/usr/include/libprelude/prelude-list.h is in libprelude-dev 4.1.0-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* Copyright (C) 2005-2017 CS-SI. All Rights Reserved.
* Author: Yoann Vandoorselaere <yoann.v@prelude-ids.com>
*
* This file is part of the Prelude library.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*****/
/*
* This is a blind rewrite of the kernel linked list handling code,
* done so that we can dual-license libprelude. The code still look
* pretty similar, but there is no way to write such list implementation
* in many different manner.
*/
#ifndef HAVE_LIBPRELUDE_PRELUDE_LIST_H
#define HAVE_LIBPRELUDE_PRELUDE_LIST_H
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "prelude-inttypes.h"
#ifdef __cplusplus
extern "C" {
#endif
#define PRELUDE_LIST(item) prelude_list_t (item) = { &(item), &(item) }
typedef struct prelude_list {
struct prelude_list *next;
struct prelude_list *prev;
} prelude_list_t;
static inline void __prelude_list_splice(const prelude_list_t *list, prelude_list_t *prev, prelude_list_t *next)
{
prelude_list_t *first = list->next, *last = list->prev;
first->prev = prev;
prev->next = first;
last->next = next;
next->prev = last;
}
static inline void __prelude_list_add(prelude_list_t *item, prelude_list_t *prev, prelude_list_t *next)
{
prev->next = item;
item->prev = prev;
item->next = next;
next->prev = item;
}
/**
* prelude_list_init:
* @item: Pointer to a #prelude_list_t object.
*
* Initialize @item. Note that this is only required if @item
* is the head of a list, but might also be useful in case you
* want to use prelude_list_del_init().
*/
static inline void prelude_list_init(prelude_list_t *item)
{
item->next = item->prev = item;
}
/**
* prelude_list_is_empty:
* @item: Pointer to a #prelude_list_t object.
*
* Check whether @item is empty or not.
*
* Returns: TRUE if @item is empty, FALSE otherwise.
*/
static inline prelude_bool_t prelude_list_is_empty(prelude_list_t *item)
{
return (item->next == item) ? PRELUDE_BOOL_TRUE : PRELUDE_BOOL_FALSE;
}
/**
* prelude_list_splice_tail:
* @head: Pointer to a #prelude_list_t list.
* @list: Pointer to a #prelude_list_t object to add to @head.
*
* All item from list @list are added at the beginning of @head.
*/
static inline void prelude_list_splice(prelude_list_t *head, prelude_list_t *list)
{
if ( ! prelude_list_is_empty(list) )
__prelude_list_splice(list, head, head->next);
}
/**
* prelude_list_splice_tail:
* @head: Pointer to a #prelude_list_t list.
* @list: Pointer to a #prelude_list_t object to add to @head.
*
* All item from list @list are added at the end of @head.
*/
static inline void prelude_list_splice_tail(prelude_list_t *head, prelude_list_t *list)
{
if ( ! prelude_list_is_empty(list) )
__prelude_list_splice(list, head->prev, head);
}
/**
* prelude_list_add:
* @head: Pointer to a #prelude_list_t list.
* @item: Pointer to a #prelude_list_t object to add to @head.
*
* Add @item at the beginning of @head list.
*/
static inline void prelude_list_add(prelude_list_t *head, prelude_list_t *item)
{
__prelude_list_add(item, head, head->next);
}
/**
* prelude_list_add_tail:
* @head: Pointer to a #prelude_list_t list.
* @item: Pointer to a #prelude_list_t object to add to @head.
*
* Add @item at the tail of @head list.
*/
static inline void prelude_list_add_tail(prelude_list_t *head, prelude_list_t *item)
{
__prelude_list_add(item, head->prev, head);
}
/**
* prelude_list_del:
* @item: Pointer to a #prelude_list_t object.
*
* Delete @item from the list it is linked in.
*/
static inline void prelude_list_del(prelude_list_t *item)
{
item->prev->next = item->next;
item->next->prev = item->prev;
}
/**
* prelude_list_del_init:
* @item: Pointer to a #prelude_list_t object.
*
* Delete @item from the list it is linked in, and reinitialize
* @item member so that the list can be considered as empty.
*/
static inline void prelude_list_del_init(prelude_list_t *item)
{
item->prev->next = item->next;
item->next->prev = item->prev;
prelude_list_init(item);
}
/**
* prelude_list_entry:
* @item: Pointer to a #prelude_list_t object to retrieve the entry from.
* @type: Type of the entry to retrieve.
* @member: List member in @type used to link it to a list.
*
* Retrieve the entry of type @type from the #prelude_list_t object @tmp,
* using the item list member @member. Returns the entry associated with @item.
*/
#define prelude_list_entry(item, type, member) \
(type *) ((unsigned long) item - (unsigned long) &((type *) 0)->member)
/**
* prelude_list_for_each:
* @list: Pointer to a #prelude_list_t list.
* @pos: Pointer to a #prelude_list_t object pointing to the current list member.
*
* Iterate through all @list entry. prelude_list_entry() can be used to retrieve
* and entry from the @pos pointer. It is not safe to call prelude_list_del() while
* iterating using this function, see prelude_list_for_each_safe().
*/
#define prelude_list_for_each(list, pos) \
for ( (pos) = (list)->next; (pos) != (list); (pos) = (pos)->next )
/**
* prelude_list_for_each_safe:
* @list: Pointer to a #prelude_list_t list.
* @pos: Pointer to a #prelude_list_t object pointing to the current list member.
* @bkp: Pointer to a #prelude_list_t object pointing to the next list member.
*
* Iterate through all @list entry. prelude_list_entry() can be used to retrieve
* and entry from the @pos pointer. Calling prelude_list_del() while iterating the
* list is safe.
*/
#define prelude_list_for_each_safe(list, pos, bkp) \
for ( (pos) = (list)->next, (bkp) = (pos)->next; (pos) != (list); (pos) = (bkp), (bkp) = (pos)->next )
/**
* prelude_list_for_each_reversed:
* @list: Pointer to a #prelude_list_t list.
* @pos: Pointer to a #prelude_list_t object pointing to the current list member.
*
* Iterate through all @list entry in reverse order. prelude_list_entry() can be
* used to retrieve and entry from the @pos pointer. It is not safe to call
* prelude_list_del() while iterating using this function, see
* prelude_list_for_each_reversed_safe().
*/
#define prelude_list_for_each_reversed(list, pos) \
for ( (pos) = (list)->prev; (pos) != (list); (pos) = (pos)->prev )
/**
* prelude_list_for_each_reversed_safe:
* @list: Pointer to a #prelude_list_t list.
* @pos: Pointer to a #prelude_list_t object pointing to the current list member.
* @bkp: Pointer to a #prelude_list_t object pointing to the next list member.
*
* Iterate through all @list entry in reverse order. prelude_list_entry() can be used to retrieve
* and entry from the @pos pointer. Calling prelude_list_del() while iterating the
* list is safe.
*/
#define prelude_list_for_each_reversed_safe(list, pos, bkp) \
for ( (pos) = (list)->prev, (bkp) = (pos)->prev; (pos) != (list); (pos) = (bkp), (bkp) = (pos)->prev )
/**
* prelude_list_for_each_continue:
* @list: Pointer to a #prelude_list_t list.
* @pos: Pointer to a #prelude_list_t object pointing to the current list member.
*
* Iterate through all @list entry starting from @pos if it is not NULL, or from
* the start of @list if it is. prelude_list_entry() can be used to retrieve
* and entry from the @pos pointer. Calling prelude_list_del() while iterating the
* list is not safe.
*/
#define prelude_list_for_each_continue(list, pos) \
for ( (pos) = ((pos) == NULL) ? (list)->next : (pos)->next; (pos) != (list); (pos) = (pos)->next )
/**
* prelude_list_for_each_continue_safe:
* @list: Pointer to a #prelude_list_t list.
* @pos: Pointer to a #prelude_list_t object pointing to the current list member.
* @bkp: Pointer to a #prelude_list_t object pointing to the next list member.
*
* Iterate through all @list entry starting from @pos if it is not NULL, or from
* the start of @list if it is. prelude_list_entry() can be used to retrieve
* and entry from the @pos pointer. Calling prelude_list_del() while iterating the
* list is safe.
*/
#define prelude_list_for_each_continue_safe(list, pos, bkp) \
for ( (pos) = ((bkp) == NULL) ? (list)->next : (bkp); (bkp) = (pos)->next, (pos) != (list); (pos) = (bkp) )
#define prelude_list_get_next(list, pos, class, member) \
pos ? \
((pos)->member.next == (list)) ? NULL : \
prelude_list_entry((pos)->member.next, class, member) \
: \
((list)->next == (list)) ? NULL : \
prelude_list_entry((list)->next, class, member)
#define prelude_list_get_next_safe(list, pos, bkp, class, member) \
pos ? \
(((pos) = bkp), \
((bkp) = (! (bkp) || (bkp)->member.next == list) ? NULL : prelude_list_entry((pos)->member.next, class, member)), \
(pos)) \
: \
(((pos) = ((list)->next == list) ? NULL : prelude_list_entry((list)->next, class, member)), \
((bkp) = (! (pos) ||(pos)->member.next == list ) ? NULL : prelude_list_entry((pos)->member.next, class, member)), \
(pos))
#ifdef __cplusplus
}
#endif
#endif
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