/usr/include/osgEarthSplat/GroundCoverLayer is in libosgearth-dev 2.9.0+dfsg-1.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2012 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_SPLAT_GROUND_COVER_LAYER_H
#define OSGEARTH_SPLAT_GROUND_COVER_LAYER_H
#include "Export"
#include "Coverage"
#include "Zone"
#include <osgEarth/PatchLayer>
#include <osgEarth/LayerListener>
#include <osgEarth/LandCoverLayer>
namespace osgEarth { namespace Features {
class FeatureSource;
class FeatureSourceLayer;
} }
namespace osgEarth { namespace Splat
{
using namespace osgEarth;
using namespace osgEarth::Features;
//! Serializable configuration for a GroundCoverLayer.
class OSGEARTHSPLAT_EXPORT GroundCoverLayerOptions : public PatchLayerOptions
{
public:
GroundCoverLayerOptions(const ConfigOptions& co = ConfigOptions()) :
PatchLayerOptions(co),
_lod(13u),
_castShadows(false)
{
fromConfig(_conf);
}
//! Required layer containing land cover data
optional<std::string>& landCoverLayer() { return _landCoverLayerName; }
const optional<std::string>& landCoverLayer() const { return _landCoverLayerName; }
//! Optional name of a map layer to use for masking ground cover
optional<std::string>& maskLayer() { return _maskLayerName; }
const optional<std::string>& maskLayer() const { return _maskLayerName; }
//! Geographic zones
std::vector<ZoneOptions>& zones() { return _zones; }
const std::vector<ZoneOptions>& zones() const { return _zones; }
//! Terrain LOD at which this layer should render
optional<unsigned>& lod() { return _lod; }
const optional<unsigned>& lod() const { return _lod; }
//! Whether objects in this layer should cast shadows.
optional<bool>& castShadows() { return _castShadows; }
const optional<bool>& castShadows() const { return _castShadows; }
public:
virtual Config getConfig() const;
protected:
virtual void mergeConfig(const Config& conf) {
VisibleLayerOptions::mergeConfig(conf);
fromConfig(conf);
}
void fromConfig(const Config& conf);
private:
optional<std::string> _landCoverLayerName;
optional<std::string> _maskLayerName;
ZoneOptionsVector _zones;
optional<unsigned> _lod;
optional<bool> _castShadows;
};
//! Layer that renders billboards on the ground using the GPU,
//! like trees, grass, rocks, etc.
class OSGEARTHSPLAT_EXPORT GroundCoverLayer : public PatchLayer
{
public:
META_Layer(osgEarthSplat, GroundCoverLayer, GroundCoverLayerOptions);
//! Construct a layer with default configuration
GroundCoverLayer();
//! Construct a layer with configuration options
GroundCoverLayer(const GroundCoverLayerOptions& options);
//! Layer containing required coverage data
void setLandCoverLayer(LandCoverLayer* landCoverLayer);
//! Layer containing the land cover dictionary.
void setLandCoverDictionary(LandCoverDictionary* landCoverDict);
//! Masking layer (optional)
void setMaskLayer(ImageLayer* layer);
//! LOD at which to draw ground cover
unsigned getLOD() const;
//! Geogrphic zones; at least one is required
Zones& zones() { return _zones; }
const Zones& zones() const { return _zones; }
public: // Layer
//! Override
bool cull(const osgUtil::CullVisitor* cv, osg::State::StateSetStack& ssStack) const;
protected:
//! Override post-ctor init
virtual void init();
//! Override layer open
virtual const Status& open();
public:
//! Called when this layer is added to the map
virtual void addedToMap(const Map* map);
virtual void removedFromMap(const Map* map);
virtual void setTerrainResources(TerrainResources*);
protected:
virtual ~GroundCoverLayer() { }
osg::observer_ptr<LandCoverDictionary> _landCoverDict;
osg::observer_ptr<LandCoverLayer> _landCoverLayer;
osg::observer_ptr<ImageLayer> _maskLayer;
LayerListener<GroundCoverLayer, LandCoverDictionary> _landCoverDictListener;
LayerListener<GroundCoverLayer, LandCoverLayer> _landCoverListener;
LayerListener<GroundCoverLayer, ImageLayer> _maskLayerListener;
TextureImageUnitReservation _groundCoverTexBinding;
TextureImageUnitReservation _noiseBinding;
Zones _zones;
bool _zonesConfigured;
void buildStateSets();
};
} } // namespace osgEarth::Splat
#endif // OSGEARTH_SPLAT_GROUND_COVER_LAYER_H
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