/usr/include/qgis/qgs25drenderer.h is in libqgis-dev 2.18.17+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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qgs25drenderer.h - Qgs25DRenderer
---------------------------------
begin : 14.1.2016
copyright : (C) 2016 by Matthias Kuhn
email : matthias@opengis.ch
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef QGS25DRENDERER_H
#define QGS25DRENDERER_H
#include "qgsrendererv2.h"
#include "qgsdatadefined.h"
class QgsOuterGlowEffect;
/** \ingroup core
* \class Qgs25DRenderer
*/
class CORE_EXPORT Qgs25DRenderer : public QgsFeatureRendererV2
{
public:
Qgs25DRenderer();
/**
* Create a new 2.5D renderer from XML
*
* @param element XML information
*/
static QgsFeatureRendererV2* create( QDomElement& element );
QDomElement save( QDomDocument& doc ) override;
void startRender( QgsRenderContext& context, const QgsFields& fields ) override;
void stopRender( QgsRenderContext& context ) override;
QList<QString> usedAttributes() override;
QgsFeatureRendererV2* clone() const override;
virtual QgsSymbolV2* symbolForFeature( QgsFeature& feature, QgsRenderContext& context ) override;
virtual QgsSymbolV2List symbols( QgsRenderContext& context ) override;
/**
* Get the roof color
*/
QColor roofColor() const;
/**
* Set the roof color
*/
void setRoofColor( const QColor& roofColor );
/**
* Get the wall color
*/
QColor wallColor() const;
/**
* Set the wall color
*/
void setWallColor( const QColor& wallColor );
/**
* Set wall shading enabled
*/
void setWallShadingEnabled( bool enabled );
/**
* Get wall shading enabled
*/
bool wallShadingEnabled();
/**
* Get the shadow's color
*/
QColor shadowColor() const;
/**
* Set the shadow's color
*/
void setShadowColor( const QColor& shadowColor );
/**
* Get the shadow's spread distance in map units
*/
double shadowSpread() const;
/**
* Set the shadow's spread distance in map units
*/
void setShadowSpread( double shadowSpread );
/**
* Try to convert from an existing renderer. If it is not of the same type
* we assume that the internals are not compatible and create a new default
* 2.5D renderer.
*/
static Qgs25DRenderer* convertFromRenderer( QgsFeatureRendererV2* renderer );
/**
* Is the shadow enabled
*/
bool shadowEnabled() const;
/**
* Enable or disable the shadow
*/
void setShadowEnabled( bool value );
private:
QgsFillSymbolLayerV2* roofLayer() const;
QgsFillSymbolLayerV2* wallLayer() const;
QgsOuterGlowEffect* glowEffect() const;
QScopedPointer<QgsSymbolV2> mSymbol;
};
#endif // QGS25DRENDERER_H
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