/usr/include/osgEarth/GLSLChunker is in libosgearth-dev 2.9.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_GLSL_CHUNKER_H
#define OSGEARTH_GLSL_CHUNKER_H 1
#include <osgEarth/Common>
#include <vector>
namespace osgEarth
{
/**
* Utility that reads GLSL source code and lexes it into chunks that
* you can then perform operations on.
*/
class OSGEARTH_EXPORT GLSLChunker
{
public:
struct Chunk {
enum Type { TYPE_STATEMENT, TYPE_DIRECTIVE, TYPE_FUNCTION, TYPE_COMMENT };
Type type;
std::string text;
std::vector<std::string> tokens;
};
typedef std::vector<Chunk> Chunks;
public:
/** Read GLSL into chunks */
void read(const std::string& input, Chunks& output) const;
/** Write chunks (read using the read() method) back to GLSL */
void write(const Chunks& input, std::string& output) const;
/** Search and replace a string */
void replace(Chunks& input, const std::string& target, const std::string& replacement) const;
/** Dump chunks to notify (for debugging) */
void dump(const std::string&, const Chunks&) const;
/** Create a chunk from a line. */
Chunk chunkLine(const std::string& line) const;
};
}
#endif // OSGEARTH_GLSL_CHUNKER_H
|