/usr/include/osgEarthFeatures/GeometryCompiler is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_FEATURES_GEOMETRY_COMPILER_H
#define OSGEARTH_FEATURES_GEOMETRY_COMPILER_H 1
#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/Feature>
#include <osgEarthFeatures/FeatureCursor>
#include <osgEarthFeatures/ResampleFilter>
#include <osgEarthSymbology/Style>
#include <osgEarth/GeoMath>
#include <osgEarth/ShaderUtils>
namespace osgEarth { namespace Features
{
using namespace osgEarth;
using namespace osgEarth::Symbology;
class OSGEARTHFEATURES_EXPORT GeometryCompilerOptions
{
public:
/**
* Set the global default values for the options.
*/
static void setDefaults(const GeometryCompilerOptions& defaults);
public:
/**
* Construct new copiler options, optionally deserializing them
*/
GeometryCompilerOptions(const ConfigOptions& conf =ConfigOptions());
public:
/** Maximum span of a generated edge, in degrees. Applicable to geocentric maps only */
optional<double>& maxGranularity() { return _maxGranularity_deg; }
const optional<double>& maxGranularity() const { return _maxGranularity_deg; }
/** Interpolation type to use for geodetic points */
optional<GeoInterpolation>& geoInterp() { return _geoInterp; }
const optional<GeoInterpolation>& geoInterp() const { return _geoInterp; }
/** Whether to merge geometry from multiple features */
optional<bool>& mergeGeometry() { return _mergeGeometry; }
const optional<bool>& mergeGeometry() const { return _mergeGeometry; }
/** Expression to evaluate to extract a feature's readable name */
optional<StringExpression>& featureName() { return _featureNameExpr; }
const optional<StringExpression>& featureName() const { return _featureNameExpr; }
/** Whether to cluster feature geometries together for speed */
optional<bool>& clustering() { return _clustering; }
const optional<bool>& clustering() const { return _clustering; }
/** Whether to enabled draw-instancing for model substitution */
optional<bool>& instancing() { return _instancing; }
const optional<bool>& instancing() const { return _instancing; }
/** Whether to ignore the altitude filter (e.g. if you plan to do auto-clamping layer) */
optional<bool>& ignoreAltitudeSymbol() { return _ignoreAlt; }
const optional<bool>& ignoreAltitudeSymbol() const { return _ignoreAlt; }
//todo: merge this with geoInterp()
optional<osgEarth::Features::ResampleFilter::ResampleMode>& resampleMode() { return _resampleMode;}
const optional<osgEarth::Features::ResampleFilter::ResampleMode>& resampleMode() const { return _resampleMode;}
optional<double>& resampleMaxLength() { return _resampleMaxLength; }
const optional<double>& resampleMaxLength() const { return _resampleMaxLength;}
/** @deprecated Whether to use VBOs in geometry */
optional<bool>& useVertexBufferObjects() { return _useVertexBufferObjects;}
const optional<bool>& useVertexBufferObjects() const { return _useVertexBufferObjects;}
/** Whether to generate shader components on compiled geometry */
optional<ShaderPolicy>& shaderPolicy() { return _shaderPolicy; }
const optional<ShaderPolicy>& shaderPolicy() const { return _shaderPolicy; }
/** Whether to run consolidate equivalent state attributes for better performance. */
optional<bool>& optimizeStateSharing() { return _optimizeStateSharing; }
const optional<bool>& optimizeStateSharing() const { return _optimizeStateSharing; }
/** Whether to run the optimizer on the resulting group. */
optional<bool>& optimize() { return _optimize; }
const optional<bool>& optimize() const { return _optimize; }
/** Whether to run the vertex order optimizer on geometry. */
optional<bool>& optimizeVertexOrdering() { return _optimizeVertexOrdering; }
const optional<bool>& optimizeVertexOrdering() const { return _optimizeVertexOrdering; }
/** Whether to run a geometry validation pass on the resulting group. This is for debugging
purposes and will dump issues to the console. */
optional<bool>& validate() { return _validate; }
const optional<bool>& validate() const { return _validate; }
/** Maximum size (angle, degrees) of a polygon tile, when breaking up a large polygon for tessellation;
only applies to geocentric maps (detault = 5.0) */
optional<float>& maxPolygonTilingAngle() { return _maxPolyTilingAngle; }
const optional<float>& maxPolygonTilingAngle() const { return _maxPolyTilingAngle; }
/** Whether to use GPU-generated geometry for screen-space (pixel) width lines (default=false) */
optional<bool>& useGPUScreenSpaceLines() { return _useGPULines; }
const optional<bool>& useGPUScreenSpaceLines() const { return _useGPULines; }
public:
Config getConfig() const;
protected:
void fromConfig( const Config& conf );
private:
optional<double> _maxGranularity_deg;
optional<GeoInterpolation> _geoInterp;
optional<bool> _mergeGeometry;
optional<StringExpression> _featureNameExpr;
optional<bool> _clustering;
optional<bool> _instancing;
optional<ResampleFilter::ResampleMode> _resampleMode;
optional<double> _resampleMaxLength;
optional<bool> _ignoreAlt;
optional<bool> _useVertexBufferObjects;
optional<ShaderPolicy> _shaderPolicy;
optional<bool> _optimizeStateSharing;
optional<bool> _optimize;
optional<bool> _optimizeVertexOrdering;
optional<bool> _validate;
optional<float> _maxPolyTilingAngle;
optional<bool> _useGPULines;
static GeometryCompilerOptions s_defaults;
public:
GeometryCompilerOptions(bool); // internal
};
/**
* Compiles a collection of features against a style.
*/
class OSGEARTHFEATURES_EXPORT GeometryCompiler
{
public:
/** Constructs a new geometry compiler with default options. */
GeometryCompiler();
/** Constructs a new compiler with preconfigured options. */
GeometryCompiler( const GeometryCompilerOptions& options );
virtual ~GeometryCompiler() { }
/** Access the options read-only */
const GeometryCompilerOptions& options() const { return _options; }
/** Access the options for editing. */
GeometryCompilerOptions& options() { return _options; }
public:
/** Compiles a collection of features into an OSG scene graph. */
osg::Node* compile(
FeatureCursor* input,
const Style& style,
const FilterContext& context);
osg::Node* compile(
Feature* input,
const Style& style,
const FilterContext& context);
osg::Node* compile(
Feature* input,
const FilterContext& context);
osg::Node* compile(
Geometry* geom,
const Style& style,
const FilterContext& context);
osg::Node* compile(
Geometry* geom,
const Style& style);
osg::Node* compile(
Geometry* geom,
const FilterContext& context);
osg::Node* compile(
FeatureList& mungeableInput,
const Style& style,
const FilterContext& context);
protected:
GeometryCompilerOptions _options;
};
} } // namespace osgEarth::Features
#endif // OSGEARTH_FEATURES_GEOMETRY_COMPILER_H
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