This file is indexed.

/usr/include/osgEarthSymbology/Style is in libosgearth-dev 2.9.0+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTHSYMBOLOGY_STYLE_H
#define OSGEARTHSYMBOLOGY_STYLE_H 1

#include <osgEarthSymbology/Common>
#include <osgEarthSymbology/Color>
#include <osgEarthSymbology/Query>
#include <osgEarthSymbology/IconSymbol>
#include <osgEarthSymbology/PointSymbol>
#include <osgEarthSymbology/LineSymbol>
#include <osgEarthSymbology/PolygonSymbol>
#include <osgEarthSymbology/MarkerSymbol>
#include <osgEarthSymbology/ModelSymbol>
#include <osgEarthSymbology/ExtrusionSymbol>
#include <osgEarthSymbology/AltitudeSymbol>
#include <osgEarthSymbology/TextSymbol>
#include <osgEarthSymbology/Skins>
#include <osgEarthSymbology/RenderSymbol>
#include <osgEarthSymbology/CoverageSymbol>
#include <osgEarthSymbology/BBoxSymbol>

#include <osgEarth/Config>
#include <osg/Object>
#include <vector>

namespace osgEarth { namespace Symbology 
{
    /**
     * Style is an unordered collection of Symbols that describes how to render
     * geometry and other objects.
     */
    class OSGEARTHSYMBOLOGY_EXPORT Style
    {
    public:
        /** Constructs a new, empty style. */
        Style( const std::string& name = "" );

        /** Constructs a style by deserializing it from a Config. */
        Style(const Config& conf);

        /** Copy constructor. By default, duplicates all the symbols; but if you 
            specify SHALLOW_COPY, the new one will point to the same symbols. */
        Style(const Style& rhs, const osg::CopyOp& op =osg::CopyOp::DEEP_COPY_ALL ); 

        /** assignment operator */
        Style& operator = (const Style& rhs);

        /** virtual dtor */
        virtual ~Style() { }

        /** Gets the name of this style */
        const std::string& getName() const { return _name; }

        /** Sets the name of this style */
        void setName( const std::string& value ) { _name = value; }

        /** Starts with this style, merges in all the symbols from the other style, and
            returns a new style */
        Style combineWith( const Style& rhs ) const;

        /** Test whether the style is empty */
        bool empty() const { return _symbols.empty(); }

        /** Adds a symbol to the collection. */
        void addSymbol(Symbol* symbol);
        void add(Symbol* symbol) { addSymbol(symbol); }

        /** Remove a symbol from the collection */
        bool removeSymbol (Symbol* symbol);

        void copySymbols(const Style& style);

        /** Remove a symbol by type */
        template<typename T>
        bool remove()
        {
            Symbol* s = get<T>();
            return s ? removeSymbol(s) : false;
        }

        /** Gets a typed symbol from the style (the first one found). */
        template<typename T>
        T* getSymbol()
        {
            for (SymbolList::const_iterator it = _symbols.begin(); it != _symbols.end(); ++it)
            {
                Symbol* symbol = (*it).get();
                T* s = dynamic_cast<T*>(symbol);
                if (s)
                    return s;
            }
            return 0L;
        }
        template<typename T> T* get() { return getSymbol<T>(); } // alias

        /** Whether the style contains a symbol of the template type */
        template<typename T> bool has() { return get<T>() != 0L; }
        template<typename T> bool has() const { return get<T>() != 0L; }

        /** Gets a typed symbol from the style (the first one found) */
        template<typename T>
        const T* getSymbol() const
        {
            for (SymbolList::const_iterator it = _symbols.begin(); it != _symbols.end(); ++it)
            {
                Symbol* symbol = (*it).get();
                const T* s = dynamic_cast<const T*>(symbol);
                if (s)
                    return s;
            }
            return 0L;
        }
        template<typename T> const T* get() const { return getSymbol<T>(); } // alias

        /** Gets a typed symbol from the style (first one found), or creates/adds/returns one of 
            that type if it doesn't already exist. */
        template<typename T>
        T* getOrCreateSymbol()
        {
            T* sym = getSymbol<T>();
            if ( !sym )
            {
                sym = new T();
                addSymbol( sym );
            }
            return sym;
        }

        template<typename T> T* getOrCreate() { return getOrCreateSymbol<T>(); } // alias

	/** Access to list of symbols currently defining the style */
	SymbolList& symbols() { return _symbols; }
	const SymbolList& symbols() const { return _symbols; }

        /** Serializes this object into a Config. */
        virtual Config getConfig( bool keepOrigType =true ) const;

        void mergeConfig( const Config& conf );

        void fromSLD(const Config&);
        
    protected:
        std::string                 _name;
        SymbolList                  _symbols;
        std::string                 _origType;
        std::string                 _origData;
        optional<URI>               _uri;
    };

    typedef std::vector<Style>           StyleList;
    typedef std::map<std::string, Style> StyleMap;

} } // namespace osgEarth::Symbology


#endif // OSGEARTHSYMBOLOGY_STYLE_H