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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2014 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TILEKEY_DATA_STORE
#define OSGEARTH_TILEKEY_DATA_STORE 1

#include <osgEarth/TileKey>
#include <osg/ref_ptr>

namespace osgEarth
{
    /**
     * Interface that provides access to a registry of in-memory
     * tile nodes managed by a terrain engine.
     * @deprecated
     */
    template<typename T>
    class /*header-only*/ TileKeyDataStore
    {
    public:
        /** Finds a piece of referenced data in the registry */
        virtual bool get(const TileKey& key, osg::ref_ptr<T>& out_data) const =0;
    };
}

#endif // OSGEARTH_TILEKEY_DATA_STORE