/usr/include/osgEarth/MapFrame is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MAP_FRAME_H
#define OSGEARTH_MAP_FRAME_H 1
#include <osgEarth/Common>
#include <osgEarth/Containers>
#include <osgEarth/MapInfo>
#include <osgEarth/Revisioning>
#include <osgEarth/Layer>
#include <osgEarth/ElevationLayer>
namespace osgEarth
{
class Profile;
class Map;
class MapOptions;
class TileKey;
class ElevationPool;
class ProgressCallback;
/**
* A "snapshot in time" of a Map model revision. Use this class to get a safe "copy" of
* the map model lists that you can use without worrying about the model changing underneath
* you from another thread.
*/
class OSGEARTH_EXPORT MapFrame
{
public:
/**
* Constructs a new empty map frame that's not connected to any map.
*/
MapFrame();
MapFrame(const MapFrame& rhs);
MapFrame(const Map* map);
bool isValid() const;
/** dtor */
virtual ~MapFrame() { }
/**
* Sets the map to which this frame is connected.
*/
void setMap(const Map* map);
/**
* Synchronizes this frame to the last-synced map. Returns true if changes occurred.
*/
bool sync();
/**
* True is a sync() would acquire new data.
*/
bool needsSync() const;
/** Releases any references held by this frame. Call sync() to restablish */
void release();
/** The source map's UID */
UID getUID() const;
/** Accesses the profile/rendering info about the source map. */
const MapInfo& getMapInfo() const { return _mapInfo; }
/** Convenience method to access the map's profile */
const Profile* getProfile() const { return _mapInfo.getProfile(); }
const LayerVector& layers() const { return _layers; }
template<typename T>
unsigned getLayers(std::vector<osg::ref_ptr<T> >& output) const {
for (LayerVector::const_iterator i = _layers.begin(); i != _layers.end(); ++i) {
T* t = dynamic_cast<T*>(i->get());
if (t) output.push_back(t);
}
return output.size();
}
template<typename T>
unsigned getLayers(osg::MixinVector< osg::ref_ptr<T> >& output) const {
for (LayerVector::const_iterator i = _layers.begin(); i != _layers.end(); ++i) {
T* obj = dynamic_cast<T*>(i->get());
if (obj) output.push_back(obj);
}
return output.size();
}
/** Whether the frame contains a layer with the matching UID */
bool containsLayer(UID uid) const;
template<typename T>
T* getLayerByName(const std::string& name) {
for (LayerVector::const_iterator i = _layers.begin(); i != _layers.end(); ++i) {
if (i->get()->getName() == name)
return dynamic_cast<T*>(i->get());
}
return 0L;
}
/** The elevation layer stack snapshot */
const ElevationLayerVector& elevationLayers() const { return _elevationLayers; }
/** Gets the map data model revision with which this frame is currently sync'd */
Revision getRevision() const { return _mapDataModelRevision; }
/** Checks whether all the data for the specified key is cached. */
bool isCached( const TileKey& key ) const;
/** Access to the map's options */
const MapOptions& getMapOptions() const;
/** The highest set minLevel() amongst all image and elevation layers */
unsigned getHighestMinLevel() const { return _highestMinLevel; }
/**
* Equivalent to the Map::populateHeightField() method, but operates on the
* elevation stack snapshot in this MapFrame.
*/
bool populateHeightField(
osg::ref_ptr<osg::HeightField>& hf,
const TileKey& key,
bool expressHeightsAsHAE,
ProgressCallback* progress) const;
bool populateHeightFieldAndNormalMap(
osg::ref_ptr<osg::HeightField>& hf,
osg::ref_ptr<NormalMap>& normalMap,
const TileKey& key,
bool expressHeightsAsHAE,
ProgressCallback* progress) const;
/**
* Gets the map's elevation pool.
* This returns a ref_ptr because the Map itself is held with an observer_ptr.
*/
ElevationPool* getElevationPool() const;
private:
bool _initialized;
osg::observer_ptr<const Map> _map;
std::string _name;
MapInfo _mapInfo;
Revision _mapDataModelRevision;
LayerVector _layers;
ElevationLayerVector _elevationLayers;
unsigned _highestMinLevel;
osg::ref_ptr<osg::Referenced> _pool;
friend class Map;
void refreshComputedValues();
};
}
#endif // OSGEARTH_MAP_FRAME_H
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