/usr/include/ossim/imaging/ossimBandSelector.h is in libossim-dev 2.2.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// License: MIT
//
// Author: Garrett Potts
//
// Description: Contains class declaration for ossimBandSelector.
//
//*******************************************************************
// $Id$
#ifndef ossimBandSelector_HEADER
#define ossimBandSelector_HEADER 1
#include <ossim/imaging/ossimImageSourceFilter.h>
#include <vector>
class ossimImageData;
class ossimImageHandler;
class OSSIM_DLL ossimBandSelector : public ossimImageSourceFilter
{
public:
enum ossimBandSelectorWithinRangeFlagState
{
ossimBandSelectorWithinRangeFlagState_NOT_SET = 0,
ossimBandSelectorWithinRangeFlagState_IN_RANGE = 1,
ossimBandSelectorWithinRangeFlagState_OUT_OF_RANGE = 2,
};
ossimBandSelector();
virtual ~ossimBandSelector();
virtual ossimString getLongName() const;
virtual ossimString getShortName() const;
virtual ossimRefPtr<ossimImageData> getTile(const ossimIrect& tileRect,
ossim_uint32 resLevel=0);
/**
* Initializes bandList to the zero based order of output bands.
*/
virtual void getOutputBandList(std::vector<ossim_uint32>& bandList) const;
/**
* @brief Will set to three bands (rgb) out.
*
* This will attempt to auto detect the zero based rgb band order from the
* input image handler. If the result is < 3 bands we will
* not increase the band output by adding more bands. For example,
* if the input is grey or thermal then it will just output one band for
* a default allocation. Note, this can be overriden by explicitly setting
* the output band list.
*
* If the image handler implemented getRgbBandList(...) it will use that:
* bands = 2,1,0 ( or whatever handler thinks rgb is )
* else if 3 band or greater and can't determine rgb:
* bands = 0,1,2
* else (less than three bands)
* bands = 0
*/
virtual void setThreeBandRgb();
/**
* Sets the output band list.
*
* @param outputBandList List of zero based bands.
* @param disablePassThru If true, forces the band selection to be performed by this filter.
* Otherwise, the image handler to the left is directed to select bands if it has that
* capability (default behavior).
*
* @note The input connection should be established prior to calling this.
*
* @note Bands can be duplicated. So if you have a single band input you
* can do a band list like "1, 1, 1". Any band within the list must be
* available from the input. So if you have a 3 band input bands must be
* constrained to zero based bands "0, 1, or 2".
*
* @note Calling this method does not enable filter so callers should do:
* theBandSelector->enableSource();
* theBandSelector->setOutputBandList(bandList);
*/
virtual void setOutputBandList(const vector<ossim_uint32>& outputBandList,
bool disablePassThru=false);
/**
* Returns the number of bands in a tile returned from this TileSource.
*/
virtual ossim_uint32 getNumberOfOutputBands() const;
/**
* @brief Returns the number of input bands.
*
* Overrides ossimImageSourceFilter::getNumberOfInputBands to check for a
* single image chain band selectable image handler on the input. If one
* is present it returns it's number of input bands instead of the number
* of the input connection's output bands(our input). This is needed so
* callers, e.g. band selector dialog box can query the number of bands
* available.
*
* @return Number of bands available.
*/
virtual ossim_uint32 getNumberOfInputBands()const;
virtual void initialize();
virtual double getMinPixelValue(ossim_uint32 band=0)const;
virtual double getMaxPixelValue(ossim_uint32 band=0)const;
virtual double getNullPixelValue(ossim_uint32 band=0)const;
/**
* Method to save the state of an object to a keyword list.
* Return true if ok or false on error.
*/
virtual bool saveState(ossimKeywordlist& kwl,
const char* prefix=NULL)const;
/**
* Method to the load (recreate) the state of an object from a keyword
* list. Return true if ok or false on error.
*/
virtual bool loadState(const ossimKeywordlist& kwl,
const char* prefix=NULL);
/**
* Override base class so that a disableSource event does not
* reinitialize the object and enable itself.
*/
//virtual void propertyEvent(ossimPropertyEvent& event);
//virtual void refreshEvent(ossimRefreshEvent& event);
virtual void setProperty(ossimRefPtr<ossimProperty> property);
virtual ossimRefPtr<ossimProperty> getProperty(const ossimString& name)const;
virtual void getPropertyNames(std::vector<ossimString>& propertyNames)const;
virtual bool isSourceEnabled()const;
protected:
/**
* Called on first getTile, will initialize all data needed.
*/
void allocate();
/**
* Will check all combinations of the band list to see if its
*/
void checkPassThrough();
/**
* @return true if all bands in theOutputBandList are less than the
* number of input's bands.
*/
bool outputBandsWithinInputRange() const;
/**
* @brief Finds and returns band selectable image handler.
*
* To get a valid pointer there must be one and only one image handler on
* the input connection and it must be a band selector. In other words,
* must be a single image chain input and
* ossimImageHandler::isBandSelector() must return true.
*
* @return Pointer to image handler wrapped in an ossimRefPtr on success;
* null, on error.
*/
ossimRefPtr<ossimImageHandler> getBandSelectableImageHandler() const;
/**
* @brief Attempts to derive rgb bands from image handler to the left of the
* band selector.
*
* Must be one and only one image handler on the input connection.
* In other words, must be a single image chain input.
*
* @return true on success, false on error.
*/
bool getRgbBandList(std::vector<ossim_uint32>& bandList) const;
ossimRefPtr<ossimImageData> m_tile;
std::vector<ossim_uint32> m_outputBandList;
ossimBandSelectorWithinRangeFlagState m_withinRangeFlag;
bool m_passThroughFlag;
bool m_delayLoadRgbFlag;
bool m_inputIsSelectable;
TYPE_DATA
};
#endif /* #ifndef ossimBandSelector_HEADER */
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