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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2016 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_DRAPING_CULL_SET
#define OSGEARTH_DRAPING_CULL_SET

#include <osgEarth/Common>
#include <osgEarth/Containers>
#include <osgEarth/DrapeableNode>
#include <osgEarth/ThreadingUtils>
#include <osg/Camera>
#include <osg/ObserverNodePath>

namespace osgEarth
{
    /**
     * Culling set for tracking groups whose contents should be "draped",
     * i.e. rendered to a texture and projected onto the terrain.
     * Internal object - do not use directly. Use a DrapeableNode instead.
     */
    class OSGEARTH_INTERNAL DrapingCullSet
    {
    public:
        struct Entry
        {            
            osg::ref_ptr<osg::Group>     _node;
            osg::ref_ptr<osg::RefMatrix> _matrix;
            osg::ObserverNodePath        _path;
            int                          _frame;
        };

    public:
        DrapingCullSet();
        ~DrapingCullSet() { } // not virtual

        /** Pushes a node and its matrix into the cull set */
        void push(DrapeableNode* node, const osg::NodePath& path, const osg::FrameStamp* stamp);

        /** Runs a node visitor on the cull set, optionally popping as it goes along. */
        void accept(osg::NodeVisitor& nv);

        /** Bounds of this set */
        const osg::BoundingSphere& getBound() const { return _bs; }

        /** Number of elements in the set */
        unsigned size() const { return _entries.size(); }

    private:
        std::vector<Entry>  _entries;
        osg::BoundingSphere _bs;
        bool                _frameCulled;
    };

    /**
     * Houses all the active DrapingCullSets under an osgEarth TerrainEngine.
     * Internal node - so not use directly.
     */
    class OSGEARTH_INTERNAL DrapingManager
    {
    public:
        //! Gets the draping cull set associated with a camera.
        DrapingCullSet& get(const osg::Camera*);

    private:
        PerObjectFastMap<const osg::Camera*, DrapingCullSet> _sets;
    };

} // namespace osgEarth

#endif // OSGEARTH_DRAPING_CULL_SET