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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2014 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_RESOURCE_RELEASER
#define OSGEARTH_RESOURCE_RELEASER 1

#include <osgEarth/Common>
#include <osgEarth/ThreadingUtils>
#include <osg/Drawable>
#include <vector>

namespace osgEarth
{
    /**
     * Scene graph node that will call releaseGLObjects() on objects
     * during the Draw traversal.
     */
    class OSGEARTH_EXPORT ResourceReleaser : public osg::Drawable
    {
    public:
        typedef std::vector<osg::ref_ptr<osg::Object> > ObjectList;

        /** Construct a releaser. */
        ResourceReleaser();

        /** Submit and object for release. */
        void push(osg::Object* node);

        /** Submit a collection of objects for release. */
        void push(const ObjectList& nodes);

    public: // osg::Drawable

        /** Calls releaseGLObjects() on all objects in the list, then clears the list. */
        void drawImplementation(osg::RenderInfo& ri) const;

    public: // osg::Node

        void releaseGLObjects(osg::State* state) const;

    private:
        mutable ObjectList _toRelease;
        mutable Threading::Mutex _mutex;
    };
}

#endif // OSGEARTH_RESOURCE_RELEASER