/usr/include/osgEarth/ScreenSpaceLayout is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_SCREEN_SPACE_LAYOUT_H
#define OSGEARTH_SCREEN_SPACE_LAYOUT_H 1
#include <osgEarth/Common>
#include <osgEarth/Config>
#include <osg/Drawable>
#include <osgUtil/RenderLeaf>
#include <limits.h>
#define OSGEARTH_SCREEN_SPACE_LAYOUT_BIN "osgearth_ScreenSpaceLayoutBin"
namespace osgEarth
{
/**
* Interface that exposes layout information.
*/
class ScreenSpaceLayoutData : public osg::Referenced
{
public:
/** Install and return a LayoutData on a drawable. */
static ScreenSpaceLayoutData* getOrCreate(osg::Drawable* drawable) {
if (!drawable) return 0L;
ScreenSpaceLayoutData* ld = dynamic_cast<ScreenSpaceLayoutData*>(drawable->getUserData());
if (!ld) {
ld = new ScreenSpaceLayoutData();
drawable->setUserData(ld);
}
return ld;
}
/** Constructor */
ScreenSpaceLayoutData() :
_priority(0.0f),
_pixelOffset(0, 0) { }
/** Decluttering priority - FLT_MAX means don't declutter */
void setPriority(float value) { _priority = value; }
float getPriority() const { return _priority; }
/** Offset from geoposition in screen pixels */
void setPixelOffset(const osg::Vec2s& value) { _pixelOffset = value; }
const osg::Vec2s& getPixelOffset() const { return _pixelOffset; }
/** World point for label rotation reference */
void setAnchorPoint(const osg::Vec3d& value) { _anchorPoint = value; }
const osg::Vec3d& getAnchorPoint() const { return _anchorPoint; }
/** Reference point for label rotation reference */
void setProjPoint(const osg::Vec3d& value) { _refPoint = value; }
const osg::Vec3d& getProjPoint() const { return _refPoint; }
public:
float _priority;
osg::Vec2s _pixelOffset;
osg::Vec3d _anchorPoint, _refPoint;
public:
virtual ~ScreenSpaceLayoutData() { }
};
/**
* Custom functor that compares two RenderLeaf's and returns TRUE if the left-hand one
* is higher priority, otherwise FALSE. You can call setDeclutterPriorityFunctor()
* to set a custom priority-sorting functor.
*/
struct DeclutterSortFunctor : public osg::Referenced
{
virtual bool operator() ( const osgUtil::RenderLeaf* lhs, const osgUtil::RenderLeaf* rhs ) const =0;
virtual ~DeclutterSortFunctor() { }
};
/**
* Options to control the annotation decluttering engine.
*/
class OSGEARTH_EXPORT ScreenSpaceLayoutOptions : public ConfigOptions
{
public:
ScreenSpaceLayoutOptions( const ConfigOptions& co =ConfigOptions() )
: ConfigOptions ( co ),
_minAnimAlpha ( 0.35f ),
_minAnimScale ( 0.45f ),
_inAnimTime ( 0.40f ),
_outAnimTime ( 0.00f ),
_sortByPriority ( false ),
_sortByDistance ( true ),
_snapToPixel ( true ),
_maxObjects ( INT_MAX ),
_renderBinNumber ( 13 )
{
fromConfig(_conf);
}
virtual ~ScreenSpaceLayoutOptions() { }
/** Alpha value of a fully-occluded object */
optional<float>& minAnimationAlpha() { return _minAnimAlpha; }
const optional<float>& minAnimationAlpha() const { return _minAnimAlpha; }
/** Scale factor of a fully-occluded object */
optional<float>& minAnimationScale() { return _minAnimScale; }
const optional<float>& minAnimationScale() const { return _minAnimScale; }
/** Time (in seconds) for an object to transition from occluded to visible */
optional<float>& inAnimationTime() { return _inAnimTime; }
const optional<float>& inAnimationTime() const { return _inAnimTime; }
/** Time (in seconds) for an object to transition from visible to occluded */
optional<float>& outAnimationTime() { return _outAnimTime; }
const optional<float>& outAnimationTime() const { return _outAnimTime; }
/** If set, activate the AnnotationData priority-based sorting */
optional<bool>& sortByPriority() { return _sortByPriority; }
const optional<bool>& sortByPriority() const { return _sortByPriority; }
/** If set, activate the AnnotationData distance-based sorting */
optional<bool>& sortByDistance() { return _sortByDistance; }
const optional<bool>& sortByDistance() const { return _sortByDistance; }
/** Whether to always start rendering text on a pixel boundary, thereby
* minimizing filtering artifacts. */
optional<bool>& snapToPixel() { return _snapToPixel; }
const optional<bool>& snapToPixel() const { return _snapToPixel; }
/** Maximum number of objects to draw after sorting */
optional<unsigned>& maxObjects() { return _maxObjects; }
const optional<unsigned>& maxObjects() const { return _maxObjects; }
/** Render bin number to use for the screen layout */
optional<int>& renderOrder() { return _renderBinNumber; }
const optional<int>& renderOrder() const { return _renderBinNumber; }
public:
Config getConfig() const;
protected:
optional<float> _minAnimAlpha;
optional<float> _minAnimScale;
optional<float> _inAnimTime;
optional<float> _outAnimTime;
optional<bool> _sortByPriority;
optional<bool> _sortByDistance;
optional<bool> _snapToPixel;
optional<unsigned> _maxObjects;
optional<int> _renderBinNumber;
void fromConfig( const Config& conf );
};
struct OSGEARTH_EXPORT ScreenSpaceLayout
{
/**
* Assigns a stateset to the screen-space layout engine.
* Drawables rendered while this stateset is active will be projected from
* scene space to 2D screen space with optional decluttering.
*/
static void activate(osg::StateSet* stateSet); //, int binNum =13);
/**
* Deactivates the use of the screen-space layout engine for a stateset.
*/
static void deactivate(osg::StateSet* stateSet);
/**
* Enables or disables decluttering globally.
*/
static void setDeclutteringEnabled(bool enabled);
/**
* Applies the provided options to the layout engine.
*/
static void setOptions(const ScreenSpaceLayoutOptions& options);
/**
* Fetches the current layout options
*/
static const ScreenSpaceLayoutOptions& getOptions();
public: // advanced
/**
* Sets a functor to use to determine render leaf priority for declutter sorting.
*/
static void setSortFunctor( DeclutterSortFunctor* f );
/**
* Clears a custom priority functor that was set using setDeclutterPriorityFunctor,
* reverting to the default behavior (which is to sort by distance from the camera).
*/
static void clearSortFunctor();
};
} // namespace osgEarth
#endif //OSGEARTH_SCREEN_SPACE_LAYOUT_H
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