This file is indexed.

/usr/include/osgEarthUtil/FlatteningLayer is in libosgearth-dev 2.9.0+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_UTIL_FLATTENING_LAYER
#define OSGEARTH_UTIL_FLATTENING_LAYER 1

#include <osgEarthUtil/Common>
#include <osgEarth/TileSource>
#include <osgEarth/ElevationLayer>
#include <osgEarth/ElevationPool>
#include <osgEarth/LayerListener>
#include <osgEarthFeatures/FeatureSource>
#include <osgEarthFeatures/FeatureSourceLayer>
#include <osgEarthFeatures/ScriptEngine>
#include <osgEarthSymbology/StyleSheet>
#include <osgDB/FileNameUtils>

namespace osgEarth { namespace Util
{
    using namespace osgEarth;
    using namespace osgEarth::Features;
    using namespace osgEarth::Symbology;

    /**
     * Serializable options to configure a FlatteningLayer.
     */
    class OSGEARTHUTIL_EXPORT FlatteningLayerOptions : public ElevationLayerOptions
    {
    public:
        // constructor
        FlatteningLayerOptions(const ConfigOptions& co = ConfigOptions()) :
            ElevationLayerOptions(co)
        {
            _fill.init(false);
            _lineWidth.init(40);
            _bufferWidth.init(40);
            mergeConfig(_conf);
        }
        
        /** Name of the feature source layer to use for flattening. */
        optional<std::string>& featureSourceLayer() { return _featureSourceLayer; }
        const optional<std::string>& featureSourceLayer() const { return _featureSourceLayer; }

        /** Features that will drive the flattening process. */
        optional<FeatureSourceOptions>& featureSource() { return _featureSource; }
        const optional<FeatureSourceOptions>& featureSource() const { return _featureSource; }

        /** For line features, the width around the line to flatten. */
        optional<NumericExpression>& lineWidth() { return _lineWidth; }
        const optional<NumericExpression>& lineWidth() const { return _lineWidth; }

        /** Width of the buffer between the flattened terrain and the natural terrain,
            which will serve as a transition area. */
        optional<NumericExpression>& bufferWidth() { return _bufferWidth; }
        const optional<NumericExpression>& bufferWidth() const { return _bufferWidth; }

        //! Whether to write all samples (default=false) with source elev instead of
        //! writing NO_DATA_VALUE where no features exist
        optional<bool>& fill() { return _fill; }
        const optional<bool>& fill() const { return _fill; }

        StyleSheet::ScriptDef* getScript() const { return _script.get(); }

    public:
        Config getConfig() const
        {
            Config conf = ElevationLayerOptions::getConfig();
            conf.key() = "flattened_elevation";
            conf.addObjIfSet("features",  _featureSource);
            conf.addIfSet("feature_source", _featureSourceLayer);
            conf.addObjIfSet("line_width", _lineWidth);
            conf.addObjIfSet("buffer_width", _bufferWidth);
            conf.addIfSet("fill", _fill);

            if ( _script.valid() )
            {
                Config scriptConf("script");

                if ( !_script->name.empty() )
                    scriptConf.set( "name", _script->name );
                if ( !_script->language.empty() )
                    scriptConf.set( "language", _script->language );
                if ( _script->uri.isSet() )
                    scriptConf.set( "url", _script->uri->base() );
                if ( !_script->profile.empty() )
                    scriptConf.set( "profile", _script->profile );
                else if ( !_script->code.empty() )
                    scriptConf.value() = _script->code;

                conf.add( scriptConf );
            }

            return conf;
        }

    protected:
        void mergeConfig( const Config& conf )
        {
            URIContext uriContext = URIContext( conf.referrer() );

            conf.getObjIfSet("features",  _featureSource);
            conf.getIfSet("feature_source", _featureSourceLayer);
            conf.getObjIfSet("line_width", _lineWidth);
            conf.getObjIfSet("buffer_width", _bufferWidth);
            conf.getIfSet("fill", _fill);

            // TODO:  Separate out ScriptDef from Stylesheet and include it as a standalone class, along with this loading code.
            ConfigSet scripts = conf.children( "script" );
            for( ConfigSet::iterator i = scripts.begin(); i != scripts.end(); ++i )
            {
                _script = new StyleSheet::ScriptDef();

                // load the code from a URI if there is one:
                if ( i->hasValue("url") )
                {
                    _script->uri = URI( i->value("url"), uriContext );
                    OE_INFO << "Loading script from \"" << _script->uri->full() << std::endl;
                    _script->code = _script->uri->getString();
                }
                else
                {
                    _script->code = i->value();
                }

                // name is optional and unused at the moment
                _script->name = i->value("name");

                std::string lang = i->value("language");
                _script->language = lang.empty() ? "javascript" : lang;

                std::string profile = i->value("profile");
                _script->profile = profile;
            }
        }
        
    private:
        optional<FeatureSourceOptions>  _featureSource;
        optional<std::string> _featureSourceLayer;
        optional<NumericExpression> _lineWidth;
        optional<NumericExpression> _bufferWidth;
        optional<bool> _fill;
        osg::ref_ptr< StyleSheet::ScriptDef > _script;
    };

    /**
     * Elevation layer that overlays modified elevation samples intended to
     * flatten the terrain around vector features. The use case is to make
     * roads flat or prevent rivers and lakes from sloping with the terrain.
     */
    class OSGEARTHUTIL_EXPORT FlatteningLayer : public ElevationLayer
    {
    public:
        META_Layer(osgEarth, FlatteningLayer, FlatteningLayerOptions);

        // Create a layer with initial options.
        FlatteningLayer(const FlatteningLayerOptions& options = FlatteningLayerOptions());

        // Feature source layer to get a FeatureSource from
        void setFeatureSourceLayer(FeatureSourceLayer* layer);    
        
        // the feature source from which to read flattening geometry
        void setFeatureSource(FeatureSource* fs);

    public: // ElevationLayer

        virtual void init();

        // opens the layer and returns the status
        virtual const Status& open();

    protected: // ElevationLayer

        virtual void createImplementation(
            const TileKey& key,
            osg::ref_ptr<osg::HeightField>& hf,
            osg::ref_ptr<NormalMap>& normalMap,
            ProgressCallback* progres);

        //! called by the map when this layer is added
        virtual void addedToMap(const class Map*);

        //! called by the map when this layer is removed
        virtual void removedFromMap(const class Map*);

    protected:

        virtual ~FlatteningLayer();

    private:

        osg::ref_ptr<ElevationPool> _pool;
        osg::ref_ptr<FeatureSource> _featureSource;
        osg::ref_ptr<ScriptEngine> _scriptEngine;
        LayerListener<FlatteningLayer, FeatureSourceLayer> _featureLayerListener;
        osg::observer_ptr< const Map > _map;
    };

    REGISTER_OSGEARTH_LAYER(flattened_elevation, FlatteningLayer);

} } // namespace osgEarth::Util

#endif // OSGEARTH_UTIL_FLATTENING_LAYER