/usr/include/osgEarthAnnotation/AnnotationNode is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ANNO_ANNOTATION_NODE_H
#define OSGEARTH_ANNO_ANNOTATION_NODE_H 1
#include <osgEarthAnnotation/Common>
#include <osgEarthSymbology/Style>
#include <osgEarth/DepthOffset>
#include <osgEarth/MapNodeObserver>
#include <osgEarth/Horizon>
#define META_AnnotationNode(library,name) \
META_Node(library,name)
#define META_AnnotationNodeAbstract(library,name) \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* className() const { return #name; } \
virtual const char* libraryName() const { return #library; } \
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
// forward decs
namespace osgEarth
{
class MapNode;
}
namespace osgEarth { namespace Annotation
{
using namespace osgEarth;
using namespace osgEarth::Symbology;
/**
* Base class for all annotation node types.
*/
class OSGEARTHANNO_EXPORT AnnotationNode : public osg::Group,
public MapNodeObserver
{
public:
META_AnnotationNode(osgEarthAnnotation, AnnotationNode);
/**
* Sets the node to "dynamic", i.e. sets up the node so that you can
* safely change it at runtime.
*/
virtual void setDynamic( bool value );
/**
* Serialized this annotation node so you can re-create it later
*/
virtual Config getConfig() const { return Config(); }
public:
const std::string& getName() const { return osg::Group::getName(); }
void traverse(osg::NodeVisitor& nv);
/**
* Priority of the item. A negative Priority means "never occlude me".
*/
virtual void setPriority( float value );
float getPriority() const { return _priority; }
/**
* Enables or disable automatic horizon culling for geocentric maps
*/
void setHorizonCulling(bool value);
bool getHorizonCulling() const;
/**
* Text associated with this annotation; might be the name, might be actual text
*/
virtual const std::string& getText() const { return this->getName(); }
public: // MapNodeObserver
virtual void setMapNode( MapNode* mapNode );
MapNode* getMapNode() { return _mapNode.get(); }
const MapNode* getMapNode() const { return _mapNode.get(); }
public: // Style functions
virtual void setStyle(const Style& style) { }
virtual const Style& getStyle() const { return s_emptyStyle; }
protected:
bool _dynamic;
bool _depthAdj;
DepthOffsetAdapter _doAdapter;
float _priority;
/**
* Apply general style information to the node
*/
virtual void applyStyle(const Style&);
virtual void applyRenderSymbology(const Style&);
/**
* Whether to activate depth adjustment.
* Note: you usually don't need to call this directly; it is automatically set
* based on the symbology. But you can call it to override the automatic setting.
*/
virtual void setDepthAdjustment( bool value );
/**
* Sets a lighting override but only if lighting is not already set.
*/
void setLightingIfNotSet( bool lighting );
// hidden default ctor
AnnotationNode();
// hidden config ctor
AnnotationNode(const Config& conf );
// hidden copy ctor
AnnotationNode(const AnnotationNode& rhs, const osg::CopyOp& op=osg::CopyOp::DEEP_COPY_ALL) : osg::Group(rhs, op) { }
// override to prevent render-order symbology from taking effect.
virtual bool supportsRenderBinDetails() const { return true; }
protected:
osg::ref_ptr<HorizonCullCallback> _horizonCuller;
private:
osg::observer_ptr<MapNode> _mapNode;
static Style s_emptyStyle;
bool _mapNodeRequired;
public:
virtual ~AnnotationNode();
};
} } // namespace osgEarth::Annotation
#endif // OSGEARTH_ANNO_ANNOTATION_NODE_H
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