/usr/include/palabos/offLattice/boundaryShapes3D.hh is in libplb-dev 1.5~r1+repack1-3.
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*
* Copyright (C) 2011-2015 FlowKit Sarl
* Route d'Oron 2
* 1010 Lausanne, Switzerland
* E-mail contact: contact@flowkit.com
*
* The most recent release of Palabos can be downloaded at
* <http://www.palabos.org/>
*
* The library Palabos is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* The library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BOUNDARY_SHAPES_3D_HH
#define BOUNDARY_SHAPES_3D_HH
#include <limits>
#include "offLattice/boundaryShapes3D.h"
namespace plb {
template<typename T, class SurfaceData>
BoundaryShapeIntersection3D<T,SurfaceData>::BoundaryShapeIntersection3D()
{ }
template<typename T, class SurfaceData>
BoundaryShapeIntersection3D<T,SurfaceData>::BoundaryShapeIntersection3D (
BoundaryShapeIntersection3D<T,SurfaceData> const& rhs )
{
components.resize(rhs.components.size());
for (pluint iComponent=0; iComponent<components.size(); ++iComponent) {
components[iComponent] = rhs.components[iComponent]->clone();
}
}
template<typename T, class SurfaceData>
BoundaryShapeIntersection3D<T,SurfaceData>&
BoundaryShapeIntersection3D<T,SurfaceData>::operator=(BoundaryShapeIntersection3D<T,SurfaceData> const& rhs)
{
BoundaryShapeIntersection3D<T,SurfaceData>(rhs).swap(*this);
return *this;
}
template<typename T, class SurfaceData>
BoundaryShapeIntersection3D<T,SurfaceData>::~BoundaryShapeIntersection3D() {
for (pluint iComponent=0; iComponent<components.size(); ++iComponent) {
delete components[iComponent];
}
}
template<typename T, class SurfaceData>
void BoundaryShapeIntersection3D<T,SurfaceData>::swap(BoundaryShapeIntersection3D<T,SurfaceData>& rhs) {
components.swap(rhs.components);
}
template<typename T, class SurfaceData>
void BoundaryShapeIntersection3D<T,SurfaceData>::addComponent(BoundaryShape3D<T,SurfaceData>* component)
{
components.push_back(component);
}
template<typename T, class SurfaceData>
bool BoundaryShapeIntersection3D<T,SurfaceData>::isInside(Array<T,3> const& location) const {
bool isInside = true;
for (pluint iComponent=0; iComponent<components.size(); ++iComponent) {
if (! components[iComponent]->isInside(location) ) {
isInside = false;
}
}
return isInside;
}
template<typename T, class SurfaceData>
bool BoundaryShapeIntersection3D<T,SurfaceData>::isInside(Array<T,3> const& location, T epsilon) const
{
bool isInside = true;
for (pluint iComponent=0; iComponent<components.size(); ++iComponent) {
if (! components[iComponent]->isInside(location,epsilon) ) {
isInside = false;
}
}
return isInside;
}
template<typename T, class SurfaceData>
bool BoundaryShapeIntersection3D<T,SurfaceData>::pointOnSurface (
Array<T,3> const& fromPoint, Array<T,3> const& direction,
Array<T,3>& locatedPoint, T& distance,
Array<T,3>& wallNormal, SurfaceData& surfaceData,
OffBoundary::Type& bdType, plint& id ) const
{
bool doesIntersect = false;
for (pluint iComponent=0; iComponent<components.size(); ++iComponent) {
Array<T,3> positionOnWall;
T newDistance;
Array<T,3> newWallNormal;
SurfaceData newSurfaceData;
OffBoundary::Type newBdType;
if( components[iComponent]->pointOnSurface (
fromPoint, direction,
positionOnWall, newDistance, newWallNormal,
newSurfaceData, newBdType, id ) )
{
if (!doesIntersect || (doesIntersect && newDistance<distance) ) {
locatedPoint = positionOnWall;
distance = newDistance;
wallNormal = newWallNormal;
surfaceData = newSurfaceData;
bdType = newBdType;
}
doesIntersect = true;
}
}
return doesIntersect;
}
template<typename T, class SurfaceData>
bool BoundaryShapeIntersection3D<T,SurfaceData>::intersectsSurface (
Array<T,3> const& p1, Array<T,3> const& p2, plint& id ) const
{
bool doesIntersect = false;
for (pluint iComponent=0; iComponent<components.size(); ++iComponent) {
Array<T,3> positionOnWall;
T newDistance;
Array<T,3> newWallNormal;
SurfaceData newSurfaceData;
OffBoundary::Type newBdType;
if( components[iComponent]->pointOnSurface (
p1, p2-p1, positionOnWall, newDistance, newWallNormal,
newSurfaceData, newBdType, id ) )
{
doesIntersect = true;
}
}
return doesIntersect;
}
template<typename T, class SurfaceData>
bool BoundaryShapeIntersection3D<T,SurfaceData>::distanceToSurface (
Array<T,3> const& point, T& distance, bool& isBehind ) const
{
bool surfaceFound = false;
for (pluint iComponent=0; iComponent<components.size(); ++iComponent) {
T newDistance;
bool newIsBehind;
if( components[iComponent]->distanceToSurface (
point, newDistance, newIsBehind ) )
{
if (!surfaceFound || (surfaceFound && newDistance<distance) ) {
distance = newDistance;
isBehind = newIsBehind;
}
surfaceFound = true;
}
}
return surfaceFound;
}
template<typename T, class SurfaceData>
plint BoundaryShapeIntersection3D<T,SurfaceData>::getTag(plint id) const
{
for (pluint iComponent=0; iComponent<components.size(); ++iComponent) {
plint tag = components[iComponent]->getTag(id);
if (tag>=0) {
return tag;
}
}
return -1;
}
template<typename T, class SurfaceData>
BoundaryShapeIntersection3D<T,SurfaceData>* BoundaryShapeIntersection3D<T,SurfaceData>::clone() const
{
return new BoundaryShapeIntersection3D<T,SurfaceData>(*this);
}
} // namespace plb
#endif // BOUNDARY_SHAPES_3D_H
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