This file is indexed.

/usr/include/palabos/particles/visualParticleWrapper3D.hh is in libplb-dev 1.5~r1+repack1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/* This file is part of the Palabos library.
 *
 * Copyright (C) 2011-2015 FlowKit Sarl
 * Route d'Oron 2
 * 1010 Lausanne, Switzerland
 * E-mail contact: contact@flowkit.com
 *
 * The most recent release of Palabos can be downloaded at 
 * <http://www.palabos.org/>
 *
 * The library Palabos is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * The library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef VISUAL_PARTICLE_WRAPPER_3D_HH
#define VISUAL_PARTICLE_WRAPPER_3D_HH

#include "core/globalDefs.h"
#include "core/array.h"
#include "core/geometry3D.h"
#include "particles/visualParticleWrapper3D.h"
#include "particles/visualParticleFunctional3D.h"
#include "particles/visualParticle3D.h"

#include <vector>
#include <string>
#include <cmath>

namespace plb {

template<typename T, template<typename U> class Descriptor>
std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
    computeSurfaceForce (
            TriangleBoundary3D<T>& boundary,
            VoxelizedDomain3D<T>& voxelizedDomain,
            MultiBlockLattice3D<T,Descriptor>& lattice,
            bool incompressibleModel, bool dynamicMesh )
{
    return computeSurfaceForce(boundary, voxelizedDomain, lattice,
                               lattice.getBoundingBox(), incompressibleModel, dynamicMesh);
}

template<typename T, template<typename U> class Descriptor>
std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
    computeSurfaceForce (
            TriangleBoundary3D<T>& boundary,
            VoxelizedDomain3D<T>& voxelizedDomain,
            MultiBlockLattice3D<T,Descriptor>& lattice, Box3D domain,
            bool incompressibleModel, bool dynamicMesh )
{
    if (dynamicMesh) {
        // Select Dynamic, Open mesh.
        boundary.pushSelect(0,1);
    }
    else {
        // Select Static, Open mesh.
        boundary.pushSelect(0,0);
    }
    std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
        particles( new MultiParticleField3D<DenseParticleField3D<T,Descriptor> > (
                       lattice.getMultiBlockManagement(),
                       defaultMultiBlockPolicy3D().getCombinedStatistics() ) );

    std::vector<MultiBlock3D*> particleArg;
    particleArg.push_back(particles.get());
    applyProcessingFunctional ( 
            new CreateParticleFromVertex3D<T,Descriptor,VisualParticle3D<T,Descriptor> > (
                    boundary.getMesh() ),
            domain, particleArg );

    std::vector<MultiBlock3D*> particleFluidVoxelArg;
    particleFluidVoxelArg.push_back(particles.get());
    particleFluidVoxelArg.push_back(&lattice);
    particleFluidVoxelArg.push_back(&voxelizedDomain.getVoxelMatrix());
    applyProcessingFunctional (
            new ComputeParticleForce3D<T,Descriptor> (
                    boundary, voxelizedDomain.getFlowType(), incompressibleModel ),
            domain, particleFluidVoxelArg);
    // Restore original setting.
    boundary.popSelect();
    return particles;
}

template<typename T, template<typename U> class Descriptor>
std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
    computeSurfaceForce (
            TriangleBoundary3D<T>& boundary,
            MultiParticleField3D<DenseParticleField3D<T,Descriptor> >& parallelWall,
            VoxelizedDomain3D<T>& voxelizedDomain,
            MultiBlockLattice3D<T,Descriptor>& lattice,
            bool incompressibleModel, bool dynamicMesh )
{
    if (dynamicMesh) {
        // Select Dynamic, Open mesh.
        boundary.pushSelect(0,1);
    }
    else {
        // Select Static, Open mesh.
        boundary.pushSelect(0,0);
    }
    std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
        particles( new MultiParticleField3D<DenseParticleField3D<T,Descriptor> > (
                       lattice.getMultiBlockManagement(),
                       defaultMultiBlockPolicy3D().getCombinedStatistics() ) );

    std::vector<MultiBlock3D*> particleParticleArg;
    particleParticleArg.push_back(&parallelWall);
    particleParticleArg.push_back(particles.get());
    applyProcessingFunctional ( 
            new CloneParticles3D<T,Descriptor>(new VisualParticle3D<T,Descriptor>),
            lattice.getBoundingBox(), particleParticleArg );

    std::vector<MultiBlock3D*> particleFluidVoxelArg;
    particleFluidVoxelArg.push_back(particles.get());
    particleFluidVoxelArg.push_back(&lattice);
    particleFluidVoxelArg.push_back(&voxelizedDomain.getVoxelMatrix());
    applyProcessingFunctional (
            new ComputeParticleForce3D<T,Descriptor> (
                    boundary, voxelizedDomain.getFlowType(), incompressibleModel ),
            lattice.getBoundingBox(), particleFluidVoxelArg);
    // Restore original setting.
    boundary.popSelect();
    return particles;
}

template<typename T, template<typename U> class Descriptor>
std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
    getParticlePosAndVelocity (
            MultiParticleField3D<DenseParticleField3D<T,Descriptor> >& originalParticles )
{
    std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
        particles( new MultiParticleField3D<DenseParticleField3D<T,Descriptor> > (
                       originalParticles.getMultiBlockManagement(),
                       defaultMultiBlockPolicy3D().getCombinedStatistics() ) );

    std::vector<MultiBlock3D*> particleParticleArg;
    particleParticleArg.push_back(&originalParticles);
    particleParticleArg.push_back(particles.get());
    applyProcessingFunctional ( 
            new GetParticleVelocity3D<T,Descriptor>(), particles->getBoundingBox(), particleParticleArg );

    return particles;
}

template<typename T, template<typename U> class Descriptor>
void injectVisualScalarFieldParticles (
        MultiScalarField3D<T>& scalarField,
        MultiParticleField3D<DenseParticleField3D<T,Descriptor> >& particleField,
        Box3D domain, Particle3D<T,Descriptor>* particleTemplate,
        T mostUnlikely, T mostLikely,
        T probability, plint numShotsPerCell )
{
    plint ny = scalarField.getNy();
    plint nz = scalarField.getNz();

    std::vector<MultiBlock3D*> particleScalarArg;
    particleScalarArg.push_back(&particleField);
    particleScalarArg.push_back(&scalarField);

    applyProcessingFunctional (
            new VisualScalarFieldParticles3D<T,Descriptor> (
                mostUnlikely, mostLikely, numShotsPerCell,
                probability, ny, nz, particleTemplate ),
            domain, particleScalarArg );
}

template<typename T, template<typename U> class Descriptor>
std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
    injectVisualScalarFieldParticles (
        MultiScalarField3D<T>& scalarField,
        Box3D domain, Particle3D<T,Descriptor>* particleTemplate,
        T mostUnlikely, T mostLikely,
        T probability, plint numShotsPerCell )
{
    std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
        particleField( new MultiParticleField3D<DenseParticleField3D<T,Descriptor> > (
                       scalarField.getMultiBlockManagement(),
                       defaultMultiBlockPolicy3D().getCombinedStatistics() ) );
    injectVisualScalarFieldParticles (
            scalarField, *particleField, domain, particleTemplate,
            mostUnlikely, mostLikely, probability, numShotsPerCell );
    return particleField;
}

template<typename T, template<typename U> class Descriptor, class ParticleFieldT>
void scalarFieldToParticles(MultiScalarField3D<T>& scalar, MultiParticleField3D<ParticleFieldT>& particleField, Box3D domain)
{
    std::vector<MultiBlock3D*> particleScalarArg;
    particleScalarArg.push_back(&particleField);
    particleScalarArg.push_back(&scalar);
    applyProcessingFunctional (
            new ScalarFieldToParticle3D<T,Descriptor>(), domain, particleScalarArg );
}


template<typename T, template<typename U> class Descriptor>
std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
    scalarFieldToSurface(TriangularSurfaceMesh<T>& mesh, MultiScalarField3D<T>& scalar, Box3D domain)
{
    std::auto_ptr<MultiParticleField3D<DenseParticleField3D<T,Descriptor> > >
        particles( new MultiParticleField3D<DenseParticleField3D<T,Descriptor> > (
                       scalar.getMultiBlockManagement(),
                       defaultMultiBlockPolicy3D().getCombinedStatistics() ) );

    std::vector<MultiBlock3D*> particleArg;
    particleArg.push_back(particles.get());
    applyProcessingFunctional ( 
      new CreateParticleFromVertex3D<T,Descriptor,VisualParticle3D<T,Descriptor> >(mesh),
      domain, particleArg );

    std::vector<MultiBlock3D*> particleScalarArg;
    particleScalarArg.push_back(particles.get());
    particleScalarArg.push_back(&scalar);
    applyProcessingFunctional (
            new ScalarFieldToParticle3D<T,Descriptor>(),
            domain, particleScalarArg);

    return particles;
}

}  // namespace plb

#endif  // VISUAL_PARTICLE_WRAPPER_3D_HH