/usr/include/qgis/Vector3D.h is in libqgis-dev 2.18.17+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Vector3D.h - description
-------------------
copyright : (C) 2004 by Marco Hugentobler
email : mhugent@geo.unizh.ch
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef VECTOR3D_H
#define VECTOR3D_H
#include <cmath>
/** \ingroup analysis
* Class Vector3D represents a 3D-Vector, capable to store x-,y- and
* z-coordinates in double values. In fact, the class is the same as Point3D.
* The name 'vector' makes it easier to understand the programs.
*/
class ANALYSIS_EXPORT Vector3D
{
protected:
/** X-component of the vector*/
double mX;
/** Y-component of the vector*/
double mY;
/** Z-component of the vector*/
double mZ;
public:
/** Constructor taking the three components as arguments*/
Vector3D( double x, double y, double z );
/** Default constructor*/
Vector3D();
/** Copy constructor*/
Vector3D( const Vector3D& v );
/** Destructor*/
~Vector3D();
Vector3D& operator=( const Vector3D& v );
bool operator==( const Vector3D& v ) const;
bool operator!=( const Vector3D& v ) const;
/** Returns the x-component of the vector*/
double getX() const;
/** Returns the y-component of the vector*/
double getY() const;
/** Returns the z-component of the vector*/
double getZ() const;
/** Returns the length of the vector*/
double getLength() const;
/** Sets the x-component of the vector*/
void setX( double x );
/** Sets the y-component of the vector*/
void setY( double y );
/** Sets the z-component of the vector*/
void setZ( double z );
/** Standardises the vector*/
void standardise();
};
//------------------------------------------constructors------------------------------------
inline Vector3D::Vector3D( double x, double y, double z )
: mX( x )
, mY( y )
, mZ( z )
{
}
inline Vector3D::Vector3D()
: mX( 0 )
, mY( 0 )
, mZ( 0 )//using a list
{
}
inline Vector3D::~Vector3D()
{
}
//-------------------------------------------setter and getters-------------------------------
inline double Vector3D::getX() const
{
return mX;
}
inline double Vector3D::getY() const
{
return mY;
}
inline double Vector3D::getZ() const
{
return mZ;
}
inline void Vector3D::setX( double x )
{
mX = x;
}
inline void Vector3D::setY( double y )
{
mY = y;
}
inline void Vector3D::setZ( double z )
{
mZ = z;
}
#endif
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