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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTH_PICKER_H
#define OSGEARTH_PICKER_H 1

#include <osgEarth/Common>
#include <osgEarth/ObjectIndex>
#include <osgGA/GUIEventHandler>

namespace osgEarth
{
    /**
     * Base class for an object picker. Header only (no export)
     */
    class Picker : public osgGA::GUIEventHandler
    {
    public:
        struct Callback : public osg::Referenced
        {
            // Called when an ID is hit
            virtual void onHit(ObjectID id) { }

            // Called when a query results in nothing
            virtual void onMiss() { }

            // Called to ask whether to perform a query based on events
            virtual bool accept(const osgGA::GUIEventAdapter& ea, const osgGA::GUIActionAdapter& aa) { return false; }
        };

    public:
        
        /**
         * Initiate a pick. The picker will invoke the callback when the pick is complete.
         * Returns true is the pick was successfully queued.
         */
        virtual bool pick(osg::View* view, float mouseX, float mouseY, Callback* callback) = 0;

    protected:

        virtual ~Picker() { }
    };

} // namespace osgEarth

#endif // OSGEARTH_PICKER