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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_UTILS_H
#define OSGEARTH_UTILS_H 1

#include <osgEarth/Common>
#include <osgEarth/StringUtils>

#include <osg/Vec3f>
#include <osg/AutoTransform>
#include <osgGA/GUIEventHandler>
#include <osgViewer/View>
#include <osgUtil/CullVisitor>
#include <osgUtil/RenderBin>

#include <string>
#include <list>
#include <map>

namespace osg
{
    class EllipsoidModel;
}

namespace osgEarth
{    
    //------------------------------------------------------------------------

    /**
     * Utility for storing observables in an osg::Object
     */
    template<typename T>
    class OptionsData : public osg::Object {
    public:
        static void set(osg::Object* o, const std::string& name, T* obj) {            
            osg::UserDataContainer* udc = o->getOrCreateUserDataContainer();
            unsigned i = udc->getUserObjectIndex(name);
            if (i == udc->getNumUserObjects()) udc->removeUserObject(i);
            udc->addUserObject(new OptionsData<T>(name, obj));
        }
        static bool lock(const osg::Object* o, const std::string& name, osg::ref_ptr<T>& out) {
            if (!o) return false;
            const OptionsData<T>* data = dynamic_cast<const OptionsData<T>*>(osg::getUserObject(o, name));
            return data ? data->_obj.lock(out) : false;
        }
    public:
        META_Object(osgEarth,OptionsData);
        OptionsData(const std::string& name, T* obj) : _obj(obj) { setName(name); }
        OptionsData() { }
        OptionsData(const OptionsData& rhs, const osg::CopyOp& copy) : osg::Object(rhs, copy), _obj(rhs._obj) { }
    private:
        osg::observer_ptr<T> _obj;
    };


    struct Utils
    {
        /**
         * Clamps v to [vmin..vmax], then remaps its range to [r0..r1]. 
         */
        static double remap( double v, double vmin, double vmax, double r0, double r1 )
        {
            float vr = (osg::clampBetween(v, vmin, vmax)-vmin)/(vmax-vmin);
            return r0 + vr * (r1-r0);
        }
        

        // Polyfill
        // @deprecated (since we require OSG 3.4.x now)
        static const osg::BoundingBox& getBoundingBox(const osg::Drawable* d) {
            return d->getBoundingBox();
        }
    };

    /**
     * Removes the given event handler from the view.
     * This is the equivalent of osgViewer::View::removeEventHandler which is not available
     * in older versions of OSG
     * @deprecated
     */
    extern OSGEARTH_EXPORT void removeEventHandler(osgViewer::View* view, osgGA::GUIEventHandler* handler);

    // utility: functor for traversing a target node
    // @deprecated
    template<typename T> struct TraverseFunctor {
        T* _target;
        TraverseFunctor(T* target) : _target(target) { }
        void operator()(osg::NodeVisitor& nv) { _target->T::traverse(nv); }
    };

    // utility: node that traverses another node via a functor
    // @deprecated
    template<typename T>
    struct TraverseNode : public osg::Node {
        TraverseFunctor<T> _tf;
        TraverseNode(TraverseFunctor<T>& tf) : _tf(tf) { }
        TraverseNode(T* target) : _tf(TraverseFunctor<T>(target)) { }
        void traverse(osg::NodeVisitor& nv) { _tf(nv); }
        osg::BoundingSphere computeBound() const { return _tf._target->getBound(); }
    };

    // utility: cull callback that traverses another node
    // @deprecated
    struct TraverseNodeCallback : public osg::NodeCallback {
        osg::ref_ptr<osg::Node> _node;
        TraverseNodeCallback(osg::Node* node) : _node(node) { }
        void operator()(osg::Node* node, osg::NodeVisitor* nv) {
            _node->accept(*nv);
            traverse(node, nv);
        }
    };

#if OSG_VERSION_LESS_THAN(3,5,6)
#define OE_HAVE_PIXEL_AUTO_TRANSFORM 1
    /**
     * A pixel-based AutoTransform variant.
     * NOTE: AutoTransform was refactored for OSG 3.5.6 and this class does
     * not work with the new version.
     */
    class OSGEARTH_EXPORT PixelAutoTransform : public osg::AutoTransform
    {
    public:
        PixelAutoTransform();

        /** 
         * Sets the minimim width of the object, in pixels, when the scale
         * factor is 1.0.
         */
        void setMinPixelWidthAtScaleOne( double pixels ) { _minPixels = pixels; }

        /**
         * Sets the node to use to calculate the screen size. If this is NULL,
         * it will use the size of the first child node.
         */
        void setSizingNode( osg::Node* node ) { _sizingNode = node; dirty(); }

        /**
         * Forces a recalculation of the autoscale on the next traversal
         * (this usually doesn't happen unless the camera moves)
         */
        void dirty();

        /**
         * Set up the transform to orient the node based on a 2D screen-space
         * rotation.
         */
        void setRotateInScreenSpace(bool value) { _rotateInScreenSpace = value; }
        bool getRotateInScreenSpace() const { return _rotateInScreenSpace; }
        
        /**
         * If setRotateInScreenSpace is true, this is the value of the 2D rotation
         * in radians.
         */
        void setScreenSpaceRotation(double radians) { _screenSpaceRotationRadians = radians; }
        double getScreenSpaceRotation() const { return _screenSpaceRotationRadians; }

    public: // override
        virtual void accept( osg::NodeVisitor& nv );

    protected:
        double _minPixels;
        bool   _dirty;
        bool   _rotateInScreenSpace;
        double _screenSpaceRotationRadians;
        osg::observer_ptr<osg::Node> _sizingNode;
    };
#endif // OSG_VERSION_LESS_THAN(3,5,6)

    /**
     * Proxy class that registers a custom render bin's prototype with the
     * rendering system
     */
    template<class T>
    struct osgEarthRegisterRenderBinProxy
    {
        osgEarthRegisterRenderBinProxy(const std::string& name)
        {
            _prototype = new T();
            osgUtil::RenderBin::addRenderBinPrototype(name, _prototype.get());
        }

        ~osgEarthRegisterRenderBinProxy()
        {
            osgUtil::RenderBin::removeRenderBinPrototype(_prototype.get());
            _prototype = 0L;
        }

        osg::ref_ptr<T> _prototype;
    };

    struct OSGEARTH_EXPORT RenderBinUtils
    {
        static unsigned getTotalNumRenderLeaves(osgUtil::RenderBin* bin);
    };

    /**
     * Shim to apply vertex cache optimizations to geometry when it's legal.
     * This is really only here to work around an OSG bug in the VertexAccessOrder
     * optimizer, which corrupts non-Triangle geometries.
     */
    struct OSGEARTH_EXPORT VertexCacheOptimizer : public osg::NodeVisitor
    {
        VertexCacheOptimizer();
        virtual ~VertexCacheOptimizer() { }
        void apply( osg::Geode& node );
    };

    /**
     * Sets the data variance on all discovered drawables.
     */
    struct OSGEARTH_EXPORT SetDataVarianceVisitor : public osg::NodeVisitor
    {
        SetDataVarianceVisitor(osg::Object::DataVariance value);
        virtual ~SetDataVarianceVisitor() { }
        void apply( osg::Geode& node );
        osg::Object::DataVariance _value;
    };

    /**
     * Scans geometry and validates that it's set up properly.
     */    
    struct OSGEARTH_EXPORT GeometryValidator : public osg::NodeVisitor
    {
        GeometryValidator();
        void apply(osg::Geode& geode);
        void apply(osg::Geometry& geom);
    };

    /**
     * Allocates and merges buffer objects for each Drawable in the scene graph.
     */
    class OSGEARTH_EXPORT AllocateAndMergeBufferObjectsVisitor : public osg::NodeVisitor
    {
    public:
        AllocateAndMergeBufferObjectsVisitor();
        virtual ~AllocateAndMergeBufferObjectsVisitor() { }
        void apply(osg::Geode& geode);
    };
}

#endif // OSGEARTH_UTILS_H