/usr/include/osgEarthUtil/FlatteningLayer is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_UTIL_FLATTENING_LAYER
#define OSGEARTH_UTIL_FLATTENING_LAYER 1
#include <osgEarthUtil/Common>
#include <osgEarth/TileSource>
#include <osgEarth/ElevationLayer>
#include <osgEarth/ElevationPool>
#include <osgEarth/LayerListener>
#include <osgEarthFeatures/FeatureSource>
#include <osgEarthFeatures/FeatureSourceLayer>
#include <osgEarthFeatures/ScriptEngine>
#include <osgEarthSymbology/StyleSheet>
#include <osgDB/FileNameUtils>
namespace osgEarth { namespace Util
{
using namespace osgEarth;
using namespace osgEarth::Features;
using namespace osgEarth::Symbology;
/**
* Serializable options to configure a FlatteningLayer.
*/
class OSGEARTHUTIL_EXPORT FlatteningLayerOptions : public ElevationLayerOptions
{
public:
// constructor
FlatteningLayerOptions(const ConfigOptions& co = ConfigOptions()) :
ElevationLayerOptions(co)
{
_fill.init(false);
_lineWidth.init(40);
_bufferWidth.init(40);
mergeConfig(_conf);
}
/** Name of the feature source layer to use for flattening. */
optional<std::string>& featureSourceLayer() { return _featureSourceLayer; }
const optional<std::string>& featureSourceLayer() const { return _featureSourceLayer; }
/** Features that will drive the flattening process. */
optional<FeatureSourceOptions>& featureSource() { return _featureSource; }
const optional<FeatureSourceOptions>& featureSource() const { return _featureSource; }
/** For line features, the width around the line to flatten. */
optional<NumericExpression>& lineWidth() { return _lineWidth; }
const optional<NumericExpression>& lineWidth() const { return _lineWidth; }
/** Width of the buffer between the flattened terrain and the natural terrain,
which will serve as a transition area. */
optional<NumericExpression>& bufferWidth() { return _bufferWidth; }
const optional<NumericExpression>& bufferWidth() const { return _bufferWidth; }
//! Whether to write all samples (default=false) with source elev instead of
//! writing NO_DATA_VALUE where no features exist
optional<bool>& fill() { return _fill; }
const optional<bool>& fill() const { return _fill; }
StyleSheet::ScriptDef* getScript() const { return _script.get(); }
public:
Config getConfig() const
{
Config conf = ElevationLayerOptions::getConfig();
conf.key() = "flattened_elevation";
conf.addObjIfSet("features", _featureSource);
conf.addIfSet("feature_source", _featureSourceLayer);
conf.addObjIfSet("line_width", _lineWidth);
conf.addObjIfSet("buffer_width", _bufferWidth);
conf.addIfSet("fill", _fill);
if ( _script.valid() )
{
Config scriptConf("script");
if ( !_script->name.empty() )
scriptConf.set( "name", _script->name );
if ( !_script->language.empty() )
scriptConf.set( "language", _script->language );
if ( _script->uri.isSet() )
scriptConf.set( "url", _script->uri->base() );
if ( !_script->profile.empty() )
scriptConf.set( "profile", _script->profile );
else if ( !_script->code.empty() )
scriptConf.value() = _script->code;
conf.add( scriptConf );
}
return conf;
}
protected:
void mergeConfig( const Config& conf )
{
URIContext uriContext = URIContext( conf.referrer() );
conf.getObjIfSet("features", _featureSource);
conf.getIfSet("feature_source", _featureSourceLayer);
conf.getObjIfSet("line_width", _lineWidth);
conf.getObjIfSet("buffer_width", _bufferWidth);
conf.getIfSet("fill", _fill);
// TODO: Separate out ScriptDef from Stylesheet and include it as a standalone class, along with this loading code.
ConfigSet scripts = conf.children( "script" );
for( ConfigSet::iterator i = scripts.begin(); i != scripts.end(); ++i )
{
_script = new StyleSheet::ScriptDef();
// load the code from a URI if there is one:
if ( i->hasValue("url") )
{
_script->uri = URI( i->value("url"), uriContext );
OE_INFO << "Loading script from \"" << _script->uri->full() << std::endl;
_script->code = _script->uri->getString();
}
else
{
_script->code = i->value();
}
// name is optional and unused at the moment
_script->name = i->value("name");
std::string lang = i->value("language");
_script->language = lang.empty() ? "javascript" : lang;
std::string profile = i->value("profile");
_script->profile = profile;
}
}
private:
optional<FeatureSourceOptions> _featureSource;
optional<std::string> _featureSourceLayer;
optional<NumericExpression> _lineWidth;
optional<NumericExpression> _bufferWidth;
optional<bool> _fill;
osg::ref_ptr< StyleSheet::ScriptDef > _script;
};
/**
* Elevation layer that overlays modified elevation samples intended to
* flatten the terrain around vector features. The use case is to make
* roads flat or prevent rivers and lakes from sloping with the terrain.
*/
class OSGEARTHUTIL_EXPORT FlatteningLayer : public ElevationLayer
{
public:
META_Layer(osgEarth, FlatteningLayer, FlatteningLayerOptions);
// Create a layer with initial options.
FlatteningLayer(const FlatteningLayerOptions& options = FlatteningLayerOptions());
// Feature source layer to get a FeatureSource from
void setFeatureSourceLayer(FeatureSourceLayer* layer);
// the feature source from which to read flattening geometry
void setFeatureSource(FeatureSource* fs);
public: // ElevationLayer
virtual void init();
// opens the layer and returns the status
virtual const Status& open();
protected: // ElevationLayer
virtual void createImplementation(
const TileKey& key,
osg::ref_ptr<osg::HeightField>& hf,
osg::ref_ptr<NormalMap>& normalMap,
ProgressCallback* progres);
//! called by the map when this layer is added
virtual void addedToMap(const class Map*);
//! called by the map when this layer is removed
virtual void removedFromMap(const class Map*);
protected:
virtual ~FlatteningLayer();
private:
osg::ref_ptr<ElevationPool> _pool;
osg::ref_ptr<FeatureSource> _featureSource;
osg::ref_ptr<ScriptEngine> _scriptEngine;
LayerListener<FlatteningLayer, FeatureSourceLayer> _featureLayerListener;
osg::observer_ptr< const Map > _map;
};
REGISTER_OSGEARTH_LAYER(flattened_elevation, FlatteningLayer);
} } // namespace osgEarth::Util
#endif // OSGEARTH_UTIL_FLATTENING_LAYER
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