This file is indexed.

/usr/include/osgEarthUtil/Controls is in libosgearth-dev 2.9.0+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTHUTIL_CONTROLS
#define OSGEARTHUTIL_CONTROLS

#include <osgEarthUtil/Common>
#include <osgEarth/Common>
#include <osgEarth/Units>
#include <osgEarth/Containers>
#include <osg/Drawable>
#include <osg/Geode>
#include <osg/MatrixTransform>
#include <osg/MixinVector>
#include <osgGA/GUIEventHandler>
#include <osgViewer/View>
#include <osgText/Font>
#include <osgText/Text>
#include <vector>
#include <queue>

/**
 * Controls - A simple 2D UI toolkit.
 *
 * Controls are 2D interface components that automatically layout to fit their containers.
 * The support layout containers, margins and padding, alignment/justification, and docking.
 * Controls are a quick and easy way to add "HUD" components to a scene. Just create a
 * ControlCanvas and add it to a View's scene. Then create and add Controls to that
 * surface.
 */
namespace osgEarth { namespace Util { namespace Controls
{
    using namespace osgEarth;

    typedef std::vector< osg::ref_ptr<osg::Drawable> > DrawableList;

    typedef std::map< class Control*, osg::Geode* > GeodeTable;

    // internal state class
    struct ControlContext
    {
        ControlContext() : _view(0L), _viewContextID(~0), _frameStamp(0L) { }
        osg::View* _view;
        osg::ref_ptr<const osg::Viewport> _vp;
        unsigned int _viewContextID;
        std::queue< osg::ref_ptr<class Control> > _active;
        const osg::FrameStamp* _frameStamp;
    };

    // 2-vec that supports various "units" designations
    class OSGEARTHUTIL_EXPORT UVec2f : public osg::Vec2f
    {
    public:
        enum Unit {
            UNITS_FRACTION,
            UNITS_PIXELS,
            UNITS_INSET_PIXELS
        };

        UVec2f(double x, double y, Unit xunits =UNITS_PIXELS, Unit yunits =UNITS_PIXELS)
            : osg::Vec2f(x,y), _xunits(xunits), _yunits(yunits) { }

        Unit& xUnits() { return _xunits; }
        const Unit& yUnits() const { return _yunits; }

        float x( const osg::Vec2f& size ) const;
        float x( const ControlContext& cx ) const;

        float y( const osg::Vec2f& size) const;
        float y( const ControlContext& cx ) const;

        UVec2f asPixels( const osg::Vec2f& size ) const;
        UVec2f asPixels( const ControlContext& cx ) const;

    private:
        Unit _xunits, _yunits;
    };

    // holds 4-sided gutter dimensions (for margins and padding) .. no-export, header-only.
    struct Gutter
    {
        Gutter()
            : _top(0), _right(0), _bottom(0), _left(0) { }
        Gutter( float top, float right, float bottom, float left )
            : _top(top), _right(right), _bottom(bottom), _left(left) { }
        Gutter( float y, float x )
            : _top(y), _right(x), _bottom(y), _left(x) { }
        Gutter( float all )
            : _top(all), _right(all), _bottom(all), _left(all) { }
        bool operator !=( const Gutter& rhs ) const {
            return top() != rhs.top() || right() != rhs.right() || bottom() != rhs.bottom() || left() != rhs.left(); }

        float  top()  const { return _top; }
        float& top() { return _top; }
        float  left() const { return _left; }
        float& left() { return _left; }
        float  right() const { return _right; }
        float& right() { return _right; }
        float  bottom() const { return _bottom; }
        float& bottom() { return _bottom; }

        float x() const { return _left + _right; }
        float y() const { return _top + _bottom; }

        osg::Vec2f size() const { return osg::Vec2f(x(), y()); }

        osg::Vec2f offset() const { return osg::Vec2f( _left, _top ); }

    private:
        float _top, _right, _bottom, _left;
    };

    // base class for control events
    class ControlEventHandler : public osg::Referenced
    {
    public:
        /** Click event. */
        virtual void onClick( class Control* control ) { }

        /** Click event with mouse button mask (see osgGA::GUIEventAdapter::MouseButtonMask) */
        virtual void onClick( class Control* control, int mouseButtonMask ) { onClick(control); }

        /** Click event with click position (negative values mean you're in the left/top padding) */
        virtual void onClick( class Control* control, const osg::Vec2f& pos, int mouseButtonMask ) { onClick(control, mouseButtonMask); }

        /** Value events */
        virtual void onValueChanged( class Control* control, bool value ) { onValueChanged(control); }
        virtual void onValueChanged( class Control* control, double value ) { onValueChanged(control); }
        virtual void onValueChanged( class Control* control, float value ) { onValueChanged(control, static_cast<double>(value)); }
        virtual void onValueChanged( class Control* control, int value ) { onValueChanged(control); }
        virtual void onValueChanged( class Control* control, const osg::Vec3f& value ) { onValueChanged(control); }
        virtual void onValueChanged( class Control* control, const osg::Vec2f& value ) { onValueChanged(control); }
        virtual void onValueChanged( class Control* control, const osg::Vec3d& value ) { onValueChanged(control); }
        virtual void onValueChanged( class Control* control, const osg::Vec2d& value ) { onValueChanged(control); }
        virtual void onValueChanged( class Control* control, const std::string& value ) { onValueChanged(control); }
        virtual void onValueChanged( class Control* control, void* value ) { onValueChanged(control); }
        virtual void onValueChanged( class Control* control ) { }

        /** dtor */
        virtual ~ControlEventHandler() { }
    };

    typedef std::list< osg::ref_ptr<ControlEventHandler> > ControlEventHandlerList;

    /**
     * Base class for all controls. You can actually use a Control directly and it
     * will just render as a rectangle.
     */
    class OSGEARTHUTIL_EXPORT Control : public osg::Group
    {
    public:
        enum Side
        {
            SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT
        };

        enum Alignment
        {
            ALIGN_NONE, ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT, ALIGN_TOP, ALIGN_BOTTOM
        };

        enum Dock
        {
            DOCK_NONE, DOCK_LEFT, DOCK_RIGHT, DOCK_TOP, DOCK_BOTTOM, DOCK_FILL
        };

    public:
        Control();

        Control( const Alignment& halign, const Alignment& valign, const Gutter& padding );

        /** dtor */
        virtual ~Control() { }

        void setX( float value );
        const osgEarth::optional<float>& x() const { return _x; }
        void clearX() { _x.unset(); dirty(); }

        void setY( float value );
        const osgEarth::optional<float>& y() const { return _y; }
        void clearY() { _y.unset(); dirty(); }

        void setPosition( float x, float y );

        void setWidth( float value );
        const osgEarth::optional<float>& width() const { return _width; }
        void clearWidth() { _width.unset(); dirty(); }

        void setHeight( float value );
        const osgEarth::optional<float>& height() const { return _height; }
        void clearHeight() { _height.unset(); dirty(); }

        void setSize( float w, float h );

        void setMargin( const Gutter& value );
        void setMargin( Side side, float value );
        const Gutter& margin() const { return _margin; }

        // space between container and its content
        void setPadding( const Gutter& value );
        void setPadding( float globalValue );
        void setPadding( Side side, float value );
        const Gutter& padding() const { return _padding; }

        void setVertAlign( const Alignment& value );
        const optional<Alignment>& vertAlign() const { return _valign; }

        void setHorizAlign( const Alignment& value );
        const optional<Alignment>& horizAlign() const { return _halign; }

        void setAlign(const Alignment& horiz, const Alignment& vert );

        void setHorizFill( bool value, float minWidth =0.0f );
        bool horizFill() const { return _hfill; }

        void setVertFill( bool value, float minHeight =0.0f );
        bool vertFill() const { return _vfill; }

        virtual void setVisible( bool value );
        bool visible() const { return _visible; }
        bool parentIsVisible() const;

        void setForeColor( const osg::Vec4f& value );
        void setForeColor( float r, float g, float b, float a ) { setForeColor( osg::Vec4f(r,g,b,a) ); }
        const osgEarth::optional<osg::Vec4f> foreColor() const { return _foreColor; }
        void clearForeColor() { _foreColor.unset(); dirty(); }

        void setBackColor( const osg::Vec4f& value );
        void setBackColor( float r, float g, float b, float a ) { setBackColor( osg::Vec4f(r,g,b,a) ); }
        const osgEarth::optional<osg::Vec4f>& backColor() const { return _backColor; }
        void clearBackColor() { _backColor.unset(); dirty(); }

        void setActiveColor( const osg::Vec4f& value );
        void setActiveColor( float r, float g, float b, float a ) { setActiveColor( osg::Vec4f(r,g,b,a) ); }
        const osgEarth::optional<osg::Vec4f>& activeColor() const { return _activeColor; }
        void clearActiveColor() { _activeColor.unset(); dirty(); }

        void setBorderColor( const osg::Vec4f& value );
        void setBorderColor( float r, float g, float b, float a ) { setBorderColor( osg::Vec4f(r,g,b,a) ); }
        const osgEarth::optional<osg::Vec4f>& borderColor() const { return _borderColor; }
        void clearBorderColor() { _borderColor.unset(); dirty(); }

        void setBorderWidth( float width );
        float borderWidth() const { return _borderWidth; }

        void setActive( bool value );
        bool getActive() const { return _active; }

        void setAbsorbEvents( bool value ) { _absorbEvents = value; }
        bool getAbsorbEvents() const { return _absorbEvents; }

        /** control opacity [0..1] */
        void setOpacity(float value);
        float getOpacity() const { return _foreColor->a(); }

        void addEventHandler( ControlEventHandler* handler, bool fire =false );

    public:

        // mark the control as dirty so that it will regenerate on the next pass.
        virtual void dirty();
        bool isDirty() const { return _dirty; }

        virtual void calcSize( const ControlContext& context, osg::Vec2f& out_size );
        virtual void calcFill( const ControlContext& context ) { }
        virtual void calcPos ( const ControlContext& context, const osg::Vec2f& cursor, const osg::Vec2f& parentSize );
        virtual void draw    ( const ControlContext& context );

        // actual rendering region on the control surface
        const osg::Vec2f& renderPos() const { return _renderPos; }
        const osg::Vec2f& renderSize() const { return _renderSize; }

        // does the control contain the point?
        bool intersects( float x, float y ) const;

        void setParent( class Control* c ) { _parent = c; }

    protected:
        bool _dirty;
        osg::Vec2f _renderPos; // rendering position (includes padding offset)
        osg::Vec2f _renderSize; // rendering size (includes padding)

        // adjusts renderpos for alignment.
        void init();
        void align();

        friend class ControlCanvas;
        friend class Container;

        virtual bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, ControlContext& cx );

        ControlEventHandlerList _eventHandlers;

        virtual void fireValueChanged( ControlEventHandler* handler =0L ) { }

    protected:
        osg::Geode* getGeode() { return _geode; }
        void clearGeode() { _geode->removeDrawables(0, _geode->getNumDrawables()); }

    private:
        osgEarth::optional<float> _x, _y, _width, _height;
        bool _hfill, _vfill;
        Gutter _margin;
        Gutter _padding;
        bool _visible;
        optional<Alignment> _valign, _halign;
        optional<osg::Vec4f> _backColor, _foreColor, _activeColor, _borderColor;
        float _borderWidth;
        osg::observer_ptr<Control> _parent;
        bool _active;
        bool _absorbEvents;
        osg::Geode* _geode;
        osg::ref_ptr<osg::Geometry> _geom;
    };

    typedef std::vector< osg::ref_ptr<Control> > ControlVector;

    /**
     * Control that contains a text string, obviously
     */
    class OSGEARTHUTIL_EXPORT LabelControl : public Control
    {
    public:
        LabelControl(
            const std::string& value    ="",
            float fontSize              =18.0f,
            const osg::Vec4f& foreColor =osg::Vec4f(1,1,1,1) );

        LabelControl(
            const std::string& value,
            const osg::Vec4f&  foreColor,
            float              fontSize  =18.0f );

        LabelControl(
            Control*            valueControl,
            const osg::Vec4f&   foreColor,
            float               fontSize =18.0f );

        LabelControl(
            Control*            valueControl,
            float               fontSize =18.0f,
            const osg::Vec4f&   fontColor =osg::Vec4f(1,1,1,1) );

        /** dtor */
        virtual ~LabelControl() { }

        void setText( const std::string& value );
        const std::string& text() const { return _text; }

        void setEncoding( osgText::String::Encoding value );
        const osgText::String::Encoding& encoding() const { return _encoding; }

        void setFont( osgText::Font* font );
        osgText::Font* font() const { return _font.get(); }

        void setFontSize( float value );
        float fontSize() const { return _fontSize; }

        void setHaloColor( const osg::Vec4f& value );
        const optional<osg::Vec4f>& haloColor() const { return _haloColor; }

        void setTextBackdropType(osgText::Text::BackdropType value);
        osgText::Text::BackdropType getTextBackdropType() const { return _backdropType; }

        void setTextBackdropImplementation(osgText::Text::BackdropImplementation value);
        osgText::Text::BackdropImplementation getTextBackdropImplementation() const { return _backdropImpl; }

        void setTextBackdropOffset(float offsetValue);
        float getTextBackdropOffset() const { return _backdropOffset; }

    public: // Control
        virtual void calcSize( const ControlContext& context, osg::Vec2f& out_size );
        virtual void draw    ( const ControlContext& context ); //, DrawableList& out_drawables );

    private:
        std::string _text;
        osg::ref_ptr<osgText::Font> _font;
        float _fontSize;
        osg::ref_ptr<osgText::Text> _drawable;
        osg::Vec3 _bmin, _bmax;
        optional<osg::Vec4f> _haloColor;
        osgText::String::Encoding _encoding;
        osgText::Text::BackdropType _backdropType;
        osgText::Text::BackdropImplementation _backdropImpl;
        float _backdropOffset;
    };

    /**
     * Button - just a Label with preset background and active colors
     */
    class OSGEARTHUTIL_EXPORT ButtonControl : public LabelControl
    {
    public:
        ButtonControl(
            const std::string&   text        ="",
            float                fontSize    =18.0f,
            const osg::Vec4f&    foreColor   =osg::Vec4f(1,1,1,1),
            const osg::Vec4f&    backColor   =osg::Vec4f(0.5,0.5,0.5,1),
            const osg::Vec4f&    activeColor =osg::Vec4f(0.5,0.5,1,1),
            ControlEventHandler* handler     =0L );

        ButtonControl(
            const std::string&   text,
            const osg::Vec4f&    foreColor,
            const osg::Vec4f&    backColor   =osg::Vec4f(0.5,0.5,0.5,1),
            const osg::Vec4f&    activeColor =osg::Vec4f(0.5,0.5,1,1),
            float                fontSize    =18.0f,
            ControlEventHandler* handler     =0L );

        ButtonControl(
            const std::string&   text,
            ControlEventHandler* handler );
    };

    /**
     * Control that contains a raster image
     */
    class OSGEARTHUTIL_EXPORT ImageControl : public Control
    {
    public:
        ImageControl( osg::Image* image =0L );

        /** dtor */
        virtual ~ImageControl() { }

        void setImage( osg::Image* image );
        osg::Image* getImage() const { return _image.get(); }

        /** Rotates the image. */
        void setRotation( const Angular& angle );
        const Angular& getRotation() const { return _rotation; }

        /** Tells the control to fix its minimum size to account to rotation. Otherwise the
            control will auto-size its width/height based on the rotation angle. */
        void setFixSizeForRotation( bool value );
        bool getFixSizeForRotation() const { return _fixSizeForRot; }

    public: // Control
        virtual void calcSize( const ControlContext& context, osg::Vec2f& out_size );
        virtual void draw( const ControlContext& cx );

    private:
        osg::ref_ptr<osg::Image> _image;
        Angular _rotation;
        bool _fixSizeForRot;
        osg::Geometry* _geom;
        float _opacity;
    };

    /**
     * A control that provides a horizontal sliding value controller.
     */
    class OSGEARTHUTIL_EXPORT HSliderControl : public Control
    {
    public:
        HSliderControl( float min = 0.0f, float max = 100.0f, float value = 50.0f, ControlEventHandler* handler =0L );

        /** dtor */
        virtual ~HSliderControl() { }

        void setMin( float min, bool notify =true );
        float getMin() const { return _min; }

        void setMax( float max, bool notify =true );
        float getMax() const { return _max; }

        void setValue( float value, bool notify =true );
        float getValue() const { return _value; }

    public: // Control
        //virtual void calcSize( const ControlContext& context, osg::Vec2f& out_size );
        virtual void draw( const ControlContext& cx );

    protected:
        virtual bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, ControlContext& cx );

        virtual void fireValueChanged( ControlEventHandler* one =0L );

    private:
        float _min, _max, _value;
    };

    /**
     * A check box toggle.
     */
    class OSGEARTHUTIL_EXPORT CheckBoxControl : public Control
    {
    public:
        CheckBoxControl( bool checked =false );
        CheckBoxControl( bool checked, ControlEventHandler* callback );

        /** dtor */
        virtual ~CheckBoxControl() { }

        void setValue( bool value );
        bool getValue() const { return _value; }

    public:
        virtual void draw( const ControlContext& cx );

    protected:
        virtual bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, ControlContext& cx );

        virtual void fireValueChanged( ControlEventHandler* one =0L );

    private:
        bool _value;
    };

    typedef std::vector< osg::ref_ptr<Control> > ControlList;

    /**
     * A control that renders a simple rectangular border for a container.
     * This is also the base class for all Frame objects.
     */
    class OSGEARTHUTIL_EXPORT Frame : public ImageControl
    {
    public:
        Frame();

        /** dtor */
        virtual ~Frame() { }

    public: // Control
        virtual void calcPos ( const ControlContext& context, const osg::Vec2f& cursor, const osg::Vec2f& parentSize );
        virtual void draw( const ControlContext& context );
    };

    /**
     * A Frame with nice rounded corners.
     */
    class OSGEARTHUTIL_EXPORT RoundedFrame : public Frame
    {
    public:
        RoundedFrame();

        /** dtor */
        virtual ~RoundedFrame() { }

    public:
        virtual void draw( const ControlContext& cx );
    };

    /**
     * Container is a control that houses child controls. This is the base class for
     * all containers. (It is abstract so cannot be used directly)
     * Containers are control, so you can nest them in other containers.
     */
    class OSGEARTHUTIL_EXPORT Container : public Control
    {
    public:
        Container();
        Container( const Alignment& halign, const Alignment& valign, const Gutter& padding, float spacing );

        /** dtor */
        virtual ~Container() { }

        // space between children
        void setChildSpacing( float value );
        float childSpacing() const { return _spacing; }

        // horiz alignment to set on children (that do not already have alignment explicity set)
        void setChildHorizAlign( Alignment align );
        const optional<Alignment>& childHorizAlign() const { return _childhalign; }

        // vert alignment to set on children (that do not already have alignment explicity set)
        void setChildVertAlign( Alignment align );
        const optional<Alignment>& childVertAlign() const { return _childvalign; }

        // adds a control.
        template<typename T>
        T* addControl( T* control, int index =-1 ) {
            return dynamic_cast<T*>( addControlImpl(control, index) ); }

        // default multiple-add function.
        virtual void addControls( const ControlVector& controls );

        // clear the controls list.
        virtual void clearControls() =0;

        // gets a vector of pointers to the container's immediate children
        virtual void getChildren(std::vector<Control*>& out);

	// change the visibility of the grid and its controls
	virtual void setVisible( bool value );

    public:
        virtual void calcSize( const ControlContext& context, osg::Vec2f& out_size );
        virtual void calcFill( const ControlContext& context );
        virtual void calcPos ( const ControlContext& context, const osg::Vec2f& cursor, const osg::Vec2f& parentSize );
        virtual void draw( const ControlContext& context );

    protected:

        // default add function in subclass.
        virtual Control* addControlImpl( Control* control, int index =-1 ) =0;

        virtual bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, ControlContext& cx );

        void applyChildAligns();

        //void setChildRenderSize( Control* child, float w, float h ) { child->_renderSize.set( w, h ); }
        float& renderWidth(Control* child) { return child->_renderSize.x(); }
        float& renderHeight(Control* child) { return child->_renderSize.y(); }

    private:
        float _spacing;
        optional<Alignment> _childhalign;
        optional<Alignment> _childvalign;

        //ControlList& mutable_children() { return const_cast<ControlList&>(children()); }
    };

    /**
     * Container that stacks controls vertically.
     */
    class OSGEARTHUTIL_EXPORT VBox : public Container
    {
    public:
        VBox();
        VBox( const Alignment& halign, const Alignment& valign, const Gutter& padding, float spacing );

        /** dtor */
        virtual ~VBox() { }

    public: // Container
        virtual void clearControls();

    public: // Control
        virtual void calcSize( const ControlContext& context, osg::Vec2f& out_size );
        virtual void calcFill( const ControlContext& context );
        virtual void calcPos ( const ControlContext& context, const osg::Vec2f& cursor, const osg::Vec2f& parentSize );
        virtual void draw( const ControlContext& context );

    protected:
        virtual Control* addControlImpl( Control* control, int index =-1 );

    private:
        //ControlList _controls;
    };

    /**
     * Container that stacks controls horizontally.
     */
    class OSGEARTHUTIL_EXPORT HBox : public Container
    {
    public:
        HBox();
        HBox( const Alignment& halign, const Alignment& valign, const Gutter& padding, float spacing );

        /** dtor */
        virtual ~HBox() { }

    public: // Container
        //virtual const ControlList& children() const { return _controls; }
        virtual void clearControls();

    public: // Control
        virtual void calcSize( const ControlContext& context, osg::Vec2f& out_size );
        virtual void calcFill( const ControlContext& context );
        virtual void calcPos ( const ControlContext& context, const osg::Vec2f& cursor, const osg::Vec2f& parentSize );
        virtual void draw( const ControlContext& context );

    protected:
        virtual Control* addControlImpl( Control* control, int index =-1 );
    };

    /**
     * Container that organizes its children in a grid.
     */
    class OSGEARTHUTIL_EXPORT Grid : public Container
    {
    public:
        Grid();

        Grid( const Alignment& halign, const Alignment& valign, const Gutter& padding, float spacing );

        /** dtor */
        virtual ~Grid() { }

        template<typename T>
        T* setControl( int col, int row, T* control ) {
            return dynamic_cast<T*>( setControlImpl(col, row, control)); }

        Control* getControl(int col, int row);

        unsigned getNumRows() const;
        unsigned getNumColumns() const;

    public: // Container
        virtual void clearControls();



        // adds the controls as a row at the bottom of the grid.
        virtual void addControls( const ControlVector& controls );

        virtual void getChildren(std::vector<Control*>& out);

    public: // Control
        virtual void calcSize( const ControlContext& context, osg::Vec2f& out_size );
        virtual void calcFill( const ControlContext& context );
        virtual void calcPos ( const ControlContext& context, const osg::Vec2f& cursor, const osg::Vec2f& parentSize );
        virtual void draw( const ControlContext& context );

    protected:
        virtual Control* addControlImpl( Control* control, int index =-1 );
        virtual Control* setControlImpl( int col, int row, Control* control );

    private:
        void expandToInclude(int cols, int rows);

        osg::Group* getRow(unsigned index);

        std::vector<float> _rowHeights, _colWidths;
        unsigned _maxCols;
    };

    class OSGEARTHUTIL_EXPORT RefNodeVector :
        public osg::Referenced,
        public osg::MixinVector<osg::Node*> { };

    /**
     * A control wrapped in a node that you can place anywhere in the scene
     * graph. Its scene location will control its 2D screen position, and it
     * can participate in conflict resolution.
     */
    class OSGEARTHUTIL_EXPORT ControlNode : public osg::Node
    {
    public:
        /** Constructs a new control node with an embedded control. */
        ControlNode(Control* control, float priority =0.0f);

        /** dtor */
        virtual ~ControlNode() { }

        /** The control encaspulated in this node */
        Control* getControl() const { return _control.get(); }

        /** The draw priority of this control */
        float getPriority() const { return _priority; }

        /** The point (in screen-space, relative to the lower-left of the control) that should anchor to the scene */
        optional<osg::Vec2f>& anchorPoint() { return _anchor; }
        const optional<osg::Vec2f>& anchorPoint() const { return _anchor; }


    public: // osg::Node overrides

        virtual void traverse( osg::NodeVisitor& nv );

        virtual osg::BoundingSphere computeBound() const;

    protected:

        struct TravSpecificData
        {
            TravSpecificData();
            bool                              _obscured;
            osg::Vec3f                        _screenPos;
            float                             _visibleTime;
            unsigned                          _visitFrame;
            osg::ref_ptr<osg::Uniform>        _uniform;
            osg::observer_ptr<osg::Camera>    _canvas;
        };
        typedef osgEarth::fast_map<osg::Camera*,TravSpecificData> TravSpecificDataMap;

        TravSpecificDataMap    _travDataMap;
        osg::ref_ptr<Control>  _control;
        float                  _priority;
        optional<osg::Vec2f>   _anchor;

        TravSpecificData& getData(osg::Camera* key) { return _travDataMap[key]; }

        friend class ControlNodeBin;
    };

    /**
     * Internal class that renders ControlNode objects found in the scene graph.
     * There is no need to instantiate or access this object directly.
     */
    class OSGEARTHUTIL_EXPORT ControlNodeBin : public osg::Group
    {
    public:
        ControlNodeBin();

        /** dtor */
        virtual ~ControlNodeBin() { }

        /** Registers a control node with this bin. */
        void addNode( ControlNode* node );

        /** Whether to fade-in controls when they appear in view (default=true) */
        void setFading( bool value );

    private:
        typedef std::pair<float, osg::ref_ptr<ControlNode> > ControlNodePair;
        typedef std::multimap<float, osg::ref_ptr<ControlNode> > ControlNodeCollection;
        ControlNodeCollection _controlNodes;

        typedef std::pair<Control*, ControlNodeCollection::iterator> ControlIndexPair;
        typedef std::map<Control*, ControlNodeCollection::iterator> ControlIndex;
        ControlIndex _index;

        typedef std::map<ControlNode*, osg::MatrixTransform*> RenderNodeTable;
        typedef std::pair<ControlNode*, osg::MatrixTransform*> RenderNodePair;
        RenderNodeTable _renderNodes;

        osg::ref_ptr<osg::Group>      _group;
        std::vector<osg::BoundingBox> _taken;
        bool                          _sortByDistance;
        bool                          _fading;
        bool                          _sortingEnabled;

        friend class ControlCanvas;
        friend class ControlNode;

        void draw( const ControlContext& context, bool newContext, int bin );
        osg::Group* getControlGroup() const { return _group.get(); }
    };

    /**
     * Associates controls with an OSG View.
     */
    class OSGEARTHUTIL_EXPORT ControlCanvas : public osg::Camera
    {
    public:
        /** Accesses the control canvas attached the the specified view. */
        static ControlCanvas* get(osg::View* view);

        /** Accesses the control canvas attached the the specified view. */
        static ControlCanvas* getOrCreate(osg::View* view);

    public:
        /** adds a top-level control to this surface. */
        template<typename T>
        T* addControl( T* control ) {
            return dynamic_cast<T*>( addControlImpl( control ) ); }

        /** removes a top-level control. */
        void removeControl( Control* control );

        /** gets the top-most control that intersects the specified position. */
        Control* getControlAtMouse( float x, float y );

        /** Toggles whether ControlNodes are allowed to overlap. */
        void setAllowControlNodeOverlap( bool value );

    public:
        // internal- no need to call directly
        void update( const osg::FrameStamp* frameStamp );

        // internal - no need to call directly
        void setControlContext( const ControlContext& );

    public:
        virtual void traverse(osg::NodeVisitor& nv); // override

        virtual ~ControlCanvas();

        /**
         * Constructs a new canvas.
         */
        ControlCanvas();

    protected:

        ControlContext  _context;
        bool            _contextDirty;
        bool            _updatePending;

        typedef std::map< osg::observer_ptr<osgGA::GUIEventHandler>, osg::observer_ptr<osgViewer::View> > EventHandlersMap;
        EventHandlersMap _eventHandlersMap;

        osg::ref_ptr<ControlNodeBin> _controlNodeBin;

        Control* addControlImpl( Control* control );

    private:
        friend class ControlNode;
        void init();

        bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa );

        /** Accesses the priority rendering bin for this canvas. */
        ControlNodeBin* getControlNodeBin() { return _controlNodeBin.get(); }

        // internal class
        class EventCallback : public osg::NodeCallback
        {
        public:
            EventCallback(ControlCanvas*);
            void operator()(osg::Node*, osg::NodeVisitor*);
            void handleResize(osg::View* view, ControlCanvas* canvas);
        protected:
            osg::observer_ptr<ControlCanvas> _canvas;
            bool _firstTime;
            int _width, _height;
        };
    };

} } } // namespace osgEarth::Util::Controls

#endif // OSGEARTHUTIL_CONTROLS