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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTH_REGISTRY
#define OSGEARTH_REGISTRY 1

#include <osgEarth/Common>
#include <osgEarth/CachePolicy>
#include <osgEarth/SharedSARepo>
#include <osgEarth/Containers>
#include <osgEarth/TraversalData>
#include <osgEarth/ShaderGenerator>
#include <OpenThreads/ReentrantMutex>
#include <OpenThreads/ScopedLock>
#include <osgEarth/ThreadingUtils>
#include <osgEarth/SpatialReference>
#include <osg/Referenced>
#include <osg/OperationThread>
#include <set>

#define GDAL_SCOPED_LOCK \
    OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> _slock( osgEarth::getGDALMutex() )\

namespace osgText {
    class Font;
}

namespace osgEarth
{
    class Cache;
    class Capabilities;
    class Profile;
    class ShaderFactory;
    class TaskServiceManager;
    class URIReadCallback;
    class ColorFilterRegistry;
    class StateSetCache;
    class ObjectIndex;
    class Units;

    typedef SharedSARepo<osg::Program> ProgramSharedRepo;


    extern OSGEARTH_EXPORT OpenThreads::ReentrantMutex& getGDALMutex();

    /**
     * Application-wide global repository.
     */
    class OSGEARTH_EXPORT Registry : public osg::Referenced
    {
    public:
        /** Access the global Registry singleton. */
        static Registry* instance(bool erase = false);


        /** Gets a well-known named profile instance. */
        const Profile* getNamedProfile( const std::string& name ) const;

        /** Gets the global-geodetic builtin profile */
        const Profile* getGlobalGeodeticProfile() const;

        /** @deprecated Gets the global-meractor builtin profile (mercator/WGS84 datum) */
        const Profile* getGlobalMercatorProfile() const;

        /** Gets the spherical-mercator builtin profile (mercator/sphere) */
        const Profile* getSphericalMercatorProfile() const;

        /** @deprecated Gets the unified cube builtin profile */
        const Profile* getCubeProfile() const;

        /** Gets a spatial reference object */
        SpatialReference* getOrCreateSRS(const SpatialReference::Key& key);

        /** Access to the application-wide GDAL serialization mutex. GDAL is not thread-safe. */
        OpenThreads::ReentrantMutex& getGDALMutex();

        /** Gets a default cache object - based on environment settings - unless setDefaultCache
            was called to override it. */
        Cache* getDefaultCache() const;

        /** Sets a default cache that a Map will use if none other is specified. */
        void setDefaultCache(Cache* cache);

        /** The default cache policy (used when no policy is set elsewhere) */
        const optional<CachePolicy>& defaultCachePolicy() const;
        void setDefaultCachePolicy( const CachePolicy& policy );

        /** The override cache policy (overrides all others if set) */
        const optional<CachePolicy>& overrideCachePolicy() const;
        void setOverrideCachePolicy( const CachePolicy& policy );

        /** The default cache driver. */
        void setDefaultCacheDriverName( const std::string& name );
        const std::string& getDefaultCacheDriverName() const;

        /**
         * Given a CachePolicy, composites in the default and override cache policies
         * as necessary to create an effective CachePolicy. First it will populate
         * any unset properties in "cp" with defaults if they are available. Then it
         * will override any properties in "cp" with overrides that are available.
         */
        bool resolveCachePolicy(optional<CachePolicy>& cp) const;

        /**
         * Whether the given filename is blacklisted
         */
        bool isBlacklisted(const std::string &filename);

        /**
         * Blacklist the given filename
         */
        void blacklist(const std::string &filename);

        /**
         * Gets the number of blacklisted filenames
         */
        unsigned int getNumBlacklistedFilenames();

        /**
         * Clears the blacklist
         */
        void clearBlacklist();

        /**
         * Sets or gets a default system font to use
         */
        void setDefaultFont( osgText::Font* font );
        osgText::Font* getDefaultFont();

        /**
         * The graphics hardware capabilities for this platform.
         */
        bool hasCapabilities() const;
        const Capabilities& getCapabilities() const;
        void setCapabilities( Capabilities* caps );
        static const Capabilities& capabilities() { return instance()->getCapabilities(); }

        /**
         * Gets or sets the default shader factory. You can replace the default
         * shader factory if you want to alter any of osgEarth's baseline shaders
         * (advanced usage).
         */
        ShaderFactory* getShaderFactory() const;
        void setShaderFactory( ShaderFactory* lib );
        static ShaderFactory* shaderFactory() { return instance()->getShaderFactory(); }

        /**
         * The default shader generator.
         */
        ShaderGeneratorProxy getShaderGenerator() const;
        void setShaderGenerator(ShaderGenerator* gen);
        static ShaderGeneratorProxy shaderGenerator() { return instance()->getShaderGenerator(); }

        /**
         * Global object index.
         */
        ObjectIndex* getObjectIndex() const;
        static ObjectIndex* objectIndex() { return instance()->getObjectIndex(); }

        /**
         * A default StateSetCache to use by any process that uses one.
         * A StateSetCache assist in stateset sharing across multiple nodes.
         * Note: A registry-wide SSC is only supported in OSG 3.1.4+. See
         * the Registry.cpp comments for details.
         */
        StateSetCache* getStateSetCache() const;
        void setStateSetCache( StateSetCache* cache );
        static StateSetCache* stateSetCache() { return instance()->getStateSetCache(); }

        /**
         * A shared cache for osg::Program objects created by the shader
         * composition subsystem (VirtualProgram).
         */
        ProgramSharedRepo* getProgramSharedRepo();
        static ProgramSharedRepo* programSharedRepo() { return instance()->getProgramSharedRepo(); }

        /**
         * Gets a reference to the global task service manager.
         */
        TaskServiceManager* getTaskServiceManager() {
            return _taskServiceManager.get(); }

        /**
         * Generates an instance-wide global unique ID.
         */
        UID createUID();

        /**
         * Sets a global read callback for URI objects.
         */
        void setURIReadCallback( URIReadCallback* callback );

        /**
         * Gets the global read callback for URI objects.
         */
        URIReadCallback* getURIReadCallback() const;

        /**
         * Gets the default set of osgDB::Options to use.
         */
        const osgDB::Options* getDefaultOptions() const;

        /**
         * Clones an options structure (fixing the archive caching), or creates
         * a new one.
         */
        static osgDB::Options* cloneOrCreateOptions( const osgDB::Options* options =0L );

        /**
         * Registers a Units definition.
         */
        void registerUnits( const Units* staticInstance );

        const Units* getUnits(const std::string& name) const;

        /**
         * The name of the default terrain engine driver
         */
        //void setDefaultTerrainEngineDriverName( const std::string& name );
        const std::string& getDefaultTerrainEngineDriverName() const { return _terrainEngineDriver; }

        /**
         * If set, all MapNodes will use the terrain driver specified here regardless
         * of the driver in the TerrainOptions/earth file.
         */
        optional<std::string>& overrideTerrainEngineDriverName() { return _overrideTerrainEngineDriverName; }
        const optional<std::string>& overrideTerrainEngineDriverName() const { return _overrideTerrainEngineDriverName; }

        /**
         * For debugging - tracks activities in progress.
         */
        void startActivity(const std::string& name);
        void startActivity(const std::string& name, const std::string& text);
        void endActivity(const std::string& name);
        void getActivities(std::set<std::string>& output);

        /**
         * Gets the mime-type corresponding to a given extension.
         */
        std::string getMimeTypeForExtension(const std::string& extension);

        /**
         * Gets the file extension corresponding to a given mime-type.
         */
        std::string getExtensionForMimeType(const std::string& mimeType);

        /**
         * Sets the policy for calling osg::Texture::setUnRefImageDataAfterApply
         * in the osgEarth terrain engine.
         */
        optional<bool>& unRefImageDataAfterApply() { return _unRefImageDataAfterApply; }
        const optional<bool>& unRefImageDataAfterApply() const { return _unRefImageDataAfterApply; }

        /**
         * Adds a texture image unit number that osgEarth should never use.
         */
        void setTextureImageUnitOffLimits(int unit);
        const std::set<int> getOffLimitsTextureImageUnits() const;

        /** General purpose transient data store to support VisitorData in pre-osg 3.4 */
        TransientUserDataStore& dataStore() { return _dataStore; }
        const TransientUserDataStore& dataStore() const { return _dataStore; }

        //! Access to the general-purpose async operations queue
        osg::OperationQueue* getAsyncOperationQueue() const { return _opQueue.get(); }


        /**
         * Gets the device pixel ratio.
         */
        float getDevicePixelRatio() const;

        /**
        * Sets the device pixel ratio.  This value will be used to scale the size of objects specified in pixels.
        * This value is useful when running in high dpi environments on high resolution displays.
        */
        void setDevicePixelRatio(float devicePixelRatio);


    protected:
        virtual ~Registry();
        Registry();

        void destruct();

        bool _gdal_registered;

        osg::ref_ptr<const Profile> _global_geodetic_profile;
        osg::ref_ptr<const Profile> _global_mercator_profile;
        osg::ref_ptr<const Profile> _spherical_mercator_profile;
        osg::ref_ptr<const Profile> _cube_profile;

        mutable Threading::Mutex _regMutex;
        int _numGdalMutexGets;

        mutable osg::ref_ptr<Cache>   _defaultCache;
        mutable optional<CachePolicy> _defaultCachePolicy;
        mutable optional<CachePolicy> _overrideCachePolicy;

        mutable bool _overrideCachePolicyInitialized;

        typedef std::set<std::string> StringSet;
        StringSet _blacklistedFilenames;
        Threading::ReadWriteMutex _blacklistMutex;

        osg::ref_ptr<ShaderFactory> _shaderLib;
        osg::ref_ptr<ShaderGenerator> _shaderGen;
        osg::ref_ptr<TaskServiceManager> _taskServiceManager;

        // unique ID generator:
        int                      _uidGen;
        mutable Threading::Mutex _uidGenMutex;

        // system capabilities:
        osg::ref_ptr< Capabilities > _caps;
        mutable Threading::Mutex     _capsMutex;
        void initCapabilities();

        osg::ref_ptr<osgDB::Options> _defaultOptions;

        osg::ref_ptr<URIReadCallback> _uriReadCallback;

        osg::ref_ptr<osgText::Font> _defaultFont;

        typedef std::vector<const Units*> UnitsVector;
        UnitsVector                       _unitsVector;
        mutable Threading::ReadWriteMutex _unitsVectorMutex;

        osg::ref_ptr<StateSetCache> _stateSetCache;

        std::string _terrainEngineDriver;
        optional<std::string> _overrideTerrainEngineDriverName;

        mutable optional<std::string> _cacheDriver;

        typedef std::pair<std::string,std::string> Activity;
        struct ActivityLess {
            bool operator()(const Activity& lhs, const Activity& rhs) const {
                return lhs.first < rhs.first;
            }
        };
        std::set<Activity,ActivityLess> _activities;
        mutable Threading::Mutex _activityMutex;

        ProgramSharedRepo _programRepo;

        optional<bool> _unRefImageDataAfterApply;

        osg::ref_ptr<ObjectIndex> _objectIndex;

        std::set<int> _offLimitsTextureImageUnits;

        TransientUserDataStore _dataStore;

        osg::ref_ptr<osg::OperationQueue> _opQueue;

        typedef std::vector< osg::ref_ptr<osg::OperationThread> > ThreadPool;
        ThreadPool _opThreadPool;
        unsigned _threadPoolSize;

        float _devicePixelRatio;
        
        typedef std::map<SpatialReference::Key, osg::ref_ptr<SpatialReference> > SRSCache;
        mutable SRSCache _srsCache;
        mutable Threading::Mutex _srsMutex;
    };
}


/** Proxy class for automatic registration of Units with the Registry.*/
struct osgEarthRegisterUnits {
    osgEarthRegisterUnits(const osgEarth::Units* units) {
        osgEarth::Registry::instance()->registerUnits(units);
    }
};
#define OSGEARTH_REGISTER_UNITS(NAME,INSTANCE) \
    extern "C" void osgearth_units_##NAME(void) {} \
    static osgEarthRegisterUnits s_osgEarthRegistryUnitsProxy##NAME (INSTANCE)

    
#define USE_OSGEARTH_UNITS(NAME ) \
    extern "C" void osgearth_units_##NAME(void); \
    static osgDB::PluginFunctionProxy proxy_osgearth_units_##NAME(osgearth_units_##NAME);



#endif //OSGEARTH_REGISTRY