/usr/include/palabos/atomicBlock/blockLattice3D.h is in libplb-dev 1.5~r1+repack1-3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 | /* This file is part of the Palabos library.
*
* Copyright (C) 2011-2015 FlowKit Sarl
* Route d'Oron 2
* 1010 Lausanne, Switzerland
* E-mail contact: contact@flowkit.com
*
* The most recent release of Palabos can be downloaded at
* <http://www.palabos.org/>
*
* The library Palabos is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* The library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \file
* The dynamics of a 3D block lattice -- header file.
*/
#ifndef BLOCK_LATTICE_3D_H
#define BLOCK_LATTICE_3D_H
#include "core/globalDefs.h"
#include "core/plbDebug.h"
#include "core/cell.h"
#include "atomicBlock/dataField3D.h"
#include "core/blockLatticeBase3D.h"
#include "atomicBlock/atomicBlock3D.h"
#include "core/blockIdentifiers.h"
#include <vector>
#include <map>
/// All Palabos code is contained in this namespace.
namespace plb {
template<typename T, template<typename U> class Descriptor> struct Dynamics;
template<typename T, template<typename U> class Descriptor> class BlockLattice3D;
template<typename T, template<typename U> class Descriptor>
class BlockLatticeDataTransfer3D : public BlockDataTransfer3D {
public:
BlockLatticeDataTransfer3D(BlockLattice3D<T,Descriptor>& lattice_);
virtual plint staticCellSize() const;
/// Send data from the lattice into a byte-stream.
virtual void send(Box3D domain, std::vector<char>& buffer, modif::ModifT kind) const;
/// Receive data from a byte-stream into the lattice.
virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind);
virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind, Dot3D absoluteOffset) {
receive(domain, buffer, kind);
}
/// Receive data from a byte-stream into the block, and re-map IDs for dynamics if exist.
virtual void receive( Box3D domain, std::vector<char> const& buffer,
modif::ModifT kind, std::map<int,std::string> const& foreignIds );
/// Attribute data between two lattices.
virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
AtomicBlock3D const& from, modif::ModifT kind);
virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
AtomicBlock3D const& from, modif::ModifT kind, Dot3D absoluteOffset)
{
attribute(toDomain, deltaX, deltaY, deltaZ, from, kind);
}
private:
void send_static(Box3D domain, std::vector<char>& buffer) const;
void send_dynamic(Box3D domain, std::vector<char>& buffer) const;
void send_all(Box3D domain, std::vector<char>& buffer) const;
void receive_static(Box3D domain, std::vector<char> const& buffer);
void receive_dynamic(Box3D domain, std::vector<char> const& buffer);
void receive_all(Box3D domain, std::vector<char> const& buffer);
void receive_regenerate( Box3D domain, std::vector<char> const& buffer,
std::map<int,int> const& idIndirect = (std::map<int,int>()) );
void attribute_static (
Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
BlockLattice3D<T,Descriptor> const& from );
void attribute_dynamic (
Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
BlockLattice3D<T,Descriptor> const& from );
void attribute_all (
Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
BlockLattice3D<T,Descriptor> const& from );
void attribute_regenerate (
Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
BlockLattice3D<T,Descriptor> const& from );
private:
BlockLattice3D<T,Descriptor>& lattice;
template<typename T_, template<typename U_> class Descriptor_>
friend class ExternalRhoJcollideAndStream3D;
};
/// A regular lattice for highly efficient 3D LB dynamics.
/** A block lattice contains a regular array of Cell objects and
* some useful methods to execute the LB dynamics on the lattice.
*
* This class is not intended to be derived from.
*/
template<typename T, template<typename U> class Descriptor>
class BlockLattice3D : public BlockLatticeBase3D<T,Descriptor>, public AtomicBlock3D
{
public:
/// Construction of an nx_ by ny_ by nz_ lattice
BlockLattice3D(plint nx_, plint ny_, plint nz_, Dynamics<T,Descriptor>* backgroundDynamics_);
/// Destruction of the lattice
~BlockLattice3D();
/// Copy construction
BlockLattice3D(BlockLattice3D<T,Descriptor> const& rhs);
/// Copy assignment
BlockLattice3D& operator=(BlockLattice3D<T,Descriptor> const& rhs);
/// Swap the content of two BlockLattices
void swap(BlockLattice3D& rhs);
public:
/// Read/write access to lattice cells
virtual Cell<T,Descriptor>& get(plint iX, plint iY, plint iZ) {
PLB_PRECONDITION(iX<this->getNx());
PLB_PRECONDITION(iY<this->getNy());
PLB_PRECONDITION(iZ<this->getNz());
return grid[iX][iY][iZ];
}
/// Read only access to lattice cells
virtual Cell<T,Descriptor> const& get(plint iX, plint iY, plint iZ) const {
PLB_PRECONDITION(iX<this->getNx());
PLB_PRECONDITION(iY<this->getNy());
PLB_PRECONDITION(iZ<this->getNz());
return grid[iX][iY][iZ];
}
/// Specify wheter statistics measurements are done on a rect. domain
virtual void specifyStatisticsStatus (
Box3D domain, bool status );
/// Apply collision step to a 3D sub-box
virtual void collide(Box3D domain);
/// Apply collision step to the whole domain
virtual void collide();
/// Apply streaming step to a 3D sub-box
virtual void stream(Box3D domain);
/// Apply streaming step to the whole domain
virtual void stream();
/// Apply first collision, then streaming step to a 3D sub-box
virtual void collideAndStream(Box3D domain);
/// Apply first collision, then streaming step to the whole domain
virtual void collideAndStream();
/// Increment time counter
/** Warning: don't call this method manually. Instead, call incrementTime()
* on the multi-block lattice. Otherwise, the internal time of the multi-block
* and the atomic-blocks get out of sync.
**/
virtual void incrementTime();
/// Get access to data transfer between blocks
virtual BlockLatticeDataTransfer3D<T,Descriptor>& getDataTransfer();
/// Get access to data transfer between blocks (const version)
virtual BlockLatticeDataTransfer3D<T,Descriptor> const& getDataTransfer() const;
public:
/// Attribute dynamics to a cell.
void attributeDynamics(plint iX, plint iY, plint iZ, Dynamics<T,Descriptor>* dynamics);
/// Get a reference to the background dynamics
Dynamics<T,Descriptor>& getBackgroundDynamics();
/// Get a const reference to the background dynamics
Dynamics<T,Descriptor> const& getBackgroundDynamics() const;
/// Apply streaming step to bulk (non-boundary) cells
void bulkStream(Box3D domain);
/// Apply streaming step to boundary cells
void boundaryStream(Box3D bound, Box3D domain);
/// Apply collision and streaming step to bulk (non-boundary) cells
void bulkCollideAndStream(Box3D domain);
private:
/// Generic implementation of bulkCollideAndStream(domain).
void linearBulkCollideAndStream(Box3D domain);
/// Cache-efficient implementation of bulkCollideAndStream(domain)for
/// nearest-neighbor lattices.
void blockwiseBulkCollideAndStream(Box3D domain);
private:
/// Helper method for memory allocation
void allocateAndInitialize();
/// Helper method for memory de-allocation
void releaseMemory();
void implementPeriodicity();
private:
void periodicDomain(Box3D domain);
private:
Dynamics<T,Descriptor>* backgroundDynamics;
Cell<T,Descriptor> *rawData;
Cell<T,Descriptor> ***grid;
BlockLatticeDataTransfer3D<T,Descriptor> dataTransfer;
public:
static CachePolicy3D& cachePolicy();
template<typename T_, template<typename U_> class Descriptor_>
friend class ExternalRhoJcollideAndStream3D;
template<typename T_, template<typename U_> class Descriptor_>
friend class PackedExternalRhoJcollideAndStream3D;
template<typename T_, template<typename U_> class Descriptor_>
friend class OnLinkExternalRhoJcollideAndStream3D;
};
template<typename T, template<typename U> class Descriptor>
double getStoredAverageDensity(BlockLattice3D<T,Descriptor> const& blockLattice);
template<typename T, template<typename U> class Descriptor>
double getStoredAverageEnergy(BlockLattice3D<T,Descriptor> const& blockLattice);
template<typename T, template<typename U> class Descriptor>
double getStoredAverageVelocity(BlockLattice3D<T,Descriptor> const& blockLattice);
} // namespace plb
#endif // BLOCK_LATTICE_3D_H
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