/usr/include/osgEarth/ResourceReleaser is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2014 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_RESOURCE_RELEASER
#define OSGEARTH_RESOURCE_RELEASER 1
#include <osgEarth/Common>
#include <osgEarth/ThreadingUtils>
#include <osg/Drawable>
#include <vector>
namespace osgEarth
{
/**
* Scene graph node that will call releaseGLObjects() on objects
* during the Draw traversal.
*/
class OSGEARTH_EXPORT ResourceReleaser : public osg::Drawable
{
public:
typedef std::vector<osg::ref_ptr<osg::Object> > ObjectList;
/** Construct a releaser. */
ResourceReleaser();
/** Submit and object for release. */
void push(osg::Object* node);
/** Submit a collection of objects for release. */
void push(const ObjectList& nodes);
public: // osg::Drawable
/** Calls releaseGLObjects() on all objects in the list, then clears the list. */
void drawImplementation(osg::RenderInfo& ri) const;
public: // osg::Node
void releaseGLObjects(osg::State* state) const;
private:
mutable ObjectList _toRelease;
mutable Threading::Mutex _mutex;
};
}
#endif // OSGEARTH_RESOURCE_RELEASER
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