This file is indexed.

/usr/include/osgEarth/VisibleLayer is in libosgearth-dev 2.9.0+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTH_VISIBLE_LAYER_H
#define OSGEARTH_VISIBLE_LAYER_H 1

#include <osgEarth/Layer>

namespace osgEarth
{
    /**
     * Serializable configuration options for a VisibleLayer.
     */
    class OSGEARTH_EXPORT VisibleLayerOptions : public LayerOptions
    {
    public:
        VisibleLayerOptions();
        VisibleLayerOptions(const ConfigOptions& options);

        /** dtor */
        virtual ~VisibleLayerOptions() { }

        /** Whether the layer is initially visible. */
        optional<bool>& visible() { return _visible; }
        const optional<bool>& visible() const { return _visible; }

        /** Opacity of the visible layer [0..1] */
        optional<float>& opacity() { return _opacity; }
        const optional<float>& opacity() const { return _opacity; }

    public:
        virtual Config getConfig() const;
        virtual void mergeConfig( const Config& conf );
        void fromConfig(const Config& conf);

    private:
        void setDefaults();       
        optional<bool> _visible;
        optional<float> _opacity;
    };


    struct VisibleLayerCallback : public LayerCallback
    {
        virtual void onVisibleChanged(class VisibleLayer* layer) { }
        virtual void onOpacityChanged(class VisibleLayer* layer) { }
        typedef void (VisibleLayerCallback::*MethodPtr)(class VisibleLayer* layer);
    };


    /**
     * Base class for a layer supporting visibility control.
     */
    class OSGEARTH_EXPORT VisibleLayer : public Layer
    {
    public:
        META_Layer(osgEarth, VisibleLayer, VisibleLayerOptions);

    protected:
        // Construcable from a base class only.
        VisibleLayer(VisibleLayerOptions* ptr =0L);

        virtual ~VisibleLayer();

    public:
        /** Whether to draw this layer. */
        virtual void setVisible(bool value);
        bool getVisible() const;

        /** Opacity with which to draw this layer. */
        virtual void setOpacity(float value);
        float getOpacity() const;

    public: // Layer

        virtual const Status& open();

    protected: // Layer

        virtual void init();

        void fireCallback(VisibleLayerCallback::MethodPtr);

    private: 
        osg::ref_ptr<osg::Uniform> _opacityU;
    };

    typedef std::vector< osg::ref_ptr<VisibleLayer> > VisibleLayerVector;

} // namespace TerrainLayer

#endif // OSGEARTH_RENDER_LAYER_H