/usr/include/palabos/boundaryCondition/equilibriumBoundaryDynamics.h is in libplb-dev 1.5~r1+repack1-3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | /* This file is part of the Palabos library.
*
* Copyright (C) 2011-2015 FlowKit Sarl
* Route d'Oron 2
* 1010 Lausanne, Switzerland
* E-mail contact: contact@flowkit.com
*
* The most recent release of Palabos can be downloaded at
* <http://www.palabos.org/>
*
* The library Palabos is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* The library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \file
* Dirichlet boundary condition which imposes equilibrium (but computes
* density properly from velocity, or vice versa)
*/
#ifndef EQUILIBRIUM_BOUNDARY_DYNAMICS_H
#define EQUILIBRIUM_BOUNDARY_DYNAMICS_H
#include "core/globalDefs.h"
#include "boundaryCondition/boundaryDynamics.h"
namespace plb {
/// Equilibrium velocity boundary dynamics for a straight wall.
template<typename T, template<typename U> class Descriptor,
int direction, int orientation>
class EquilibriumVelocityBoundaryDynamics :
public VelocityDirichletBoundaryDynamics<T,Descriptor,direction,orientation>
{
public:
EquilibriumVelocityBoundaryDynamics(Dynamics<T,Descriptor>* baseDynamics_, bool automaticPrepareCollision=true);
/// Clone the object, based on its dynamic type
virtual EquilibriumVelocityBoundaryDynamics<T,Descriptor,direction,orientation>* clone() const;
/// Return a unique ID for this class.
virtual int getId() const;
/// Execute completion scheme before base collision
virtual void completePopulations(Cell<T,Descriptor>& cell) const;
private:
static int id;
};
/// Equilibrium density Dirichlet boundary dynamics for a straight wall.
template<typename T, template<typename U> class Descriptor,
int direction, int orientation>
class EquilibriumDensityBoundaryDynamics :
public DensityDirichletBoundaryDynamics<T,Descriptor,direction,orientation>
{
public:
EquilibriumDensityBoundaryDynamics(Dynamics<T,Descriptor>* baseDynamics_, bool automaticPrepareCollision=true);
/// Clone the object, based on its dynamic type
virtual EquilibriumDensityBoundaryDynamics<T,Descriptor,direction,orientation>* clone() const;
/// Return a unique ID for this class.
virtual int getId() const;
/// Execute completion scheme before base collision
virtual void completePopulations(Cell<T,Descriptor>& cell) const;
private:
static int id;
};
/// Equilibrium boundary dynamics, on which both density and velocity are imposed.
template<typename T, template<typename U> class Descriptor>
class EquilibriumDensityAndVelocityBoundaryDynamics : public StoreDensityAndVelocityDynamics<T,Descriptor>
{
public:
EquilibriumDensityAndVelocityBoundaryDynamics(Dynamics<T,Descriptor>* baseDynamics_, bool automaticPrepareCollision);
/// Clone the object, based on its dynamic type
virtual EquilibriumDensityAndVelocityBoundaryDynamics<T,Descriptor>* clone() const;
/// Return a unique ID for this class.
virtual int getId() const;
/// Execute completion scheme before base collision
virtual void completePopulations(Cell<T,Descriptor>& cell) const;
private:
static int id;
};
} // namespace plb
#endif // EQUILIBRIUM_BOUNDARY_DYNAMICS_H
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