/usr/include/qgis/qgsrulebasedrendererv2.h is in libqgis-dev 2.18.17+dfsg-1.
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qgsrulebasedrendererv2.h - Rule-based renderer (symbology-ng)
---------------------
begin : May 2010
copyright : (C) 2010 by Martin Dobias
email : wonder dot sk at gmail dot com
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef QGSRULEBASEDRENDERERV2_H
#define QGSRULEBASEDRENDERERV2_H
#include "qgsfield.h"
#include "qgsfeature.h"
#include "qgis.h"
#include "qgsrendererv2.h"
class QgsExpression;
class QgsCategorizedSymbolRendererV2;
class QgsGraduatedSymbolRendererV2;
/** \ingroup core
When drawing a vector layer with rule-based renderer, it goes through
the rules and draws features with symbols from rules that match.
*/
class CORE_EXPORT QgsRuleBasedRendererV2 : public QgsFeatureRendererV2
{
public:
// TODO: use QVarLengthArray instead of QList
enum FeatureFlags { FeatIsSelected = 1, FeatDrawMarkers = 2 };
// feature for rendering: QgsFeature and some flags
struct FeatureToRender
{
FeatureToRender( QgsFeature& _f, int _flags )
: feat( _f )
, flags( _flags )
{}
QgsFeature feat;
int flags; // selected and/or draw markers
};
// rendering job: a feature to be rendered with a particular symbol
// (both f, symbol are _not_ owned by this class)
struct RenderJob
{
RenderJob( FeatureToRender& _ftr, QgsSymbolV2* _s )
: ftr( _ftr )
, symbol( _s )
{}
FeatureToRender& ftr;
QgsSymbolV2* symbol;
};
// render level: a list of jobs to be drawn at particular level
// (jobs are owned by this class)
struct RenderLevel
{
explicit RenderLevel( int z ): zIndex( z ) {}
~RenderLevel() { Q_FOREACH ( RenderJob* j, jobs ) delete j; }
int zIndex;
QList<RenderJob*> jobs;
RenderLevel& operator=( const RenderLevel& rh )
{
zIndex = rh.zIndex;
qDeleteAll( jobs );
jobs.clear();
Q_FOREACH ( RenderJob* job, rh.jobs )
{
jobs << new RenderJob( *job );
}
return *this;
}
RenderLevel( const RenderLevel& other )
: zIndex( other.zIndex )
{
Q_FOREACH ( RenderJob* job, other.jobs )
{
jobs << new RenderJob( *job );
}
}
};
// rendering queue: a list of rendering levels
typedef QList<RenderLevel> RenderQueue;
class Rule;
typedef QList<Rule*> RuleList;
/** \ingroup core
This class keeps data about a rules for rule-based renderer.
A rule consists of a symbol, filter expression and range of scales.
If filter is empty, it matches all features.
If scale range has both values zero, it matches all scales.
If one of the min/max scale denominators is zero, there is no lower/upper bound for scales.
A rule matches if both filter and scale range match.
*/
class CORE_EXPORT Rule
{
public:
//! The result of rendering a rule
enum RenderResult
{
Filtered = 0, //!< The rule does not apply
Inactive, //!< The rule is inactive
Rendered //!< Something was rendered
};
//! Constructor takes ownership of the symbol
Rule( QgsSymbolV2* symbol, int scaleMinDenom = 0, int scaleMaxDenom = 0, const QString& filterExp = QString(),
const QString& label = QString(), const QString& description = QString(), bool elseRule = false );
~Rule();
/**
* Dump for debug purpose
* @param indent How many characters to indent. Will increase by two with every of the recursive calls
* @return A string representing this rule
*/
QString dump( int indent = 0 ) const;
/**
* Return the attributes used to evaluate the expression of this rule
* @return A set of attribute names
*/
QSet<QString> usedAttributes() const;
/**
* Returns true if this rule or one of its chilren needs the geometry to be applied.
*/
bool needsGeometry() const;
//! @note available in python bindings as symbol2
QgsSymbolV2List symbols( const QgsRenderContext& context = QgsRenderContext() ) const;
//! @note not available in python bindings
QgsLegendSymbolList legendSymbolItems( double scaleDenominator = -1, const QString& rule = "" ) const;
//! @note added in 2.6
QgsLegendSymbolListV2 legendSymbolItemsV2( int currentLevel = -1 ) const;
/**
* Check if a given feature shall be rendered by this rule
*
* @param f The feature to test
* @param context The context in which the rendering happens
* @return True if the feature shall be rendered
*/
bool isFilterOK( QgsFeature& f, QgsRenderContext *context = nullptr ) const;
/**
* Check if this rule applies for a given scale
* @param scale The scale to check. If set to 0, it will always return true.
*
* @return If the rule will be evaluated at this scale
*/
bool isScaleOK( double scale ) const;
QgsSymbolV2* symbol() { return mSymbol; }
QString label() const { return mLabel; }
bool dependsOnScale() const { return mScaleMinDenom != 0 || mScaleMaxDenom != 0; }
int scaleMinDenom() const { return mScaleMinDenom; }
int scaleMaxDenom() const { return mScaleMaxDenom; }
/**
* A filter that will check if this rule applies
* @return An expression
*/
QgsExpression* filter() const { return mFilter; }
/**
* A filter that will check if this rule applies
* @return An expression
*/
QString filterExpression() const { return mFilterExp; }
/**
* A human readable description for this rule
*
* @return Description
*/
QString description() const { return mDescription; }
//! @note added in 2.6
//! @deprecated use active instead
Q_DECL_DEPRECATED bool checkState() const { return mIsActive; }
/**
* Returns if this rule is active
*
* @return True if the rule is active
*/
bool active() const { return mIsActive; }
//! Unique rule identifier (for identification of rule within renderer)
//! @note added in 2.6
QString ruleKey() const { return mRuleKey; }
//! Override the assigned rule key (should be used just internally by rule-based renderer)
//! @note added in 2.6
void setRuleKey( const QString& key ) { mRuleKey = key; }
//! set a new symbol (or NULL). Deletes old symbol.
void setSymbol( QgsSymbolV2* sym );
void setLabel( const QString& label ) { mLabel = label; }
/**
* Set the minimum denominator for which this rule shall apply.
* E.g. 1000 if it shall be evaluated between 1:1000 and 1:100'000
* Set to 0 to disable the minimum check
* @param scaleMinDenom The minimum scale denominator for this rule
*/
void setScaleMinDenom( int scaleMinDenom ) { mScaleMinDenom = scaleMinDenom; }
/**
* Set the maximum denominator for which this rule shall apply.
* E.g. 100'000 if it shall be evaluated between 1:1000 and 1:100'000
* Set to 0 to disable the maximum check
* @param scaleMaxDenom maximum scale denominator for this rule
*/
void setScaleMaxDenom( int scaleMaxDenom ) { mScaleMaxDenom = scaleMaxDenom; }
/**
* Set the expression used to check if a given feature shall be rendered with this rule
*
* @param filterExp An expression
*/
void setFilterExpression( const QString& filterExp );
/**
* Set a human readable description for this rule
*
* @param description Description
*/
void setDescription( const QString& description ) { mDescription = description; }
//! @note added in 2.6
//! @deprecated use setActive instead
Q_DECL_DEPRECATED void setCheckState( bool state ) { mIsActive = state; }
/**
* Sets if this rule is active
* @param state Determines if the rule should be activated or deactivated
*/
void setActive( bool state ) { mIsActive = state; }
//! clone this rule, return new instance
Rule* clone() const;
/** Creates a DOM element representing the rule in SLD format.
* @param doc DOM document
* @param element destination DOM element
* @param props graduated renderer properties
*/
void toSld( QDomDocument& doc, QDomElement &element, const QgsStringMap& props ) const;
static Rule* createFromSld( QDomElement& element, QGis::GeometryType geomType );
QDomElement save( QDomDocument& doc, QgsSymbolV2Map& symbolMap ) const;
/** Prepare the rule for rendering and its children (build active children array)
* @deprecated use startRender( QgsRenderContext& context, const QgsFields& fields, QString& filter ) instead
*/
Q_DECL_DEPRECATED bool startRender( QgsRenderContext& context, const QgsFields& fields );
//! prepare the rule for rendering and its children (build active children array)
bool startRender( QgsRenderContext& context, const QgsFields& fields, QString& filter );
//! get all used z-levels from this rule and children
QSet<int> collectZLevels();
//! assign normalized z-levels [0..N-1] for this rule's symbol for quick access during rendering
//! @note not available in python bindings
void setNormZLevels( const QMap<int, int>& zLevelsToNormLevels );
/**
* Render a given feature, will recursively call subclasses and only render if the constraints apply.
*
* @param featToRender The feature to render
* @param context The rendering context
* @param renderQueue The rendering queue to which the feature should be added
* @return The result of the rendering. In explicit if the feature is added to the queue or
* the reason for not rendering the feature.
*/
RenderResult renderFeature( FeatureToRender& featToRender, QgsRenderContext& context, RenderQueue& renderQueue );
//! only tell whether a feature will be rendered without actually rendering it
bool willRenderFeature( QgsFeature& feat, QgsRenderContext* context = nullptr );
//! tell which symbols will be used to render the feature
QgsSymbolV2List symbolsForFeature( QgsFeature& feat, QgsRenderContext* context = nullptr );
/** Returns which legend keys match the feature
* @note added in QGIS 2.14
*/
QSet< QString > legendKeysForFeature( QgsFeature& feat, QgsRenderContext* context = nullptr );
//! tell which rules will be used to render the feature
RuleList rulesForFeature( QgsFeature& feat, QgsRenderContext* context = nullptr );
/**
* Stop a rendering process. Used to clean up the internal state of this rule
*
* @param context The rendering context
*/
void stopRender( QgsRenderContext& context );
/**
* Create a rule from an XML definition
*
* @param ruleElem The XML rule element
* @param symbolMap Symbol map
*
* @return A new rule
*/
static Rule* create( QDomElement& ruleElem, QgsSymbolV2Map& symbolMap );
/**
* Return all children rules of this rule
*
* @return A list of rules
*/
RuleList& children() { return mChildren; }
/**
* Returns all children, grand-children, grand-grand-children, grand-gra... you get it
*
* @return A list of descendant rules
*/
RuleList descendants() const { RuleList l; Q_FOREACH ( Rule *c, mChildren ) { l += c; l += c->descendants(); } return l; }
/**
* The parent rule
*
* @return Parent rule
*/
Rule* parent() { return mParent; }
//! add child rule, take ownership, sets this as parent
void appendChild( Rule* rule );
//! add child rule, take ownership, sets this as parent
void insertChild( int i, Rule* rule );
//! delete child rule
void removeChild( Rule* rule );
//! delete child rule
void removeChildAt( int i );
//! take child rule out, set parent as null
Rule* takeChild( Rule* rule );
//! take child rule out, set parent as null
Rule* takeChildAt( int i );
//! Try to find a rule given its unique key
//! @note added in 2.6
Rule* findRuleByKey( const QString& key );
/**
* Check which child rules are else rules and update the internal list of else rules
*
* TODO QGIS 3: Does this need to be public?
*/
void updateElseRules();
/**
* Sets if this rule is an ELSE rule
*
* @param iselse If true, this rule is an ELSE rule
*/
void setIsElse( bool iselse );
/**
* Check if this rule is an ELSE rule
*
* @return True if this rule is an else rule
*/
bool isElse() { return mElseRule; }
protected:
void initFilter();
Rule* mParent; // parent rule (NULL only for root rule)
QgsSymbolV2* mSymbol;
int mScaleMinDenom, mScaleMaxDenom;
QString mFilterExp, mLabel, mDescription;
bool mElseRule;
RuleList mChildren;
RuleList mElseRules;
bool mIsActive; // whether it is enabled or not
QString mRuleKey; // string used for unique identification of rule within renderer
// temporary
QgsExpression* mFilter;
// temporary while rendering
QSet<int> mSymbolNormZLevels;
RuleList mActiveChildren;
private:
Rule( const Rule& rh );
Rule& operator=( const Rule& rh );
};
/////
static QgsFeatureRendererV2* create( QDomElement& element );
//! Constructs the renderer from given tree of rules (takes ownership)
QgsRuleBasedRendererV2( QgsRuleBasedRendererV2::Rule* root );
//! Constructor for convenience. Creates a root rule and adds a default rule with symbol (takes ownership)
QgsRuleBasedRendererV2( QgsSymbolV2* defaultSymbol );
~QgsRuleBasedRendererV2();
//! return symbol for current feature. Should not be used individually: there could be more symbols for a feature
virtual QgsSymbolV2* symbolForFeature( QgsFeature& feature, QgsRenderContext& context ) override;
virtual bool renderFeature( QgsFeature& feature, QgsRenderContext& context, int layer = -1, bool selected = false, bool drawVertexMarker = false ) override;
virtual void startRender( QgsRenderContext& context, const QgsFields& fields ) override;
virtual void stopRender( QgsRenderContext& context ) override;
virtual QString filter( const QgsFields& fields = QgsFields() ) override;
virtual QList<QString> usedAttributes() override;
virtual bool filterNeedsGeometry() const override;
virtual QgsRuleBasedRendererV2* clone() const override;
//! Writes the SLD element following the SLD v1.1 specs
virtual void toSld( QDomDocument& doc, QDomElement &element ) const override;
//! Writes the SLD element following the SLD v1.1 specs
virtual void toSld( QDomDocument& doc, QDomElement &element, const QgsStringMap& props ) const override;
static QgsFeatureRendererV2* createFromSld( QDomElement& element, QGis::GeometryType geomType );
virtual QgsSymbolV2List symbols( QgsRenderContext& context ) override;
//! store renderer info to XML element
virtual QDomElement save( QDomDocument& doc ) override;
//! return a list of symbology items for the legend
virtual QgsLegendSymbologyList legendSymbologyItems( QSize iconSize ) override;
//! items of symbology items in legend should be checkable
//! @note added in 2.5
virtual bool legendSymbolItemsCheckable() const override;
//! items of symbology items in legend is checked
//! @note added in 2.5
virtual bool legendSymbolItemChecked( const QString& key ) override;
//! item in symbology was checked
//! @note added in 2.5
virtual void checkLegendSymbolItem( const QString& key, bool state = true ) override;
virtual void setLegendSymbolItem( const QString& key, QgsSymbolV2* symbol ) override;
//! return a list of item text / symbol
//! @note not available in python bindings
virtual QgsLegendSymbolList legendSymbolItems( double scaleDenominator = -1, const QString& rule = "" ) override;
//! Return a list of symbology items for the legend. Better choice than legendSymbolItems().
//! Default fallback implementation just uses legendSymbolItems() implementation
//! @note added in 2.6
virtual QgsLegendSymbolListV2 legendSymbolItemsV2() const override;
//! for debugging
virtual QString dump() const override;
//! return whether the renderer will render a feature or not.
//! Must be called between startRender() and stopRender() calls.
virtual bool willRenderFeature( QgsFeature& feat, QgsRenderContext& context ) override;
//! return list of symbols used for rendering the feature.
//! For renderers that do not support MoreSymbolsPerFeature it is more efficient
//! to use symbolForFeature()
virtual QgsSymbolV2List symbolsForFeature( QgsFeature& feat, QgsRenderContext& context ) override;
virtual QgsSymbolV2List originalSymbolsForFeature( QgsFeature& feat, QgsRenderContext& context ) override;
virtual QSet<QString> legendKeysForFeature( QgsFeature& feature, QgsRenderContext& context ) override;
//! returns bitwise OR-ed capabilities of the renderer
virtual int capabilities() override { return MoreSymbolsPerFeature | Filter | ScaleDependent; }
/////
Rule* rootRule() { return mRootRule; }
//////
//! take a rule and create a list of new rules based on the categories from categorized symbol renderer
static void refineRuleCategories( Rule* initialRule, QgsCategorizedSymbolRendererV2* r );
//! take a rule and create a list of new rules based on the ranges from graduated symbol renderer
static void refineRuleRanges( Rule* initialRule, QgsGraduatedSymbolRendererV2* r );
//! take a rule and create a list of new rules with intervals of scales given by the passed scale denominators
static void refineRuleScales( Rule* initialRule, QList<int> scales );
//! creates a QgsRuleBasedRendererV2 from an existing renderer.
//! @note added in 2.5
//! @returns a new renderer if the conversion was possible, otherwise 0.
static QgsRuleBasedRendererV2* convertFromRenderer( const QgsFeatureRendererV2 *renderer );
//! helper function to convert the size scale and rotation fields present in some other renderers to data defined symbology
static void convertToDataDefinedSymbology( QgsSymbolV2* symbol, const QString& sizeScaleField, const QString& rotationField = QString() );
protected:
//! the root node with hierarchical list of rules
Rule* mRootRule;
// temporary
RenderQueue mRenderQueue;
QList<FeatureToRender> mCurrentFeatures;
QString mFilter;
};
#endif // QGSRULEBASEDRENDERERV2_H
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