/usr/include/osgEarthSymbology/CssUtils is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHSYMBOLOGY_CSSUTILS_H
#define OSGEARTHSYMBOLOGY_CSSUTILS_H 1
#include <osgEarthSymbology/Common>
#include <osgEarth/Config>
#include <vector>
namespace osgEarth { namespace Symbology
{
class OSGEARTHSYMBOLOGY_EXPORT CssUtils
{
public:
static void readConfig(
const std::string& inputCSS,
const std::string& referrer,
ConfigSet& output );
/**
* Takes a string containing CSS text, and splits it up into
* multiple strings, each one containing a single style definition
* (still in CSS). A nameless block is named "default".
*
* Example INPUT:
*
* s1 {
* fill: #ffff00;
* }
* s2 {
* stroke: #ffff00;
* altitude-mode: absoulte;
* }
* {
* marker: "something.flt";
* }
*
* Example OUTPUT:
*
* [0] : s1 { fill: #ffff00; }
* [1] : s2 { stroke: #ffff00; altitude-mode: absolute; }
* [2] : default { marker: "something.flt"; }
*
*/
static void split( const std::string& css, std::vector<std::string>& output );
};
} } // namespace osgEarth::Features2
#endif // OSGEARTHFEATURES_CSSUTILS_H
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