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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_MASK_NODE_H
#define OSGEARTH_MASK_NODE_H 1

#include <osgEarthFeatures/Common>
#include <osg/Group>

namespace osgEarth
{
    //! @deprecated
    class OSGEARTH_EXPORT MaskNode : public osg::Group
    {
    public:
        MaskNode();
        MaskNode( const MaskNode& rhs, const osg::CopyOp& op =osg::CopyOp::DEEP_COPY_ALL );        

        META_Node(osgEarth, MaskNode);

    protected:

        /** dtor */
        virtual ~MaskNode();
    };
}

#endif // OSGEARTH_MASK_NODE_H