/usr/include/osgEarthAnnotation/AnnotationUtils is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ANNOTATION_ANNOTATION_UTILS_H
#define OSGEARTH_ANNOTATION_ANNOTATION_UTILS_H 1
#include <osgEarthAnnotation/Common>
#include <osgEarthSymbology/TextSymbol>
#include <osgEarthSymbology/Style>
#include <osg/AutoTransform>
#include <osg/CullStack>
#include <osg/Drawable>
#include <osg/Geometry>
#include <osgText/TextBase>
#include <osgUtil/CullVisitor>
namespace osgEarth { namespace Annotation
{
using namespace osgEarth;
using namespace osgEarth::Symbology;
/**
* Internal tools used by the annotation library.
*/
struct OSGEARTHANNO_EXPORT AnnotationUtils
{
static const std::string& UNIFORM_HIGHLIGHT();
static const std::string& UNIFORM_IS_TEXT();
static const std::string& UNIFORM_FADE();
static const std::string& PROGRAM_NAME();
/**
* Convert a symbology encoding enum to an osgText enum
*/
static osgText::String::Encoding convertTextSymbolEncoding(const TextSymbol::Encoding encoding);
/**
* Creates a drawable representing a symbolized text label in pixel space.
* The "box" is an alignment box; all positioning and alignment of the text
* is relative to this box. For example, if the TextSymbol contains an align
* of RIGHT_TOP, that means the text origin is at the upper-right corner of
* the box.
*/
static osg::Drawable* createTextDrawable(
const std::string& text,
const TextSymbol* symbol,
const osg::BoundingBox& alignmentBox);
static osg::Drawable* createTextDrawable(
const std::string& text,
const TextSymbol* symbol,
const osg::Vec3& pos )
{
return createTextDrawable(text, symbol, osg::BoundingBox(pos,pos));
}
/**
* Creates the basic geometry to draw an image texture-mapped to
* a quad in pixel space.
*/
static osg::Geometry* createImageGeometry(
osg::Image* image,
const osg::Vec2s& pixelOffsets,
unsigned textureUnit,
double heading,
double scale );
/**
* Creates a fading uniform that the decluttering engine can use
* to adjust the alpha of annotation drawables.
*/
static osg::Uniform* createFadeUniform();
/**
* Creates a boolean uniform used to indicate a hightlighted state.
*/
static osg::Uniform* createHighlightUniform();
/**
* Builds a graph on top of the specified that that implements a 2-pass
* rendering scheme for self-occluding or self-intersecting geometies that
* would not otherwise properly blend. The scheme renders the back faces
* first, followed by the front faces, ensuring proper blending.
*/
static osg::Node* installTwoPassAlpha( osg::Node* );
/**
* Checks whether using a style will require transparency blending.
*/
static bool styleRequiresAlphaBlending( const Style& style );
// some geometry creation utilities
static osg::Drawable* create2DQuad( const osg::BoundingBox& box, float padding, const osg::Vec4& color );
static osg::Drawable* create2DOutline( const osg::BoundingBox& box, float padding, const osg::Vec4& color );
static osg::Node* createFullScreenQuad( const osg::Vec4& color );
/**
* Builds a sphere geometry.
* @param r Radius
* @param color Color
* @param maxAngle Maximum angle between verts (controls tessellation)
*/
static osg::Node* createSphere( float r, const osg::Vec4& color, float maxAngle =15.0f );
/**
* Builds a hemisphere geometry.
* @param r Radius
* @param color Color
* @param maxAngle Maximum angle between verts (controls tessellation)
*/
static osg::Node* createHemisphere( float r, const osg::Vec4& color, float maxAngle =15.0f );
/**
* Builds the geometry for an ellipsoid.
*/
static osg::Geometry* createEllipsoidGeometry(
float xr, float yr, float zr, const osg::Vec4& color, float maxAngle =10.0f,
float minLat =-90.0, float maxLat=90.0, float minLon=-180.0, float maxLon=180.0);
static osg::Node* createEllipsoid(
float xr, float yr, float zr, const osg::Vec4& color, float maxAngle =10.0f,
float minLat =-90.0, float maxLat=90.0, float minLon=-180.0, float maxLon=180.0);
struct AltitudePolicy
{
AltitudePolicy() : draping(false), sceneClamping(false), gpuClamping(false) { }
bool draping;
bool sceneClamping;
bool gpuClamping;
};
static void getAltitudePolicy( const Style& style, AltitudePolicy& b );
/**
* If the style requests draping or clamping, creates the appropriate parent
* group and adds the input node as a child, and returns the new parent.
* Otherwise, just returns the input node unchanged.
*/
static osg::Node* installOverlayParent(osg::Node* child, const Style& style);
private:
AnnotationUtils() { }
};
/**
* A bounding sphere calculator that forces the center point
* to (0,0,0) and adjusts the radius accordingly. This forces the bounding
* center to the "control point" of the annotation - useful for culling.
*/
class ControlPointCallback : public osg::Node::ComputeBoundingSphereCallback
{
public:
osg::BoundingSphere computeBound(const osg::Node& node) const
{
osg::BoundingSphere nodebs = node.computeBound();
return osg::BoundingSphere(osg::Vec3(0,0,0), nodebs.center().length() + nodebs.radius());
}
};
} } // namespace osgEarth::Annotation
#endif //OSGEARTH_ANNOTATION_ANNOTATION_UTILS_H
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