/usr/include/osgEarthSymbology/RenderSymbol is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHSYMBOLOGY_RENDER_SYMBOL_H
#define OSGEARTHSYMBOLOGY_RENDER_SYMBOL_H 1
#include <osgEarth/Common>
#include <osgEarth/DepthOffset>
#include <osgEarthSymbology/Expression>
#include <osgEarthSymbology/Symbol>
#include <osg/Referenced>
#include <vector>
namespace osgEarth { namespace Symbology
{
/**
* Symbol that contains general rendering settings.
*/
class OSGEARTHSYMBOLOGY_EXPORT RenderSymbol : public Symbol
{
public:
META_Object(osgEarthSymbology, RenderSymbol);
/** construct a render symbol */
RenderSymbol(const Config& conf =Config());
RenderSymbol(const RenderSymbol& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
/** whether to perform depth buffer testing */
optional<bool>& depthTest() { return _depthTest; }
const optional<bool>& depthTest() const { return _depthTest; }
/** whether to force lighting on/off */
optional<bool>& lighting() { return _lighting; }
const optional<bool>& lighting() const { return _lighting; }
/** depth offset properties */
optional<DepthOffsetOptions>& depthOffset() { return _depthOffset; }
const optional<DepthOffsetOptions>& depthOffset() const { return _depthOffset; }
/** whether to force backface culling on or off */
optional<bool>& backfaceCulling() { return _backfaceCulling; }
const optional<bool>& backfaceCulling() const { return _backfaceCulling; }
/** applies a rendering order to affected geometry */
optional<NumericExpression>& order() { return _order; }
const optional<NumericExpression>& order() const { return _order; }
/** clip plane number to activate. */
optional<unsigned>& clipPlane() { return _clipPlane; }
const optional<unsigned>& clipPlane() const { return _clipPlane; }
/** discard fragments with alpha < threshold */
optional<float>& minAlpha() { return _minAlpha; }
const optional<float>& minAlpha() const { return _minAlpha; }
/** hint to render in the transparent (depth-sorted) bin */
optional<bool>& transparent() { return _transparent; }
const optional<bool>& transparent() const { return _transparent; }
/** render bin to use for sorting */
optional<std::string>& renderBin() { return _renderBin; }
const optional<std::string>& renderBin() const { return _renderBin; }
/** enable decaling (lequal + polygonoffset) */
optional<bool>& decal() { return _decal; }
const optional<bool>& decal() const { return _decal; }
/** maximum crease angle for normal smoothing (default=0) */
optional<Angle>& maxCreaseAngle() { return _maxCreaseAngle; }
const optional<Angle>& maxCreaseAngle() const { return _maxCreaseAngle; }
public:
virtual Config getConfig() const;
virtual void mergeConfig( const Config& conf );
static void parseSLD(const Config& c, class Style& style);
protected:
optional<bool> _depthTest;
optional<bool> _lighting;
optional<DepthOffsetOptions> _depthOffset;
optional<bool> _backfaceCulling;
optional<NumericExpression> _order;
optional<unsigned> _clipPlane;
optional<float> _minAlpha;
optional<std::string> _renderBin;
optional<bool> _transparent;
optional<bool> _decal;
optional<Angle> _maxCreaseAngle;
/** dtor */
virtual ~RenderSymbol() { }
};
} } // namespace osgEarth::Symbology
#endif // OSGEARTHSYMBOLOGY_RENDER_SYMBOL_H
|