This file is indexed.

/usr/include/osgEarth/ShaderLoader is in libosgearth-dev 2.9.0+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_SHADER_LOADER_H
#define OSGEARTH_SHADER_LOADER_H 1

#include <osgEarth/Common>
#include <osgDB/Options>
#include <map>
#include <set>

namespace osgEarth
{
    class VirtualProgram;

    /**
     * Functions to help load shader code.
     */
    class OSGEARTH_EXPORT ShaderPackage
    {
    public:
        /**
         * Adds a function from this package to the VirtualProgram.
         */
        bool load(
            VirtualProgram*       vp,
            const std::string&    filename,
            const osgDB::Options* dbOptions =0L ) const;

        /**
         * Removes a function loaded by load from the VirtualProgram.
         */
        bool unload(
            VirtualProgram*       vp,
            const std::string&    filename,
            const osgDB::Options* dbOptions =0L ) const;

        /**
         * Adds all the functions in this package to the VirtualProgram.
         */
        bool loadAll(
            VirtualProgram*       vp,
            const osgDB::Options* dbOptions =0L ) const;

        /**
         * Removes all the functions in this package from the VirtualProgram.
         */
        bool unloadAll(
            VirtualProgram*       vp,
            const osgDB::Options* dbOptions =0L ) const;

        /**
         * Defs or undefs a GLSL #define proprocessor macro.
         * Don't include the "#" in the defineName.
         */
        void define(
            const std::string& defineName,
            bool               defOrUndef);

        /**
         * Replaces the specified string with another string in the loaded
         * shader source. Nested replacements are not supported.
         */
        void replace(
            const std::string& pattern,
            const std::string& value);

        /**
         * Add a file/source to the package. If you only have inline source, just
         * set the filename to a unique description string.
         */
        void add(const std::string& filename, const std::string& inlineSource)
        {
            _sources[filename] = inlineSource;
        }

    public:
        typedef std::map<std::string, std::string> SourceMap;
        typedef std::map<std::string, std::string> ReplaceMap;
        typedef std::map<std::string, bool>        DefineMap;

        const SourceMap& context() const { return _sources; }


    protected:        
        SourceMap _sources;
        DefineMap _defines;
        ReplaceMap _replaces;
        friend class ShaderLoader;
    };

    /**
     * Base class for local shader file/source pairs.
     */
    class OSGEARTH_EXPORT ShaderLoader
    {
    public:
        /**
         * Loads shader source from the specified filename, and calls 
         * setFunction() on the virtual program to install the shader.
         * The shader much include #pragma definitions for both its
         * entry point and its location, e.g.:
         *
         *   #pragma vp_entryPoint oe_my_shader
         *   #pargma vp_location   VERTEX_VIEW
         */
        static bool load(
            VirtualProgram*       vp,
            const std::string&    filename,
            const ShaderPackage&  package,
            const osgDB::Options* dbOptions =0L );

        /**
         * Removes a function loaded by load from the VirtualProgram.
         */
        static bool unload(
            VirtualProgram*       vp,
            const std::string&    filename,
            const ShaderPackage&  package,
            const osgDB::Options* dbOptions =0L );

        /**
         * Loads shader source from the specified filename. If the
         * file can't be found in the OSG file path, use the source
         * provided in backupSource.
         */
        static std::string load(
            const std::string&    filename,
            const std::string&    backupSource,
            const osgDB::Options* dbOptions =0L );

        static std::string load(
            const std::string&    filename,
            const ShaderPackage&  package,
            const osgDB::Options* dbOptions =0L );

        /**
         * Utility function that returns the value of #pragma; e.g.,
         * #pragma vp_something You are here
         * returns "You are here" (without the quotes).
         */
        static std::string getPragmaValue(
            const std::string& source,
            const std::string& key);

        static void getAllPragmaValues(
            const std::string&     source,
            const std::string&     key,
            std::set<std::string>& output);

        static void split(
            const std::string& multisource,
            std::vector<std::string>& out_sources);
    };

} // namespace osgEarth

#endif // OSGEARTH_SHADER_LOADER