/usr/include/osgEarthAnnotation/FeatureNode is in libosgearth-dev 2.9.0+dfsg-1.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ANNO_FEATURE_NODE_H
#define OSGEARTH_ANNO_FEATURE_NODE_H 1
#include <osgEarthAnnotation/AnnotationNode>
#include <osgEarth/MapNode>
#include <osgEarth/GeometryClamper>
#include <osgEarthSymbology/StyleSheet>
#include <osgEarthFeatures/Feature>
#include <osgEarthFeatures/GeometryCompiler>
#include <osg/Polytope>
namespace osgEarth { namespace Annotation
{
using namespace osgEarth;
using namespace osgEarth::Features;
using namespace osgEarth::Symbology;
/**
* Renders a single feature. Since no feature profile is provided,
* the feature must contain geometry that is in the same SRS as the map.
* The feature must also include the Style you wish to use.
*/
class OSGEARTHANNO_EXPORT FeatureNode : public AnnotationNode
{
public:
META_AnnotationNode(osgEarthAnnotation, FeatureNode);
/**
* Construct a new FeatureNode from a single Feature.
*/
FeatureNode(
Feature* feature,
const Style& style = Style(),
const GeometryCompilerOptions& options = GeometryCompilerOptions(),
StyleSheet* styleSheet = 0);
/**
* Constuct a new FeatureNode from a list of features.
*/
FeatureNode(
const FeatureList& features,
const Style& style = Style(),
const GeometryCompilerOptions& options = GeometryCompilerOptions(),
StyleSheet* styleSheet = 0);
/**
* Gets the list of features
*/
FeatureList& getFeatures() { return _features; }
/**
* Utility that lets you work on this FeatureNode as a single Feature instead of a list
*/
Feature* getFeature();
/**
* Sets the contents of this FeatureNode to a single feature.
*/
void setFeature(Feature* feature);
/**
* Gets the StyleSheet for the session.
*/
StyleSheet* getStyleSheet() const;
/**
* Sets the StyleSheet for the session.
*/
void setStyleSheet(StyleSheet* styleSheet);
/**
* Call init to force a rebuild of this FeatureNode. If you modify the features in the features list or add/remove features
* call this function to rebuild the node.
*/
void init();
void dirty() { init(); }
public: // older constructors that take a MapNode
/**
* Constructs a new FeatureNode from a single Feature and a MapNode.
* You can use this variant if you the FeatureNode will not be a
* descendant of the MapNode.
* NOTE: candidate for deprecation
*/
FeatureNode(
MapNode* mapNode,
Feature* feature,
const Style& style = Style(),
const GeometryCompilerOptions& options = GeometryCompilerOptions(),
StyleSheet* styleSheet = 0);
/**
* Constructs a new FeatureNode from a FeatureList and a MapNode.
* You can use this variant if you the FeatureNode will not be a
* descendant of the MapNode.
* NOTE: candidate for deprecation
*/
FeatureNode(
MapNode* mapNode,
const FeatureList& features,
const Style& style = Style(),
const GeometryCompilerOptions& options = GeometryCompilerOptions(),
StyleSheet* styleSheet = 0);
public: // AnnotationNode
/**
* Gets the Style for this FeatureNode.
*/
virtual const Style& getStyle() const;
/**
* Sets the style for this FeatureNode.
* Note: Do NOT use embedded feature styles if you need to change the style of the FeatureNode at runtime using this method.
* You will need to set the style of the features themselves and call init on this FeatureNode if you use embedded styles.
*/
virtual void setStyle(const Style& style);
public: // osg::Node
virtual void traverse(osg::NodeVisitor&);
public: // MapNodeObserver
virtual void setMapNode( MapNode* mapNode );
public:
FeatureNode(MapNode* mapNode, const Config& conf, const osgDB::Options* options);
virtual Config getConfig() const;
protected:
virtual ~FeatureNode() { }
FeatureList _features;
GeometryCompilerOptions _options;
osg::Group* _attachPoint;
osg::Polytope _featurePolytope;
Style _style;
bool _needsRebuild;
GeoExtent _extent;
typedef TerrainCallbackAdapter<FeatureNode> ClampCallback;
osg::ref_ptr<ClampCallback> _clampCallback;
bool _clampDirty;
osg::ref_ptr< osg::Node > _compiled;
osg::ref_ptr< StyleSheet > _styleSheet;
FeatureNode() { }
FeatureNode(const FeatureNode& rhs, const osg::CopyOp& op) { }
void clamp(osg::Node* graph, const Terrain* terrain);
void build();
public:
void onTileAdded(
const TileKey& key,
osg::Node* graph,
TerrainCallbackContext& context);
};
} } // namespace osgEarth::Annotation
#endif // OSGEARTH_ANNO_FEATURE_NODE_H
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