/usr/include/osgEarthUtil/Ocean is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHUTIL_OCEAN
#define OSGEARTHUTIL_OCEAN
#include <osgEarthUtil/Common>
#include <osgEarth/DateTime>
#include <osgEarth/Config>
#include <osgEarth/SpatialReference>
#include <osgEarth/Profile>
#include <osg/Group>
#include <osg/View>
#include <osgDB/ReaderWriter>
namespace osgEarth {
class MapNode;
}
namespace osgDB {
class Options;
}
namespace osgEarth { namespace Util
{
using namespace osgEarth;
/**
* Base Options structure for loading an Ocean node from a plugin.
*/
class OSGEARTHUTIL_EXPORT OceanOptions : public DriverConfigOptions
{
public:
OceanOptions( const ConfigOptions& options =ConfigOptions() );
virtual ~OceanOptions() { }
virtual Config getConfig() const;
/** Maximum altitude at which the ocean is visible. */
optional<float>& maxAltitude() { return _maxAltitude; }
const optional<float>& maxAltitude() const { return _maxAltitude; }
protected:
virtual void mergeConfig( const Config& conf );
private:
void fromConfig( const Config& conf );
optional<float> _maxAltitude;
};
/**
* Interface for a Node that renders an ocean surface.
*/
class OSGEARTHUTIL_EXPORT OceanNode : public osg::Group
{
public:
static OceanNode* create(
MapNode* map);
static OceanNode* create(
const OceanOptions& options,
MapNode* map );
protected:
// CTOR (abstract base class)
OceanNode(const OceanOptions& options);
// SRS for this ocean. Impl class should call this.
void setSRS(const SpatialReference* srs) { _srs = srs; }
const SpatialReference* getSRS() { return _srs.get(); }
// protected DTOR (heap-only)
virtual ~OceanNode();
public:
/** Sets the sea level, as an offset from the ellipsoid (meter) */
void setSeaLevel(float offsetMeters);
float getSeaLevel() const { return _seaLevel; }
/** Sets the alpha of the ocean */
void setAlpha(float alpha);
float getAlpha() const { return _alpha; }
public: // osg::Group
virtual void traverse(osg::NodeVisitor&);
protected: // impl class can override these to detect changes
virtual void onSetSeaLevel() { }
virtual void onSetAlpha() { }
private:
float _seaLevel;
float _alpha;
osg::ref_ptr<const SpatialReference> _srs;
const OceanOptions _options;
};
/**
* Base class for an ocean driver plugin implementation.
*/
class OSGEARTHUTIL_EXPORT OceanDriver : public osgDB::ReaderWriter
{
protected:
MapNode* getMapNode(const osgDB::Options* opt) const;
const OceanOptions& getOceanOptions(const osgDB::Options* opt) const;
};
/**
* Factory interface that ocean extensions need to implement. Someday we will
* convert the ocean extensions into proper NodeKits, at which point this method
* will probably be no longer necessary since you can just link with the library
* and create the OceanNode normally.
*/
class /*header-only*/ OceanNodeFactory
{
public:
virtual OceanNode* createOceanNode(MapNode* mapNode) =0;
};
} } // namespace osgEarth::Util
#endif //OSGEARTHUTIL_OCEAN
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