/usr/include/osgEarth/ImageLayer is in libosgearth-dev 2.9.0+dfsg-1.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_IMAGE_TERRAIN_LAYER_H
#define OSGEARTH_IMAGE_TERRAIN_LAYER_H 1
#include <osgEarth/Common>
#include <osgEarth/Config>
#include <osgEarth/ColorFilter>
#include <osgEarth/TileSource>
#include <osgEarth/TerrainLayer>
#include <osgEarth/URI>
namespace osgEarth
{
class Profile;
/**
* Initialization options for an image layer.
*/
class OSGEARTH_EXPORT ImageLayerOptions : public TerrainLayerOptions
{
public:
// Construct empty options
ImageLayerOptions();
// Deserialize options from a config structure
ImageLayerOptions(const ConfigOptions& options);
// Construct options with a default name
ImageLayerOptions(const std::string& name);
// Consruct options with a name and a driver configuration
ImageLayerOptions(const std::string& name, const TileSourceOptions& tileSourceOptions);
/** dtor */
virtual ~ImageLayerOptions() { }
public: // properties
/**
* The initial minimum camera range at which this layer is visible.
*/
optional<float>& minVisibleRange() { return _minRange; }
const optional<float>& minVisibleRange() const { return _minRange; }
/**
* The initial maximum camera range at which this layer is visible.
*/
optional<float>& maxVisibleRange() { return _maxRange; }
const optional<float>& maxVisibleRange() const { return _maxRange; }
/**
* Gets or sets the nodata image for this MapLayer
*/
optional<URI>& noDataImageFilename() { return _noDataImageFilename; }
const optional<URI>& noDataImageFilename() const { return _noDataImageFilename; }
/**
* Gets the transparent color of this TileSource
*/
optional<osg::Vec4ub>& transparentColor() { return _transparentColor; }
const optional<osg::Vec4ub>& transparentColor() const { return _transparentColor; }
/**
* Filters attached to this layer.
*/
ColorFilterChain& colorFilters() { return _colorFilters; }
const ColorFilterChain& colorFilters() const { return _colorFilters; }
/**
* A shared image layer is bound to its own texture image units at render
* so that all layers have access to its sampler.
*/
optional<bool>& shared() { return _shared; }
const optional<bool>& shared() const { return _shared; }
/**
* Whether this is a "coverage" layer, i.e a layer that conveys discrete semantic
* values rather than color data. This is a hint to disable any features that would
* corrupt the data, like filtering, interpolation, or lossy compression.
*/
optional<bool>& coverage() { return _coverage; }
const optional<bool>& coverage() const { return _coverage; }
/**
* Whether to feather out alpha regions for this image layer with the featherAlphaRegions function.
* Used to get proper blending when you have datasets that abutt exactly with no overlap.
*/
optional<bool>& featherPixels() { return _featherPixels; }
const optional<bool>& featherPixels() const { return _featherPixels; }
/**
* The minification filter to be applied to textures. This is the interpolation
* mechanism to use when the texture uses fewer screen pixels than are available.
*/
optional<osg::Texture::FilterMode>& minFilter() { return _minFilter; }
const optional<osg::Texture::FilterMode>& minFilter() const { return _minFilter; }
/**
* The magnification filter to be applied to textures. This is the interpolation
* mechanism to use when the texture uses more screen pixels than are available.
*/
optional<osg::Texture::FilterMode>& magFilter() { return _magFilter; }
const optional<osg::Texture::FilterMode>& magFilter() const { return _magFilter; }
/**
* Texture compression mode to use. Default is "unset", which means to
* automatically compute the best compression mode to use.
*/
optional<osg::Texture::InternalFormatMode>& textureCompression() { return _texcomp; }
const optional<osg::Texture::InternalFormatMode>& textureCompression() const { return _texcomp; }
/** For shared layer, name of hte texture sampler uniform. */
optional<std::string>& shareTexUniformName() { return _shareTexUniformName; }
const optional<std::string>& shareTexUniformName() const { return _shareTexUniformName; }
/** For shared layer, name of hte texture sampler matrix uniform. */
optional<std::string>& shareTexMatUniformName() { return _shareTexMatUniformName; }
const optional<std::string>& shareTexMatUniformName() const { return _shareTexMatUniformName; }
public:
virtual Config getConfig() const;
virtual void mergeConfig( const Config& conf );
private:
void fromConfig( const Config& conf );
void setDefaults();
//optional<float> _opacity;
optional<float> _minRange;
optional<float> _maxRange;
optional<osg::Vec4ub> _transparentColor;
optional<URI> _noDataImageFilename;
ColorFilterChain _colorFilters;
optional<bool> _shared;
optional<bool> _coverage;
optional<bool> _featherPixels;
optional<osg::Texture::FilterMode> _minFilter;
optional<osg::Texture::FilterMode> _magFilter;
optional<osg::Texture::InternalFormatMode> _texcomp;
optional<std::string> _shareTexUniformName;
optional<std::string> _shareTexMatUniformName;
};
//--------------------------------------------------------------------
/**
* Internal utility class for post-processing image tiles that come from
* a TileSource
*/
class ImageLayerTileProcessor
{
public:
ImageLayerTileProcessor( const ImageLayerOptions& options =ImageLayerOptions() );
/** dtor */
virtual ~ImageLayerTileProcessor() { }
void init( const ImageLayerOptions& options, const osgDB::Options* dbOptions, bool layerInTargetProfile );
void process( osg::ref_ptr<osg::Image>& image ) const;
private:
ImageLayerOptions _options;
osg::Vec4f _chromaKey;
osg::ref_ptr<osg::Image> _noDataImage;
bool _layerInTargetProfile;
};
struct ImageLayerCallback : public TerrainLayerCallback
{
//virtual void onOpacityChanged(class ImageLayer* layer) { }
virtual void onVisibleRangeChanged(class ImageLayer* layer) { }
virtual void onColorFiltersChanged(class ImageLayer* layer) { }
typedef void (ImageLayerCallback::*MethodPtr)(class ImageLayer* layer);
};
/**
* A map terrain layer containing bitmap image data.
*/
class OSGEARTH_EXPORT ImageLayer : public TerrainLayer
{
public:
META_Layer(osgEarth, ImageLayer, ImageLayerOptions);
/**
* Construct a new ImageLayer. Use the options() to configure it
* before adding it to a Map.
*/
ImageLayer();
/**
* Constructs a new image layer.
*/
ImageLayer(const ImageLayerOptions& options);
/**
* Constructs a new image layer with the given name and driver options.
*/
ImageLayer(const std::string& name, const TileSourceOptions& tileSourceOptions);
/**
* Constructs a new image layer with a custom TileSource.
*
* Note: the ImageLayerOptions contains a driver() member for configuring a
* TileSource. But in this constructor, you are passing in an existing TileSource,
* and thus the driver() member in ImageLayerOptions will not be used.
*/
ImageLayer(const ImageLayerOptions& options, TileSource* tileSource);
public:
/** Override: see TerrainLayer */
virtual void setTargetProfileHint( const Profile* profile );
/**
* Add a color filter (to the end of the chain)
*/
void addColorFilter( ColorFilter* filter );
/**
* Remove a color filter
*/
void removeColorFilter( ColorFilter* filter );
/**
* Access the image filter chain
*/
const ColorFilterChain& getColorFilters() const;
public: // runtime properties
/**
* Minimum camera range at which this image layer is visible
*/
float getMinVisibleRange() const;
void setMinVisibleRange( float minVisibleRange );
/**
* Maximum camera range at which this image layer is visible
*/
float getMaxVisibleRange() const;
void setMaxVisibleRange( float maxVisibleRange );
/**
* Whether this layer is marked for render sharing
*/
bool isShared() const;
/**
* Whether this layer represents coverage data that should not be subject
* to color-space filtering, interpolation, or compression.
*/
bool isCoverage() const;
/**
* When isShared() == true, the engine will call this function to bind the
* shared layer to a texture image unit.
*/
optional<int>& shareImageUnit() { return _shareImageUnit; }
const optional<int>& shareImageUnit() const { return _shareImageUnit; }
/**
* When isShared() == true, this will return the name of the uniform holding the
* image's texture.
*/
optional<std::string>& shareTexUniformName() { return _shareTexUniformName; }
const optional<std::string>& shareTexUniformName() const { return _shareTexUniformName; }
/**
* When isShared() == true, this will return the name of the uniform holding the
* image's texture matrix.
*/
optional<std::string>& shareTexMatUniformName() { return _shareTexMatUniformName; }
const optional<std::string>& shareTexMatUniformName() const { return _shareTexMatUniformName; }
public: // methods
virtual bool createTextureSupported() const { return false; }
virtual osg::Texture* createTexture(const TileKey& key, ProgressCallback* progress, osg::Matrixf& textureMatrix) { return 0L; }
/**
* Creates a GeoImage from this layer corresponding to the provided key. The
* image is in the profile of the key and will be reprojected, mosaiced and
* cropped automatically.
*/
GeoImage createImage( const TileKey& key, ProgressCallback* progress = 0);
/**
* Creates an image that is in the image layer's native profile.
*/
GeoImage createImageInNativeProfile(const TileKey& key, ProgressCallback* progress);
/**
* Applies the texture compression options to a texture.
*/
void applyTextureCompressionMode(osg::Texture* texture) const;
typedef ImageLayerCallback Callback;
public: // Layer
virtual const Status& open();
//! Subclass can override this when not using a TileSource
//! by calling setTileSourceExpected(false).
virtual GeoImage createImageImplementation(const TileKey&, ProgressCallback* progress);
protected: // Layer
virtual void init();
protected:
/** dtor */
virtual ~ImageLayer() { }
// Constructor for a subclass that owns the layer options structure
ImageLayer(ImageLayerOptions* optionsPtr);
private:
// Creates an image that's in the same profile as the provided key.
GeoImage createImageInKeyProfile(const TileKey& key, ProgressCallback* progress);
// Fetches an image from the underlying TileSource whose data matches that of the
// key extent.
GeoImage createImageFromTileSource(const TileKey& key, ProgressCallback* progress);
// Fetches multiple images from the TileSource; mosaics/reprojects/crops as necessary, and
// returns a single tile. This is called by createImageFromTileSource() if the key profile
// doesn't match the layer profile.
GeoImage assembleImage(const TileKey& key, ProgressCallback* progress);
osg::ref_ptr<TileSource::ImageOperation> _preCacheOp;
Threading::Mutex _mutex;
osg::ref_ptr<osg::Image> _emptyImage;
optional<int> _shareImageUnit;
optional<std::string> _shareTexUniformName;
optional<std::string> _shareTexMatUniformName;
virtual void fireCallback(ImageLayerCallback::MethodPtr method);
TileSource::ImageOperation* getOrCreatePreCacheOp();
};
typedef std::vector< osg::ref_ptr<ImageLayer> > ImageLayerVector;
} // namespace osgEarth
#endif // OSGEARTH_IMAGE_TERRAIN_LAYER_H
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