/usr/include/palabos/multiPhysics/bubbleMatch3D.h is in libplb-dev 1.5~r1+repack1-3.
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*
* Copyright (C) 2011-2015 FlowKit Sarl
* Route d'Oron 2
* 1010 Lausanne, Switzerland
* E-mail contact: contact@flowkit.com
*
* The most recent release of Palabos can be downloaded at
* <http://www.palabos.org/>
*
* The library Palabos is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* The library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BUBBLE_MATCH_3D_H
#define BUBBLE_MATCH_3D_H
#include "core/globalDefs.h"
#include "offLattice/makeSparse3D.h"
#include "parallelism/mpiManager.h"
#include "atomicBlock/reductiveDataProcessingFunctional3D.h"
#include "atomicBlock/atomicContainerBlock3D.h"
#include "atomicBlock/dataProcessingFunctional3D.h"
namespace plb {
class BubbleMPIdata {
public:
BubbleMPIdata(MultiBlock3D& block);
std::vector<plint> const& getLocalIds() const;
private:
void computeLocalIds(MultiBlock3D& block);
private:
std::vector<plint> localIds;
};
class BubbleMatch3D
{
public:
BubbleMatch3D(MultiBlock3D& templ, bool matchEmpty_=true);
~BubbleMatch3D();
template<typename T>
void execute(MultiScalarField3D<int>& flag, MultiScalarField3D<T>& volumeFraction);
MultiScalarField3D<plint>* getTagMatrix() { return tagMatrix; }
void setTagMatrix(MultiScalarField3D<plint>* newTagMatrix) { tagMatrix = newTagMatrix; }
std::vector<double> const& getBubbleVolume() { return bubbleVolume; }
std::vector<Array<double,3> > const& getBubbleCenter() { return bubbleCenter; }
pluint numBubbles() const { return bubbleVolume.size(); }
private:
// Re-assign a continuously numbered ID to the detected bubbles.
pluint countAndTagBubbles();
// Computes the volumes and centers of all new bubbles.
template<typename T>
void bubbleAnalysis(MultiScalarField3D<int>& flag, MultiScalarField3D<T>& volumeFraction, pluint numBubbles);
// Implements all required MPI operations needed to compute the bubble volume and centers,
// after calling AnalyzeBubbles3D.
void computeBubbleData(pluint numBubbles);
// Implements all required MPI operations needed to compute the global IDs of the current
// bubbbles, after calling CollectBubbleTags3D.
plint globalBubbleIds();
// Prepare the bubble container for the next time iteration.
void resetBubbleContainer();
// Parallel bucket-fill algorithm to assign a unique ID to every contiguous region.
void bubbleBucketFill(MultiScalarField3D<int>& flag);
private:
BubbleMatch3D(BubbleMatch3D const& rhs) : mpiData(rhs.mpiData) { PLB_ASSERT( false ); }
BubbleMatch3D& operator=(BubbleMatch3D const& rhs) { PLB_ASSERT( false ); return *this; }
private:
MultiContainerBlock3D *bubbleContainer, *bubbleAnalysisContainer, *bubbleRemapContainer;
BubbleMPIdata mpiData;
MultiScalarField3D<plint> *tagMatrix;
std::vector<double> bubbleVolume;
std::vector<Array<double,3> > bubbleCenter;
bool matchEmpty;
static const plint maxNumBubbles = 100000;
};
/**
* Data for the bubble counter, associated to one block.
* It holds information that changes during time:
* nextCellId: next available ID, if a new cell-type is found.
* retagging: a map that relates equivalent IDs, when two domains
* are found to be contiguous.
* maxNumBubbles: an upper bound for the number of bubbles per block,
* so every block can create a globally unique bubble ID.
**/
class BubbleCounterData3D : public ContainerBlockData {
public:
BubbleCounterData3D(plint maxNumBubbles_);
virtual BubbleCounterData3D* clone() const;
// The assumption here is that cell 0 is a cell that needs to
// be tagged ("a bubble cell"). Depending on the tag of neighboring
// cells, either one of the neighbor's tag or a new tag is assigned.
// There is a conflict if cell 0 has been previously converted in
// a way that is incompatible with the neighbor's tags.
bool convertCell (
plint& tag0,
plint tag1, plint tag2, plint tag3,
plint tag4, plint tag5, plint tag6,
plint tag7, plint tag8, plint tag9,
plint tag10, plint tag11, plint tag12, plint tag13,
plint tag1_, plint tag2_, plint tag3_,
plint tag4_, plint tag5_, plint tag6_,
plint tag7_, plint tag8_, plint tag9_,
plint tag10_, plint tag11_, plint tag12_, plint tag13_ );
// The assumption here is that cell 0 is a cell that needs to
// be tagged ("a bubble cell"). Depending on the tag of neighboring
// cell 1, either cell 1's tag or a new tag is assigned.
// There is a conflict if cell 0 has been previously converted in
// a way that is incompatible with cell 1's tag.
bool processNeighbor(plint& tag0, plint tag1);
plint getNextTag();
void reset();
// Get the "real" value (after remapping) of a given tag.
plint convertTag(plint tag) const;
// Important: it is assumed that oldTag and newTag are not
// themselves mapped. This means that for arbitrary tags tag1 and
// tag2 you should not call registerConflict(tag1,tag2), but
// registerConflict(convertTag(tag1), convertTag(tag2).
void registerConflict(plint oldTag, plint newTag);
private:
plint nextCellId;
std::map<plint,plint> retagging;
private:
plint maxNumBubbles;
};
class BubbleRemapData3D : public ContainerBlockData {
public:
BubbleRemapData3D(plint maxNumBubbles_=0)
: maxNumBubbles(maxNumBubbles_)
{ }
virtual BubbleRemapData3D* clone() const;
std::vector<plint>& getUniqueTags() { return uniqueTags; }
std::vector<plint> const& getUniqueTags() const { return uniqueTags; }
std::map<plint,plint>& getTagRemap() { return tagRemap; }
bool isMyTag(plint tag);
private:
plint maxNumBubbles;
std::vector<plint> uniqueTags;
std::map<plint,plint> tagRemap;
};
struct BubbleAnalysisData3D : public ContainerBlockData {
virtual BubbleAnalysisData3D* clone() const {
return new BubbleAnalysisData3D(*this);
}
std::vector<double> bubbleVolume;
std::vector<Array<double,3> > bubbleCenter;
};
class CountBubbleIteration3D : public PlainReductiveBoxProcessingFunctional3D
{
public:
CountBubbleIteration3D(bool matchEmpty_);
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> atomicBlocks);
virtual CountBubbleIteration3D* clone() const;
virtual void getTypeOfModification (std::vector<modif::ModifT>& modified) const {
modified[0] = modif::staticVariables; // tags.
modified[1] = modif::nothing; // flags.
modified[2] = modif::nothing; // data.
}
plint getNumConflicts() const;
private:
plint numConflictsId;
bool matchEmpty;
};
template<typename T>
class AnalyzeBubbles3D : public BoxProcessingFunctional3D
{
public:
AnalyzeBubbles3D(pluint numBubbles_, bool matchEmpty_);
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> atomicBlocks);
virtual AnalyzeBubbles3D<T>* clone() const;
virtual void getTypeOfModification (std::vector<modif::ModifT>& modified) const {
modified[0] = modif::staticVariables; // tags.
modified[1] = modif::nothing; // flags.
modified[2] = modif::nothing; // data.
modified[3] = modif::nothing; // volume fraction.
}
private:
pluint numBubbles;
bool matchEmpty;
};
// Converts the information about the overall available bubble tags available
// to all processors.
class CollectBubbleTags3D : public BoxProcessingFunctional3D
{
public:
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> atomicBlocks);
virtual CollectBubbleTags3D* clone() const;
virtual void getTypeOfModification (std::vector<modif::ModifT>& modified) const {
modified[0] = modif::nothing; // tags.
modified[1] = modif::nothing; // data.
}
};
// Assign a new tag to all bubble cells (they must have been uniquely tagged previously).
// The only field in the BubbleCounterData3D which is used here is tagRemap.
class ApplyTagRemap3D : public BoxProcessingFunctional3D
{
public:
virtual void processGenericBlocks(Box3D domain, std::vector<AtomicBlock3D*> atomicBlocks);
virtual ApplyTagRemap3D* clone() const;
virtual void getTypeOfModification (std::vector<modif::ModifT>& modified) const {
modified[0] = modif::staticVariables; // tags.
modified[1] = modif::nothing; // data.
}
};
} // namespace plb
#endif // BUBBLE_MATCH_3D_H
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