/usr/include/palabos/boundaryCondition/bounceBackModels3D.h is in libplb-dev 1.5~r1+repack1-3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | /* This file is part of the Palabos library.
*
* Copyright (C) 2011-2015 FlowKit Sarl
* Route d'Oron 2
* 1010 Lausanne, Switzerland
* E-mail contact: contact@flowkit.com
*
* The most recent release of Palabos can be downloaded at
* <http://www.palabos.org/>
*
* The library Palabos is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* The library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \file
* BounceBack dynamics models in 3D -- header file.
*/
#ifndef BOUNCE_BACK_MODELS_3D_H
#define BOUNCE_BACK_MODELS_3D_H
#include "boundaryCondition/bounceBackModels.h"
#include "dataProcessors/dataInitializerFunctional3D.h"
namespace plb {
template<typename T, template<class U> class Descriptor>
void initializeMomentumExchange (
BlockLattice3D<T,Descriptor>& lattice, Box3D domain );
template<typename T, template<class U> class Descriptor>
void initializeMomentumExchange (
BlockLattice3D<T,Descriptor>& lattice, Box3D boundingBox,
DomainFunctional3D* domain );
template<typename T, template<class U> class Descriptor>
void initializeMomentumExchange (
BlockLattice3D<T,Descriptor>& lattice, DotList3D const& dotList );
template<typename T, template<class U> class Descriptor>
void initializeMomentumExchange (
MultiBlockLattice3D<T,Descriptor>& lattice, Box3D domain );
template<typename T, template<class U> class Descriptor>
void initializeMomentumExchange (
MultiBlockLattice3D<T,Descriptor>& lattice, Box3D boundingBox,
DomainFunctional3D* domain );
template<typename T, template<class U> class Descriptor>
void initializeMomentumExchange (
MultiBlockLattice3D<T,Descriptor>& lattice, DotList3D const& dotList );
template<typename T, template<typename U> class Descriptor>
class CountBBNeighborsFunctional3D : public BoxProcessingFunctional3D_LS<T,Descriptor,int>
{
public:
virtual void process(Box3D domain, BlockLattice3D<T,Descriptor>& lattice,
ScalarField3D<int>& neighbors);
virtual CountBBNeighborsFunctional3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
virtual BlockDomain::DomainT appliesTo() const;
};
template<typename T, template<typename U> class Descriptor>
class CountBBNeighbors_NTensor3D : public BoxProcessingFunctional3D_LN<T,Descriptor,int>
{
public:
virtual void process(Box3D domain, BlockLattice3D<T,Descriptor>& lattice,
NTensorField3D<int>& neighbors);
virtual CountBBNeighbors_NTensor3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
virtual BlockDomain::DomainT appliesTo() const;
};
template<typename T, template<typename U> class Descriptor>
class MaskedCountBBNeighbors_NTensor3D : public MaskedBoxProcessingFunctional3D_LN<T,Descriptor,int>
{
public:
virtual void process(Box3D domain, BlockLattice3D<T,Descriptor>& lattice,
NTensorField3D<int>& neighbors,
NTensorField3D<int>& mask);
virtual MaskedCountBBNeighbors_NTensor3D<T,Descriptor>* clone() const;
virtual void getTypeOfModification(std::vector<modif::ModifT>& modified) const;
virtual BlockDomain::DomainT appliesTo() const;
};
template<typename T, template<typename U> class Descriptor>
void countBBNeighbors( MultiBlockLattice3D<T,Descriptor>& lattice,
MultiNTensorField3D<int>& neighbors, Box3D domain );
template<typename T, template<typename U> class Descriptor>
void maskedCountBBNeighbors( MultiBlockLattice3D<T,Descriptor>& lattice,
MultiNTensorField3D<int>& neighbors,
MultiNTensorField3D<int>& mask, Box3D domain );
template<typename T, template<typename U> class Descriptor>
MultiNTensorField3D<int>* countBBNeighbors(MultiBlockLattice3D<T,Descriptor>& lattice, Box3D domain);
template<typename T, template<typename U> class Descriptor>
MultiNTensorField3D<int>* maskedCountBBNeighbors( MultiBlockLattice3D<T,Descriptor>& lattice,
MultiNTensorField3D<int>& mask, Box3D domain);
} // namespace plb
#endif // BOUNCE_BACK_MODELS_3D_H
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