/usr/include/palabos/atomicBlock/atomicBlock3D.h is in libplb-dev 1.5~r1+repack1-3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | /* This file is part of the Palabos library.
*
* Copyright (C) 2011-2015 FlowKit Sarl
* Route d'Oron 2
* 1010 Lausanne, Switzerland
* E-mail contact: contact@flowkit.com
*
* The most recent release of Palabos can be downloaded at
* <http://www.palabos.org/>
*
* The library Palabos is free software: you can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* The library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ATOMIC_BLOCK_3D_H
#define ATOMIC_BLOCK_3D_H
#include "core/globalDefs.h"
#include "core/blockIdentifiers.h"
#include "core/block3D.h"
#include "core/blockStatistics.h"
#include "core/geometry3D.h"
#include "atomicBlock/dataProcessorWrapper3D.h"
#include "atomicBlock/reductiveDataProcessorWrapper3D.h"
#include <algorithm>
#include <string>
#include <map>
namespace plb {
// Forward declarations
class AtomicBlock3D;
/// Handles statistics subscriptions for the BlockLattice3D
class StatSubscriber3D : public StatSubscriber {
public:
StatSubscriber3D(AtomicBlock3D& block_);
/// Subscribe a new observable for which the average value is computed.
virtual plint subscribeAverage();
/// Subscribe a new observable for which the sum is computed.
virtual plint subscribeSum();
/// Subscribe a new observable for which the maximum is computed.
virtual plint subscribeMax();
/// Subscribe a new integer observable for which the sum is computed.
virtual plint subscribeIntSum();
private:
AtomicBlock3D& block;
};
struct BlockDataTransfer3D {
virtual ~BlockDataTransfer3D() { }
virtual plint staticCellSize() const =0;
/// Send data from the block into a byte-stream.
/** This method automatically resizes the buffer so it holds the proper amount
* of data. This is particularly important if the transmitted data is dynamic,
* in which case the size of the buffer cannot be predicted exactly. You can
* always preallocate data for the buffer though (through resize or reserve),
* to avoid reallocation and improve performance.
**/
virtual void send(Box3D domain, std::vector<char>& buffer, modif::ModifT kind) const =0;
/// Receive data from a byte-stream into the block.
virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind) =0;
/// Receive data from a byte-stream into the block, and adjust coordinates if the block contains abolute coordinate data.
/** By default, offset information is ignored. **/
virtual void receive(Box3D domain, std::vector<char> const& buffer, modif::ModifT kind, Dot3D absoluteOffset) {
receive(domain, buffer, kind);
}
/// Receive data from a byte-stream into the block, and re-map IDs for dynamics if exist.
virtual void receive( Box3D domain, std::vector<char> const& buffer,
modif::ModifT kind, std::map<int,std::string> const& foreignIds ) =0;
/// Attribute data between two blocks.
virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
AtomicBlock3D const& from, modif::ModifT kind) =0;
/// Attribute data between two blocks, and adjust coordinates if the block contains absolute coordinate data.
virtual void attribute(Box3D toDomain, plint deltaX, plint deltaY, plint deltaZ,
AtomicBlock3D const& from, modif::ModifT kind, Dot3D absoluteOffset)
{
attribute(toDomain, deltaX, deltaY, deltaZ, from, kind);
}
};
class AtomicBlock3D : public Block3D {
public:
AtomicBlock3D(plint nx_, plint ny_, plint nz_);
AtomicBlock3D(AtomicBlock3D const& rhs);
virtual ~AtomicBlock3D();
void swap(AtomicBlock3D& rhs);
/// Initialize block content by executing internal processors once.
void initialize();
public:
/// Get bounding box of the lattice.
virtual Box3D getBoundingBox() const;
/// Get number of cells in x-direction.
plint getNx() const { return nx; }
/// Get number of cells in y-direction.
plint getNy() const { return ny; }
/// Get number of cells in z-direction.
plint getNz() const { return nz; }
/// Execute all internal dataProcessors at positive or zero level.
void executeInternalProcessors();
/// Execute all internal dataProcessors at a given level.
void executeInternalProcessors(plint level);
/// Add a dataProcessor, which is executed after each iteration.
void integrateDataProcessor(DataProcessor3D* processor, plint level);
/// Remove all data processors.
void clearDataProcessors();
/// Remove all data processors with a given ID.
void removeDataProcessors(int staticId);
/// Get access to data transfer between blocks.
virtual BlockDataTransfer3D& getDataTransfer() =0;
/// Get access to data transfer between blocks (const version)
virtual BlockDataTransfer3D const& getDataTransfer() const =0;
/// Get an object through which the atomic block can be serialized
virtual DataSerializer* getBlockSerializer (
Box3D const& domain, IndexOrdering::OrderingT ordering ) const;
/// Get an object through which the atomic block can be un-serialized
virtual DataUnSerializer* getBlockUnSerializer (
Box3D const& domain, IndexOrdering::OrderingT ordering );
public:
/// Get object to subscribe new internal statistics.
StatSubscriber& internalStatSubscription();
/// Copy running statistics to public statistics, and reset running stats.
void evaluateStatistics();
/// Get a handle to internal statistics. Don't use this to subscribe new
/// statistics. Use the method internalStatSubscription() instead.
BlockStatistics& getInternalStatistics();
/// Get a constant handle to internal statistics.
BlockStatistics const& getInternalStatistics() const;
public:
/// Specify the relative location of the atomic-block in a
/// global coordinate system.
void setLocation(Dot3D const& location_);
/// Get the relative location of the atomic-block in a
/// global coordinate system.
Dot3D getLocation() const;
/// Set the flag value (to be exploited internally by data processors).
void setFlag(bool value);
/// Get the flag value (to be exploited internally by data processors).
bool getFlag() const;
private:
typedef std::vector<std::vector<DataProcessor3D*> > DataProcessorVector;
private:
/// Common implementation for explicit/automatic processors.
void integrateDataProcessor (
DataProcessor3D* processor, plint level, DataProcessorVector& processors );
/// Common implementation for explicit/automatic processors.
void executeInternalProcessors(plint level, DataProcessorVector& processors);
/// Copy processors from one vector to another.
void copyDataProcessors(DataProcessorVector const& from, DataProcessorVector& to);
/// Release memory for a given species of lattice processors.
void clearDataProcessors(DataProcessorVector& processors);
private:
plint nx, ny, nz;/// Dimensions of the lattice.
Dot3D location; /// Absolute, real-space coordinate of the local (0,0,0) position.
bool flag; /// Flag for internal use by data processors.
BlockStatistics internalStatistics;
StatSubscriber3D statisticsSubscriber;
DataProcessorVector explicitInternalProcessors;
DataProcessorVector automaticInternalProcessors;
};
Dot3D computeRelativeDisplacement(AtomicBlock3D const& block1, AtomicBlock3D const& block2);
} // namespace plb
#endif // ATOMIC_BLOCK_3D
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