/usr/include/osgEarth/MaskLayer is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MASK_LAYER_H
#define OSGEARTH_MASK_LAYER_H 1
#include <osgEarth/Common>
#include <osgEarth/Layer>
#include <osgEarth/Config>
#include <osgEarth/MaskSource>
#include <osg/Node>
namespace osgEarth
{
class Map;
/**
* Configuration options for a MaskLayer.
*/
class OSGEARTH_EXPORT MaskLayerOptions : public LayerOptions
{
public:
MaskLayerOptions(const ConfigOptions& options =ConfigOptions());
/** dtor */
virtual ~MaskLayerOptions() { }
/** Minimum of detail for which this layer should apply. */
optional<unsigned>& minLevel() { return _minLevel; }
const optional<unsigned>& minLevel() const { return _minLevel; }
public:
virtual Config getConfig() const;
virtual void mergeConfig( const Config& conf );
private:
void fromConfig( const Config& conf );
void setDefaults();
optional<MaskSourceOptions> _driver;
optional<unsigned> _minLevel;
};
/**
* A MaskLayer is a specialized layer used to mask out a part of the terrain.
* Typically you would use this if you had a pre-built 3D terrain model for
* an inset area.
*/
class OSGEARTH_EXPORT MaskLayer : public Layer
{
public:
META_Layer(osgEarth, MaskLayer, MaskLayerOptions);
/**
* Minimum terrain LOD at which masking should occur
*/
unsigned getMinLevel() const { return options().minLevel().get(); }
/**
* Gets the geometric boundary polygon representing the area of the
* terrain to mask out.
*/
virtual osg::Vec3dArray* getOrCreateMaskBoundary(
float heightScale,
const SpatialReference* srs,
ProgressCallback* progress) { return 0L; }
protected:
/** Create from subclass. */
MaskLayer(MaskLayerOptions* =0L);
/** dtor */
virtual ~MaskLayer() { }
};
typedef std::vector< osg::ref_ptr<MaskLayer> > MaskLayerVector;
}
#endif // OSGEARTH_MASK_LAYER_H
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