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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TILEVISITOR_H
#define OSGEARTH_TILEVISITOR_H 1

#include <osgEarth/Common>
#include <osgEarth/TileHandler>
#include <osgEarth/Profile>
#include <osgEarth/TaskService>

namespace osgEarth
{
    /**
    * Utility class that traverses a Profile and emits TileKey's based on a collection of extents and min/max levels
    */
    class OSGEARTH_EXPORT TileVisitor : public osg::Referenced
    {
    public:

        TileVisitor();

        TileVisitor(TileHandler* handler);

        /**
        * Sets the minimum level to visit
        */
        void setMinLevel(const unsigned int& minLevel) {_minLevel = minLevel;}

        /**
        * Gets the minimum level to visit
        */
        const unsigned int getMinLevel() const {return _minLevel;}

        /**
        * Sets the maximum level to visit
        */
        void setMaxLevel(const unsigned int& maxLevel) {_maxLevel = maxLevel;}

        /**
        * Gets the maximum level to visit
        */
        const unsigned int getMaxLevel() const {return _maxLevel;}
  

        /**
        * Extents to visit
        */
        void addExtent( const GeoExtent& extent ); 
        const std::vector< GeoExtent >& getExtents() const { return _extents; }  

        virtual void run(const Profile* mapProfile);

        bool intersects( const GeoExtent& extent );    

        void setTileHandler( TileHandler* handler );

        void setProgressCallback( ProgressCallback* progress );

        void incrementProgress( unsigned int progress );

        void resetProgress();
        

    protected:        

        void estimate();

        virtual bool handleTile( const TileKey& key );

        void processKey( const TileKey& key );

        unsigned int _minLevel;
        unsigned int _maxLevel;

        std::vector< GeoExtent > _extents;

        osg::ref_ptr< TileHandler > _tileHandler;

        osg::ref_ptr< ProgressCallback > _progress;

        osg::ref_ptr< const Profile > _profile;

        OpenThreads::Mutex _progressMutex;

        unsigned int _total;
        unsigned int _processed;        
    };


    /**
    * A TileVisitor that pushes all of it's generated keys onto a TaskService queue and handles them in background threads.
    */
    class OSGEARTH_EXPORT MultithreadedTileVisitor: public TileVisitor
    {
    public:
        MultithreadedTileVisitor();

        MultithreadedTileVisitor( TileHandler* handler );

        unsigned int getNumThreads() const;
        void setNumThreads( unsigned int numThreads);

        virtual void run(const Profile* mapProfile);

    protected:

        virtual bool handleTile( const TileKey& key );

        unsigned int _numThreads;

        // The work queue to pass seed operations to
        osg::ref_ptr<osgEarth::TaskService> _taskService;
    };


    typedef std::vector< TileKey > TileKeyList;

    
    /**
     * A list of TileKeys that you can serialize to a file
     */
    class OSGEARTH_EXPORT TaskList
    {    
    public:
        TaskList(const Profile* profile);

        /**
         * Loads the tiles from the given file.
         */
        bool load( const std::string &filename);          

        /**
         * Saves the tiles to the given file.
         */
        void save( const std::string& filename);

        /**
         * Gets the list of keys
         */
        TileKeyList& getKeys();

        const TileKeyList& getKeys() const;

    protected:
        TileKeyList _keys;
        osg::ref_ptr< const Profile > _profile;
    };




    /**
    * A TileVisitor that launches an external process to process tiles.
    */
    class OSGEARTH_EXPORT MultiprocessTileVisitor: public TileVisitor
    {
    public:
        MultiprocessTileVisitor();

        MultiprocessTileVisitor( TileHandler* handler );

        unsigned int getNumProcesses() const;
        void setNumProcesses( unsigned int numProcesses);

        unsigned int getBatchSize() const;
        void setBatchSize( unsigned int batchSize );

        virtual void run(const Profile* mapProfile);          

        const std::string& getEarthFile() const;
        void setEarthFile( const std::string& earthFile );

    protected:

        virtual bool handleTile( const TileKey& key );

        void processBatch();

        TileKeyList _batch;

        unsigned int _batchSize;
        unsigned int _numProcesses;    

        std::string _earthFile;

        // The work queue to pass seed operations to
        osg::ref_ptr<osgEarth::TaskService> _taskService;        
    };

    
    /**
    * A TileVisitor that simply emits keys from a list.  Useful for running a list of tasks.
    */
    class OSGEARTH_EXPORT TileKeyListVisitor : public TileVisitor
    {
    public:
        TileKeyListVisitor();

        void setKeys(const TileKeyList& keys);
        
        virtual void run(const Profile* mapProfile);

    protected:
        
        TileKeyList _keys;
    };



} // namespace osgEarth

#endif // OSGEARTH_TRAVERSAL_DATA_H