This file is indexed.

/usr/include/Poco/ActiveDispatcher.h is in libpoco-dev 1.8.0.1-1ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
//
// ActiveDispatcher.h
//
// Library: Foundation
// Package: Threading
// Module:  ActiveObjects
//
// Definition of the ActiveDispatcher class.
//
// Copyright (c) 2006-2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier:	BSL-1.0
//


#ifndef Foundation_ActiveDispatcher_INCLUDED
#define Foundation_ActiveDispatcher_INCLUDED


#include "Poco/Foundation.h"
#include "Poco/Runnable.h"
#include "Poco/Thread.h"
#include "Poco/ActiveStarter.h"
#include "Poco/ActiveRunnable.h"
#include "Poco/NotificationQueue.h"


namespace Poco {


class Foundation_API ActiveDispatcher: protected Runnable
	/// This class is used to implement an active object
	/// with strictly serialized method execution.
	///
	/// An active object, which is an ordinary object
	/// containing ActiveMethod members, executes all
	/// active methods in their own thread. 
	/// This behavior does not fit the "classic"
	/// definition of an active object, which serializes
	/// the execution of active methods (in other words,
	/// only one active method can be running at any given
	/// time).
	///
	/// Using this class as a base class, the serializing
	/// behavior for active objects can be implemented.
	/// 
	/// The following example shows how this is done:
	///
	///     class ActiveObject: public ActiveDispatcher
	///     {
	///     public:
	///         ActiveObject():
	///             exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl)
	///         {
	///         }
	///
	///         ActiveMethod<std::string, std::string, ActiveObject, ActiveStarter<ActiveDispatcher> > exampleActiveMethod;
	///
	///     protected:
	///         std::string exampleActiveMethodImpl(const std::string& arg)
	///         {
	///             ...
	///         }
	///     };
	///
	/// The only things different from the example in
	/// ActiveMethod is that the ActiveObject in this case
	/// inherits from ActiveDispatcher, and that the ActiveMethod
	/// template for exampleActiveMethod has an additional parameter,
	/// specifying the specialized ActiveStarter for ActiveDispatcher.
{
public:
	ActiveDispatcher();
		/// Creates the ActiveDispatcher.

	ActiveDispatcher(Thread::Priority prio);
		/// Creates the ActiveDispatcher and sets
		/// the priority of its thread.

	virtual ~ActiveDispatcher();
		/// Destroys the ActiveDispatcher.

	void start(ActiveRunnableBase::Ptr pRunnable);
		/// Adds the Runnable to the dispatch queue.

	void cancel();
		/// Cancels all queued methods.
		
protected:
	void run();
	void stop();

private:
	Thread            _thread;
	NotificationQueue _queue;
};


template <>
class ActiveStarter<ActiveDispatcher>
	/// A specialization of ActiveStarter
	/// for ActiveDispatcher.
{
public:
	static void start(ActiveDispatcher* pOwner, ActiveRunnableBase::Ptr pRunnable)
	{
		pOwner->start(pRunnable);
	}
};


} // namespace Poco


#endif // Foundation_ActiveDispatcher_INCLUDED