/usr/include/osgEarthSplat/NoiseTextureFactory is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_SPLAT_NOISE_TEXTURE_FACTORY
#define OSGEARTH_SPLAT_NOISE_TEXTURE_FACTORY 1
#include "Export"
#include <osg/Texture>
namespace osgEarth { namespace Splat
{
using namespace osgEarth;
class OSGEARTHSPLAT_EXPORT NoiseTextureFactory
{
public:
NoiseTextureFactory() { }
osg::Texture* create(unsigned dim, unsigned numChannels) const;
};
} } // namespace osgEarth::Splat
#endif // OSGEARTH_SPLAT_NOISE_TEXTURE_FACTORY
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