This file is indexed.

/usr/include/osgEarth/SceneGraphCallback is in libosgearth-dev 2.9.0+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_SCENE_GRAPH_CALLBACK_H
#define OSGEARTH_SCENE_GRAPH_CALLBACK_H 1

#include <osgEarth/Common>
#include <osgEarth/ThreadingUtils>
#include <osg/Node>
#include <osg/PagedLOD>
#include <osg/observer_ptr>

namespace osgEarth
{
    /**
     * Callback for getting notifications of scene graph events.
     * Not all methods may be invoked in all situations. It's up to
     * the implementation to call then when it wants.
     */
    class SceneGraphCallback : public osg::Referenced
    {
    public:
        // Called before a node is added to the live scene graph,
        // possibly from a background pager thread
        virtual void onPreMergeNode(osg::Node*) { }

        // Called after a node is added to the live scene graph
        // in the main/update thread
        virtual void onPostMergeNode(osg::Node*) { }

        // Called after a node is remoevd from the live scene graph
        // in the main/update thread
        virtual void onRemoveNode(osg::Node*) { }
    };
    typedef std::vector<osg::ref_ptr<SceneGraphCallback> > SceneGraphCallbackVector;

    /**
     * Cotnainer for scene graph callbacks. Typically an object that 
     * supports scene graph callbacks will host an instance of this
     * object and use it register and fire callbacks at the appropriate times.
     */
    class OSGEARTH_EXPORT SceneGraphCallbacks : public osg::Referenced
    {
    public:
        //! Add a new callback
        virtual void add(SceneGraphCallback* cb);

        //! Remove an existing callback
        virtual void remove(SceneGraphCallback* cb);

        //! Invoke all pre-merge callbacks on the provided node
        virtual void firePreMergeNode(osg::Node* node);

        //! Invoke all post-merge callbacks on the provided node
        virtual void firePostMergeNode(osg::Node* node);

        //! Invoke all remove callbacks on the provided node
        virtual void fireRemoveNode(osg::Node* node);

    private:
        SceneGraphCallbackVector _callbacks;
        Threading::Mutex _mutex;
    };

    /**
     * Extends the osg::PagedLOD class to invoke SceneGraphCallbacks
     * when nodes are added or removed from the live scene graph.
     * (Note, this object does not invoke the preMergeNode method.)
     */
    class OSGEARTH_EXPORT PagedLODWithSceneGraphCallbacks : public osg::PagedLOD
    {
    public:
        PagedLODWithSceneGraphCallbacks(SceneGraphCallbacks* host);

        /**
         * Gets the SceneGraphCallbacks.
         */
        SceneGraphCallbacks* getSceneGraphCallbacks() const;

        /**
         * Sets the SceneGraphCallbacks
         */
        void setSceneGraphCallbacks(SceneGraphCallbacks* host);

    public: // osg::Group
        
        virtual bool addChild(osg::Node* child);
        virtual bool insertChild(unsigned index, osg::Node* child);
        virtual bool replaceChild(osg::Node* origChild, osg::Node* newChild);
        virtual void childRemoved(unsigned pos, unsigned num);

    private:
        osg::observer_ptr<SceneGraphCallbacks> _host;
    };
}

#endif // OSGEARTH_SCENE_GRAPH_CALLBACK_H