/usr/include/osgEarthAnnotation/AnnotationRegistry is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ANNO_REGISTRY_H
#define OSGEARTH_ANNO_REGISTRY_H 1
#include <osgEarthAnnotation/AnnotationNode>
#include <osgEarth/MapNode>
namespace osgEarth { namespace Annotation
{
class AnnotationFactory;
/**
* Singleton registry for annotation node types.
*/
class OSGEARTHANNO_EXPORT AnnotationRegistry
{
public:
/**
* Access the singleton instance of this class.
*/
static AnnotationRegistry* instance();
/**
* Creates one or more AnnotationNodes from a Config. The resulting
* AnnotationNode's are placed under the provided group.
*/
bool create(
MapNode* mapNode,
const Config& conf,
const osgDB::Options* dbOptions,
osg::Group*& output ) const;
/**
* Returns a Config containing all the AnnotationNode's found in the
* specified subgraph. You can pass this Config to create(...) to
* rematerialize the nodes.
*/
Config getConfig( osg::Node* graph ) const;
public:
/**
* Adds an annotation type to the registry
*/
void add( const std::string& key, AnnotationFactory* factory );
virtual ~AnnotationRegistry() { }
private:
AnnotationRegistry() { }
typedef std::map<std::string, class AnnotationFactory*> FactoryMap;
FactoryMap _factories;
AnnotationNode* createOne(
MapNode* mapNode,
const Config& conf,
const osgDB::Options* dbOptions) const;
};
// Macro used to register new annotation types.
#define OSGEARTH_REGISTER_ANNOTATION( KEY, CLASSNAME ) \
extern "C" void osgearth_annotation_##KEY(void) {} \
static AnnotationRegistrationProxy< CLASSNAME > s_osgEarthAnnotationRegistrationProxy##KEY( #KEY )
#define USE_OSGEARTH_ANNOTATION( KEY ) \
extern "C" void osgearth_annotation_##KEY(void); \
static osgDB::PluginFunctionProxy proxy_osgearth_annotation_##KEY(osgearth_annotation_##KEY);
//--------------------------------------------------------------------
// internal: interface class for an object that creates annotation node from a Config
// (used by OSGEARTH_REGISTER_ANNOTATION macro)
class AnnotationFactory {
public:
virtual AnnotationNode* create(
MapNode* mapNode,
const Config& conf,
const osgDB::Options* dbOptions) const =0;
virtual ~AnnotationFactory() { }
};
// internal: proxy class used by the registraion macro
template<typename T>
struct AnnotationRegistrationProxy : public AnnotationFactory {
AnnotationRegistrationProxy(const std::string& key) { AnnotationRegistry::instance()->add(key, this); }
AnnotationNode* create(MapNode* mapNode, const Config& conf, const osgDB::Options* options) const { return new T(mapNode, conf, options); }
};
} } // namespace osgEarth::Annotation
#endif // OSGEARTH_ANNO_FEATURE_NODE_H
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