/usr/include/osgEarthFeatures/FeatureModelSource is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHFEATURES_FEATURE_MODEL_SOURCE_H
#define OSGEARTHFEATURES_FEATURE_MODEL_SOURCE_H 1
#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/FeatureSource>
#include <osgEarthFeatures/FeatureSourceIndexNode>
#include <osgEarthFeatures/FeatureDisplayLayout>
#include <osgEarthFeatures/GeometryCompiler>
#include <osgEarthSymbology/StyleSheet>
#include <osgEarth/FadeEffect>
#include <osgEarth/ModelSource>
#include <osgEarth/Map>
#include <osg/Node>
namespace osgEarth { namespace Features
{
using namespace osgEarth;
using namespace osgEarth::Symbology;
class FeatureModelOptions
{
public: //properties
/** Embedded feature source configuration. */
optional<FeatureSourceOptions>& featureSource() { return _featureSource; }
const optional<FeatureSourceOptions>& featureSource() const { return _featureSource; }
osg::ref_ptr<StyleSheet>& styles() { return _styles; }
const osg::ref_ptr<StyleSheet>& styles() const { return _styles; }
/** Maximum span of a generated edge, in degrees. For geocentric maps only */
optional<double>& maxGranularity() { return _maxGranularity_deg; }
const optional<double>& maxGranularity() const { return _maxGranularity_deg; }
/** Whether to explicity set/clear GL lighting on the result */
optional<bool>& enableLighting() { return _lit; }
const optional<bool>& enableLighting() const { return _lit; }
/** Information that controls paging and tiling of the dataset */
optional<FeatureDisplayLayout>& layout() { return _layout; }
const optional<FeatureDisplayLayout>& layout() const { return _layout; }
optional<bool>& clusterCulling() { return _clusterCulling; }
const optional<bool>& clusterCulling() const { return _clusterCulling; }
/** Expression that will assign a node name to geometry built from each feature.
Note; this may disable various scene graph optimizations. */
optional<StringExpression>& featureName() { return _featureNameExpr; }
const optional<StringExpression>& featureName() const { return _featureNameExpr; }
/** Whether to index feature data for use with the global ObjectIndex (default = yes)
for the purposes of search, picking, etc. */
optional<FeatureSourceIndexOptions>& featureIndexing() { return _featureIndexing; }
const optional<FeatureSourceIndexOptions>& featureIndexing() const { return _featureIndexing; }
/** Whether to activate backface culling (default = yes) */
optional<bool>& backfaceCulling() { return _backfaceCulling; }
const optional<bool>& backfaceCulling() const { return _backfaceCulling; }
/** Whether to activate alpha blending (default = yes) */
optional<bool>& alphaBlending() { return _alphaBlending; }
const optional<bool>& alphaBlending() const { return _alphaBlending; }
/** Fading properties */
optional<FadeOptions>& fading() { return _fading; }
const optional<FadeOptions>& fading() const { return _fading; }
/** Whether to enable caching of actual OSG nodes. default = false. */
optional<bool>& nodeCaching() { return _nodeCaching; }
const optional<bool>& nodeCaching() const { return _nodeCaching; }
/** Debug: whether to enable a session-wide resource cache (default=true) */
optional<bool>& sessionWideResourceCache() { return _sessionWideResourceCache; }
const optional<bool>& sessionWideResourceCache() const { return _sessionWideResourceCache; }
public:
FeatureModelOptions(const ConfigOptions& co =ConfigOptions());
void fromConfig(const Config& conf);
Config getConfig() const;
protected:
optional<FeatureSourceOptions> _featureSource;
optional<FeatureDisplayLayout> _layout;
optional<StringExpression> _featureNameExpr;
optional<bool> _lit;
optional<double> _maxGranularity_deg;
optional<bool> _clusterCulling;
optional<bool> _backfaceCulling;
optional<bool> _alphaBlending;
optional<FadeOptions> _fading;
optional<FeatureSourceIndexOptions> _featureIndexing;
optional<bool> _sessionWideResourceCache;
optional<std::string> _featureSourceLayer;
optional<bool> _nodeCaching;
osg::ref_ptr<StyleSheet> _styles;
};
class OSGEARTHFEATURES_EXPORT FeatureModelSourceOptions : public ModelSourceOptions,
public FeatureModelOptions
{
public: //properties
optional<FeatureSourceOptions>& featureOptions() { return _featureOptions; }
const optional<FeatureSourceOptions>& featureOptions() const { return _featureOptions; }
public:
/** A live feature source instance to use. Note, this does not serialize. */
osg::ref_ptr<FeatureSource>& featureSource() { return _featureSource; }
const osg::ref_ptr<FeatureSource>& featureSource() const { return _featureSource; }
public:
FeatureModelSourceOptions( const ConfigOptions& rhs =ConfigOptions() );
virtual ~FeatureModelSourceOptions() { }
virtual Config getConfig() const;
protected:
virtual void mergeConfig( const Config& conf ) {
ModelSourceOptions::mergeConfig( conf );
fromConfig( conf );
}
private:
void fromConfig( const Config& conf );
optional<FeatureSourceOptions> _featureOptions;
osg::ref_ptr<FeatureSource> _featureSource;
};
/**
* Interface for a class that can create a Node from a set of features and
* a style definition. You will provide this to a FeatureModeGraph when
* creating a feature node in a driver.
*/
class OSGEARTHFEATURES_EXPORT FeatureNodeFactory : public osg::Referenced
{
public:
/**
* Render (or update) a list of features into a node according to the specified
* style.
*/
virtual bool createOrUpdateNode(
FeatureCursor* cursor,
const Style& style,
const FilterContext& context,
osg::ref_ptr<osg::Node>& node ) =0;
/**
* Creates a group that will contain all the geometry corresponding to a
* given style. The subclass has the option of overriding this in order to create
* a custom implementation.
*/
virtual osg::Group* getOrCreateStyleGroup(
const Style& style,
Session* session );
};
/**
* A Feature node factory that invokes the GeometryCompiler.
*/
class OSGEARTHFEATURES_EXPORT GeomFeatureNodeFactory : public FeatureNodeFactory
{
public:
GeomFeatureNodeFactory(
const GeometryCompilerOptions& options);
bool createOrUpdateNode(
FeatureCursor* features,
const Style& style,
const FilterContext& context,
osg::ref_ptr<osg::Node>& node );
public:
GeometryCompilerOptions _options;
};
/**
* A ModelSource that renders Feature data from a FeatureSource.
*/
class OSGEARTHFEATURES_EXPORT FeatureModelSource : public ModelSource
{
public:
/**
* Constructs a new feature model source with the provided options.
*/
FeatureModelSource( const FeatureModelSourceOptions& options =FeatureModelSourceOptions() );
/**
* Sets a new read options.
*/
void setReadOptions(const osgDB::Options* readOptions);
protected: // ModelSource
virtual Status initialize(const osgDB::Options* readOptions);
virtual osg::Node* createNodeImplementation(
const Map* map,
ProgressCallback* progress );
public:
/**
* Abstract - the implementation class must define a feature node factory object
* that will actually bulid feature geometry.
*/
virtual FeatureNodeFactory* createFeatureNodeFactory() =0;
public: // properties:
/** Sets a feature source. */
void setFeatureSource( FeatureSource* source );
/** The underlying feature source. */
FeatureSource* getFeatureSource() { return _features.get(); }
/** The options with which this source was created */
virtual const FeatureModelSourceOptions& getFeatureModelOptions() const { return _options; }
public:
// META_Object specialization:
virtual osg::Object* cloneType() const { return 0; } // cloneType() not appropriate
virtual osg::Object* clone(const osg::CopyOp&) const { return 0; } // clone() not appropriate
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const FeatureModelSource*>(obj)!=NULL; }
virtual const char* className() const { return "FeatureModelSource"; }
virtual const char* libraryName() const { return "osgEarthFeatures"; }
protected:
/** DTOR is protected to prevent this object from being allocated on the stack */
virtual ~FeatureModelSource() { }
osg::ref_ptr<FeatureSource> _features;
osg::observer_ptr<const Map> _map;
const FeatureModelSourceOptions _options;
osg::ref_ptr<FeatureNodeFactory> _factory;
osg::ref_ptr<osgDB::Options> _readOptions;
};
} } // namespace osgEarth::Features
#endif // OSGEARTHFEATURES_FEATURE_SOURCE_H
|