/usr/include/palabos/offLattice/triangleHash.h is in libplb-dev 1.5~r1+repack1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | /* This file is part of the Palabos library.
*
* Copyright (C) 2011-2015 FlowKit Sarl
* Route d'Oron 2
* 1010 Lausanne, Switzerland
* E-mail contact: contact@flowkit.com
*
* The most recent release of Palabos can be downloaded at
* <http://www.palabos.org/>
*
* The library Palabos is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* The library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRIANGLE_HASH_H
#define TRIANGLE_HASH_H
#include "core/globalDefs.h"
#include "atomicBlock/dataProcessingFunctional3D.h"
#include "atomicBlock/dataField3D.h"
#include "atomicBlock/atomicContainerBlock3D.h"
#include "multiBlock/multiContainerBlock3D.h"
#include "multiBlock/multiDataField3D.h"
#include "particles/particleField3D.h"
namespace plb {
template<typename T>
class TriangleHash {
public:
TriangleHash(AtomicContainerBlock3D& hashContainer);
void assignTriangles(TriangularSurfaceMesh<T> const& mesh);
void bruteReAssignTriangles(TriangularSurfaceMesh<T> const& mesh);
template<class ParticleFieldT>
void reAssignTriangles (
TriangularSurfaceMesh<T> const& mesh, ParticleFieldT& particles,
std::vector<plint> const& nonParallelVertices );
void getTriangles (
Array<T,2> const& xRange,
Array<T,2> const& yRange,
Array<T,2> const& zRange,
std::vector<plint>& foundTriangles ) const;
void getTriangles (
Box3D const& domain,
std::vector<plint>& foundTriangles ) const;
private:
ScalarField3D<std::vector<plint> >& triangles;
std::vector<Dot3D>& assignedPositions;
};
template<typename T>
class CreateTriangleHash : public BoxProcessingFunctional3D {
public:
CreateTriangleHash (
TriangularSurfaceMesh<T> const& mesh_ );
// Field 0: Hash.
virtual void processGenericBlocks (
Box3D domain, std::vector<AtomicBlock3D*> fields );
virtual CreateTriangleHash<T>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
virtual BlockDomain::DomainT appliesTo() const;
private:
TriangularSurfaceMesh<T> const& mesh;
};
template<typename T, class ParticleFieldT>
class ReAssignTriangleHash : public BoxProcessingFunctional3D {
public:
// The triangle hash includes the possibilities for triangles
// which are too big for proper parallelization, such as, inlet
// or outlet triangles. The vertices of these triangles must be
// non-parallel, which means, well defined on each processor. The
// argument nonParallelVertices must enumerate at least one vertex
// of each non-parallel triangle. It is a requirement that all
// vertices of all triangles connected to the vertices listed in
// nonParallelVertices are non-parallel, i.e. define on each
// processor.
ReAssignTriangleHash (
TriangularSurfaceMesh<T> const& mesh_,
std::vector<plint> const& nonParallelVertices_ );
// Field 0: Hash; Field 1: Particles.
virtual void processGenericBlocks (
Box3D domain, std::vector<AtomicBlock3D*> fields );
virtual ReAssignTriangleHash<T,ParticleFieldT>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
virtual BlockDomain::DomainT appliesTo() const;
private:
TriangularSurfaceMesh<T> const& mesh;
std::vector<plint> nonParallelVertices;
};
template<typename T>
class BruteReAssignTriangleHash : public BoxProcessingFunctional3D {
public:
BruteReAssignTriangleHash (
TriangularSurfaceMesh<T> const& mesh_ );
// Field 0: Hash.
virtual void processGenericBlocks (
Box3D domain, std::vector<AtomicBlock3D*> fields );
virtual BruteReAssignTriangleHash<T>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
virtual BlockDomain::DomainT appliesTo() const;
private:
TriangularSurfaceMesh<T> const& mesh;
};
} // namespace plb
#endif // TRIANGLE_HASH_H
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