNotSend ) {}
void fromAdmin( const Message&, const SessionID& )
throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon ) {}
void fromApp( const Message&, const SessionID& )
throw( FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType ) {}
};
/*! @} */
}
#endif //FIX_APPLICATION_H
|