/usr/include/osgEarth/Map is in libosgearth-dev 2.9.0+dfsg-1.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MAP_H
#define OSGEARTH_MAP_H 1
#include <osgEarth/Common>
#include <osgEarth/GeoData>
#include <osgEarth/Profile>
#include <osgEarth/MapOptions>
#include <osgEarth/MapCallback>
#include <osgEarth/Revisioning>
#include <osgEarth/ThreadingUtils>
#include <osgEarth/ElevationPool>
#include <osgDB/Options>
namespace osgEarth
{
class MapInfo;
/**
* Map is the main data model that the MapNode will render. It is a
* container for all Layer objects (that contain the actual data) and
* the rendering options.
*/
class OSGEARTH_EXPORT Map : public osg::Object
{
public:
META_Object(osgEarth, Map);
/** Construct a new, empty map. */
Map();
/** Construct a new empty map with options */
Map(const MapOptions& options);
public:
/**
* Gets this Map's unique ID
*/
UID getUID() const { return _uid; }
/**
* Gets the options governing this map.
*/
const MapOptions& getMapOptions() const { return _mapOptions; }
/**
* Gets the options with which this map was initially created.
*/
const MapOptions& getInitialMapOptions() const { return _initMapOptions; }
/**
* Gets the map's master profile, which defines its SRS and tiling structure.
*/
const Profile* getProfile() const;
/**
* Gets the SRS of the map's profile (convenience)
*/
const SpatialReference* getSRS() const { return _profile.valid() ? _profile->getSRS() : 0L; }
/**
* Gets the SRS of the world (scene)
*/
const SpatialReference* getWorldSRS() const;
/**
* Adds a Layer to the map.
*/
void addLayer(Layer* layer);
/**
* Inserts a Layer at a specific index in the Map.
*/
void insertLayer(Layer* layer, unsigned index);
/**
* Removes a layer from the map.
*/
void removeLayer(Layer* layer);
/**
* Moves a layer to another position in the Map.
*/
void moveLayer(Layer* layer, unsigned index);
/**
* Gets the index of the specified layer, or returns
* getNumLayers() if the layer is not found.
*/
unsigned getIndexOfLayer(const Layer* layer) const;
/**
* Copies references of the map layers into the output list.
* This method is thread safe. It returns the map revision that was
* in effect when the data was copied.
*/
Revision getLayers(LayerVector& out_layers) const;
/**
* Gets the number of layers in the map.
*/
unsigned getNumLayers() const;
/**
* Gets a layer by name.
*/
Layer* getLayerByName(const std::string& name) const;
template<typename T> T* getLayerByName(const std::string& name) const;
/**
* Gets an image layer by its unique ID.
*/
Layer* getLayerByUID(UID layerUID) const;
template<typename T> T* getLayerByUID(UID layerUID) const;
/**
* Gets the layer at the specified index.
*/
Layer* getLayerAt(unsigned index) const;
template<typename T> T* getLayerAt(unsigned index) const;
/**
* Fills the vector with references to all layers of the specified type.
*/
template<typename T>
Revision getLayers(std::vector< osg::ref_ptr<T> >& output) const;
template<typename T>
Revision getLayers(osg::MixinVector< osg::ref_ptr<T> >& output) const;
/**
* Gets the first layer of the specified type. This is useful when you
* know there in only one layer of the type you are looking for.
*/
template<typename T> T* getLayer() const;
/**
* Adds a map layer callback to this map. This will be notified whenever layers are
* added, removed, or re-ordered.
*/
MapCallback* addMapCallback(MapCallback* callback) const;
/**
* Removes a callback previously added with addMapCallback.
*/
void removeMapCallback(MapCallback* callback) const;
/**
* Begin a batch-update operation. Call this if you intend to add multiple
* layers at once; then call endUpdate() to complete the operation.
* Between calls to beginUpdate() and endUpdate(), Map will not invoke
* any callbacks you added wtih addMapCallback.
*/
void beginUpdate();
/**
* Complete a batch update operation that started with a call to
* beginUpdate(). Fires all callbacks for operations that occurred
* since the call to beginUpdate().
*/
void endUpdate();
/**
* Clear all layers from this map.
*/
void clear();
/**
* Replaces the layers in this Map with layers from the specified Map
* (except for terrain mask layers)
*/
void setLayersFromMap( const Map* map );
/**
* Gets the user-provided options structure stored in this map.
*/
const osgDB::Options* getGlobalOptions() const;
void setGlobalOptions( const osgDB::Options* options );
/**
* Sets the readable name of this map.
*/
void setMapName( const std::string& name );
/**
* Gets the readable name of this map.
*/
const std::string& getMapName() const { return _name; }
/**
* Sets the Cache for this Map. Set to NULL for no cache.
*/
void setCache( Cache* cache );
/**
* Gets the Cache for this Map
*/
Cache* getCache() const;
/**
* Gets the revision # of the map. The revision # changes every time
* you add, remove, or move layers. You can use this to track changes
* in the map model (as a alternative to installing a MapCallback).
*/
Revision getDataModelRevision() const;
/**
* Convenience function that returns TRUE if the map cs type is
* geocentric.
*/
bool isGeocentric() const;
/**
* Synronizes a map frame to the current revision of the map's data model.
* Returns true if new Map model data was available and a sync occurred;
* returns false if nothing changed.
*/
bool sync( class MapFrame& frame ) const;
/**
* Gets the database options associated with this map.
*/
const osgDB::Options* getReadOptions() const { return _readOptions.get(); }
/**
* Gets a version of the map profile without any vertical datum
*/
const Profile* getProfileNoVDatum() const { return _profileNoVDatum.get(); }
/**
* Access to an elevation sampling pool tied to this map
*/
ElevationPool* getElevationPool() const;
protected:
virtual ~Map();
Map(const Map& rhs, const osg::CopyOp& copy) { }
private:
UID _uid;
MapOptions _mapOptions;
const MapOptions _initMapOptions;
std::string _name;
LayerVector _layers;
mutable MapCallbackList _mapCallbacks;
osg::ref_ptr<const osgDB::Options> _globalOptions;
mutable Threading::ReadWriteMutex _mapDataMutex;
osg::ref_ptr<const Profile> _profile;
osg::ref_ptr<const Profile> _profileNoVDatum;
Revision _dataModelRevision;
osg::ref_ptr<osgDB::Options> _readOptions;
osg::ref_ptr<ElevationPool> _elevationPool;
struct ElevationLayerCB : public VisibleLayerCallback {
osg::observer_ptr<Map> _map;
ElevationLayerCB(Map*);
void onVisibleChanged(VisibleLayer* layer);
};
osg::ref_ptr<ElevationLayerCB> _elevationLayerCB;
friend struct ElevationLayerCB;
void notifyElevationLayerVisibleChanged(VisibleLayer*);
private:
void ctor();
void calculateProfile();
friend class MapInfo;
public: // deprecated functions (for backwards compatibility)
void addImageLayer(class ImageLayer* layer);
void insertImageLayer(class ImageLayer* layer, unsigned index);
void removeImageLayer(class ImageLayer* layer);
void moveImageLayer(class ImageLayer* layer, unsigned newIndex);
void addElevationLayer(class ElevationLayer* layer);
void removeElevationLayer(class ElevationLayer* layer);
void moveElevationLayer(class ElevationLayer* layer, unsigned newIndex);
void addModelLayer(class ModelLayer* layer);
void insertModelLayer(class ModelLayer* layer, unsigned index);
void removeModelLayer(class ModelLayer* layer);
void moveModelLayer(class ModelLayer* layer, unsigned newIndex);
void addTerrainMaskLayer(class MaskLayer* layer);
void removeTerrainMaskLayer(class MaskLayer* layer);
};
// Templated inline methods
template<typename T> T* Map::getLayerByName(const std::string& name) const {
return dynamic_cast<T*>(getLayerByName(name));
}
template<typename T> T* Map::getLayerByUID(UID layerUID) const {
return dynamic_cast<T*>(getLayerByUID(layerUID));
}
template<typename T> T* Map::getLayerAt(unsigned index) const {
return dynamic_cast<T*>(getLayerAt(index));
}
template<typename T>
Revision Map::getLayers(std::vector< osg::ref_ptr<T> >& output) const {
for (LayerVector::const_iterator i = _layers.begin(); i != _layers.end(); ++i) {
T* obj = dynamic_cast<T*>(i->get());
if (obj) output.push_back(obj);
}
return _dataModelRevision;
}
template<typename T>
Revision Map::getLayers(osg::MixinVector< osg::ref_ptr<T> >& output) const {
for (LayerVector::const_iterator i = _layers.begin(); i != _layers.end(); ++i) {
T* obj = dynamic_cast<T*>(i->get());
if (obj) output.push_back(obj);
}
return _dataModelRevision;
}
template<typename T> T* Map::getLayer() const {
for (LayerVector::const_iterator i = _layers.begin(); i != _layers.end(); ++i) {
T* obj = dynamic_cast<T*>(i->get());
if (obj) return obj;
}
return 0L;
}
}
#endif // OSGEARTH_MAP_H
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