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/* This file is part of the Palabos library.
 *
 * Copyright (C) 2011-2015 FlowKit Sarl
 * Route d'Oron 2
 * 1010 Lausanne, Switzerland
 * E-mail contact: contact@flowkit.com
 *
 * The most recent release of Palabos can be downloaded at 
 * <http://www.palabos.org/>
 *
 * The library Palabos is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * The library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/* Main author: Daniel Lagrava
 */

#ifndef PARALLELIZER_3D_H
#define PARALLELIZER_3D_H

#include "core/geometry3D.h"

namespace plb {
    
class Parallelizer3D
{
    public:
        virtual ~Parallelizer3D(){}
        
        /// Method that will choose the parallelizing approach
        virtual void parallelize()=0;
        
        virtual std::vector<std::vector<Box3D> >& getRecomputedBlocks(){
            return recomputedBlocks;
        }
        virtual std::vector<std::vector<Box3D> > const& getRecomputedBlocks() const {
            return recomputedBlocks;
        }
        
        virtual std::vector<std::vector<plint> >& getMpiDistribution(){
            return finalMpiDistribution;
        }
        virtual std::vector<std::vector<plint> > const& getMpiDistribution() const{
            return finalMpiDistribution;
        }
        
        /// Computes the "cost" of the domain delimited by b
        virtual plint computeCost(std::vector<std::vector<Box3D> > const& originalBlocks, Box3D b);
        
        virtual Parallelizer3D* clone()=0;
        
        virtual void parallelizeLevel(plint whichLevel, std::vector<std::vector<Box3D> > const& originalBlocks,
                                      std::vector<Box3D> const& parallelRegions,
                                      std::vector<plint> const& regionIDs);
        
    protected:
        // the results produced by the parallelizer
        std::vector<std::vector<Box3D> > recomputedBlocks;
        std::vector<std::vector<plint> > finalMpiDistribution;
};


/// Parallelize by making an approximative load balancing
class ParallellizeByCubes3D : public Parallelizer3D {
    public:
        ParallellizeByCubes3D(std::vector<std::vector<Box3D> > const& originalBlocks_, Box3D finestBoundingBox_,
                                plint xTiles_, plint yTiles_, plint zTiles_);
                                
        virtual ~ParallellizeByCubes3D(){}
        
        /// Compute the new distribution of the blocks in the management
        virtual void parallelize();
        
        virtual Parallelizer3D* clone(){
            return new ParallellizeByCubes3D(originalBlocks,finestBoundingBox, xTiles, yTiles,zTiles);
        }
        
    private:
        /// Create a regular division of the finest Box3D in nx x ny squares
        void computeFinestDivision();
        
    private:
        std::vector<std::vector<Box3D> > const& originalBlocks;
        Box3D finestBoundingBox;
        
        plint processorNumber;
        plint xTiles;
        plint yTiles;
        plint zTiles;
        
        // division the finest level in a number or regular squares
        std::vector<Box3D> finestDivision;
        // distribution w.r.t. finest division (same structure)
        std::vector<plint> mpiDistribution;
};

} // namespace plb

#endif // PARALLELIZER_3D_H