/usr/include/osgEarthSymbology/Style is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHSYMBOLOGY_STYLE_H
#define OSGEARTHSYMBOLOGY_STYLE_H 1
#include <osgEarthSymbology/Common>
#include <osgEarthSymbology/Color>
#include <osgEarthSymbology/Query>
#include <osgEarthSymbology/IconSymbol>
#include <osgEarthSymbology/PointSymbol>
#include <osgEarthSymbology/LineSymbol>
#include <osgEarthSymbology/PolygonSymbol>
#include <osgEarthSymbology/MarkerSymbol>
#include <osgEarthSymbology/ModelSymbol>
#include <osgEarthSymbology/ExtrusionSymbol>
#include <osgEarthSymbology/AltitudeSymbol>
#include <osgEarthSymbology/TextSymbol>
#include <osgEarthSymbology/Skins>
#include <osgEarthSymbology/RenderSymbol>
#include <osgEarthSymbology/CoverageSymbol>
#include <osgEarthSymbology/BBoxSymbol>
#include <osgEarth/Config>
#include <osg/Object>
#include <vector>
namespace osgEarth { namespace Symbology
{
/**
* Style is an unordered collection of Symbols that describes how to render
* geometry and other objects.
*/
class OSGEARTHSYMBOLOGY_EXPORT Style
{
public:
/** Constructs a new, empty style. */
Style( const std::string& name = "" );
/** Constructs a style by deserializing it from a Config. */
Style(const Config& conf);
/** Copy constructor. By default, duplicates all the symbols; but if you
specify SHALLOW_COPY, the new one will point to the same symbols. */
Style(const Style& rhs, const osg::CopyOp& op =osg::CopyOp::DEEP_COPY_ALL );
/** assignment operator */
Style& operator = (const Style& rhs);
/** virtual dtor */
virtual ~Style() { }
/** Gets the name of this style */
const std::string& getName() const { return _name; }
/** Sets the name of this style */
void setName( const std::string& value ) { _name = value; }
/** Starts with this style, merges in all the symbols from the other style, and
returns a new style */
Style combineWith( const Style& rhs ) const;
/** Test whether the style is empty */
bool empty() const { return _symbols.empty(); }
/** Adds a symbol to the collection. */
void addSymbol(Symbol* symbol);
void add(Symbol* symbol) { addSymbol(symbol); }
/** Remove a symbol from the collection */
bool removeSymbol (Symbol* symbol);
void copySymbols(const Style& style);
/** Remove a symbol by type */
template<typename T>
bool remove()
{
Symbol* s = get<T>();
return s ? removeSymbol(s) : false;
}
/** Gets a typed symbol from the style (the first one found). */
template<typename T>
T* getSymbol()
{
for (SymbolList::const_iterator it = _symbols.begin(); it != _symbols.end(); ++it)
{
Symbol* symbol = (*it).get();
T* s = dynamic_cast<T*>(symbol);
if (s)
return s;
}
return 0L;
}
template<typename T> T* get() { return getSymbol<T>(); } // alias
/** Whether the style contains a symbol of the template type */
template<typename T> bool has() { return get<T>() != 0L; }
template<typename T> bool has() const { return get<T>() != 0L; }
/** Gets a typed symbol from the style (the first one found) */
template<typename T>
const T* getSymbol() const
{
for (SymbolList::const_iterator it = _symbols.begin(); it != _symbols.end(); ++it)
{
Symbol* symbol = (*it).get();
const T* s = dynamic_cast<const T*>(symbol);
if (s)
return s;
}
return 0L;
}
template<typename T> const T* get() const { return getSymbol<T>(); } // alias
/** Gets a typed symbol from the style (first one found), or creates/adds/returns one of
that type if it doesn't already exist. */
template<typename T>
T* getOrCreateSymbol()
{
T* sym = getSymbol<T>();
if ( !sym )
{
sym = new T();
addSymbol( sym );
}
return sym;
}
template<typename T> T* getOrCreate() { return getOrCreateSymbol<T>(); } // alias
/** Access to list of symbols currently defining the style */
SymbolList& symbols() { return _symbols; }
const SymbolList& symbols() const { return _symbols; }
/** Serializes this object into a Config. */
virtual Config getConfig( bool keepOrigType =true ) const;
void mergeConfig( const Config& conf );
void fromSLD(const Config&);
protected:
std::string _name;
SymbolList _symbols;
std::string _origType;
std::string _origData;
optional<URI> _uri;
};
typedef std::vector<Style> StyleList;
typedef std::map<std::string, Style> StyleMap;
} } // namespace osgEarth::Symbology
#endif // OSGEARTHSYMBOLOGY_STYLE_H
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