/usr/include/osgEarthFeatures/FeatureSourceIndexNode is in libosgearth-dev 2.9.0+dfsg-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHFEATURES_FEATURE_SOURCE_INDEX_NODE_H
#define OSGEARTHFEATURES_FEATURE_SOURCE_INDEX_NODE_H 1
#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/Feature>
#include <osgEarthFeatures/FeatureIndex>
#include <osgEarthFeatures/FeatureSource>
#include <osgEarth/ObjectIndex>
#include <osg/Config>
#include <osg/Group>
#include <osg/Drawable>
#include <map>
#include <set>
namespace osgEarth { namespace Features
{
using namespace osgEarth;
/**
* Options for a feature index
*/
class OSGEARTHFEATURES_EXPORT FeatureSourceIndexOptions
{
public:
FeatureSourceIndexOptions(const Config& conf =Config());
/** Whether indexing is enabled. */
optional<bool>& enabled() { return _enabled; }
const optional<bool>& enabled() const { return _enabled; }
/** Whether to embed the actual Feature objects in the index (instead of
* just the FeatureID). This is useful for feature sources that cannot
* be queried by ID (e.g., streaming data like TFS) */
optional<bool>& embedFeatures() { return _embedFeatures; }
const optional<bool>& embedFeatures() const { return _embedFeatures; }
public:
Config getConfig() const;
private:
optional<bool> _enabled;
optional<bool> _embedFeatures;
};
struct RefIDPair : public osg::Referenced
{
RefIDPair(FeatureID fid, ObjectID oid) : _fid(fid), _oid(oid) { }
FeatureID _fid;
ObjectID _oid;
};
/**
* Internal class that maintains a feature index for a single feature source.
* Internal - not exported!
*/
class OSGEARTHFEATURES_EXPORT FeatureSourceIndex : public FeatureIndex
{
public:
FeatureSourceIndex(FeatureSource* source,
ObjectIndex* masterIndex,
const FeatureSourceIndexOptions& options);
/** FeatureSource behind this index */
FeatureSource* getFeatureSource() { return _featureSource.get(); }
public: // FeatureIndex
Feature* getFeature(ObjectID oid) const;
ObjectID getObjectID(FeatureID fid) const;
int size() const { return _fids.size(); }
public: // Functions called by FeatureSourceIndexNode
RefIDPair* tagDrawable (osg::Drawable* drawable, Feature* feature);
RefIDPair* tagAllDrawables(osg::Node* node, Feature* feature);
RefIDPair* tagNode (osg::Node* node, Feature* feature);
// removes a collection of FIDs from the index. If the refcount goes to zero,
// remove it from the master index as well.
template<typename InputIter>
void removeFIDs(InputIter first, InputIter last)
{
Threading::ScopedMutexLock lock(_mutex);
for(InputIter fid = first; fid != last; ++fid )
{
FIDMap::iterator f = _fids.find( *fid );
if ( f != _fids.end() && f->second->referenceCount() == 1 )
{
ObjectID oid = f->second->_oid;
_oids.erase( oid );
_fids.erase( f );
_embeddedFeatures.erase( *fid );
if ( _masterIndex.valid() )
_masterIndex->remove( oid );
}
}
}
public: // types
typedef std::map<ObjectID, FeatureID> OIDMap;
typedef std::map<FeatureID, osg::ref_ptr<RefIDPair> > FIDMap;
typedef std::map<FeatureID, osg::ref_ptr<Feature> > FeatureMap;
protected:
virtual ~FeatureSourceIndex();
private:
osg::ref_ptr<FeatureSource> _featureSource;
osg::ref_ptr<ObjectIndex> _masterIndex;
FeatureSourceIndexOptions _options;
bool _embed;
mutable Threading::Mutex _mutex;
OIDMap _oids;
FIDMap _fids;
FeatureMap _embeddedFeatures;
void update(osg::Drawable*, std::map<ObjectID,ObjectID>&, const FIDMap&, FIDMap&);
void update(osg::Node*, std::map<ObjectID,ObjectID>&, const FIDMap&, FIDMap&);
friend class FeatureSourceIndexNode;
};
/**
* Node that houses a FeatureSourceIndex, so that it can un-register index
* entries when it pages out.
*/
class OSGEARTHFEATURES_EXPORT FeatureSourceIndexNode : public osg::Group,
public FeatureIndexBuilder
{
public:
META_Node(osgEarth::Features, FeatureSourceIndexNode);
typedef std::map<FeatureID, osg::ref_ptr<RefIDPair> > FIDMap;
/** default ctor */
FeatureSourceIndexNode();
/** Construct with an index */
FeatureSourceIndexNode(FeatureSourceIndex* index);
/** Copy */
FeatureSourceIndexNode(const FeatureSourceIndexNode& rhs, const osg::CopyOp& copy);
/** The index referenced by this node. */
void setIndex(FeatureSourceIndex* index) { _index = index; }
FeatureSourceIndex* getIndex() { return _index.get(); }
/** Fetches the entire set of FIDs registered with the index by this node. */
bool getAllFIDs(std::vector<FeatureID>& output) const;
/** Finds a FeatureSourceIndexNode in a scene graph. */
static FeatureSourceIndexNode* get(osg::Node* graph);
public: // FeatureIndexBuilder
ObjectID tagDrawable (osg::Drawable* drawable, Feature* feature);
ObjectID tagAllDrawables(osg::Node* node, Feature* feature);
ObjectID tagNode (osg::Node* node, Feature* feature);
public: // To support serialization only - do not use directly
const FIDMap& getFIDMap() const { return _fids; }
void setFIDMap(const FIDMap& fids);
void reIndex(std::map<ObjectID,ObjectID>&);
void reIndexDrawable(osg::Drawable* drawable, std::map<ObjectID,ObjectID>& oldNew, FIDMap& newFIDMap);
void reIndexNode(osg::Node* node, std::map<ObjectID,ObjectID>& oldNew, FIDMap& newFIDMap);
/**
* Call this after deserializing a scene graph that may contain FeatureSourceIndexNodes.
* It will locate them, assign the index, and reconsistute the object IDs in the index.
*/
static void reconstitute(osg::Node* graph, FeatureSourceIndex* index);
protected:
/** dtor - unregisters any FIDs added by this node. */
virtual ~FeatureSourceIndexNode();
private: // serializable
FIDMap _fids;
private: // transient
osg::ref_ptr<FeatureSourceIndex> _index;
};
} } // namespace osgEarth::Features
#endif // OSGEARTHFEATURES_FEATURE_SOURCE_INDEX_NODE_H
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